Balance adjust: Return LTNK dmg. vs. wood to 75%

It seemed that the tanks were inept at hurting buildings and needed a boost. However, after playtesting, it's clear that Nod's flame tank is already exceptional at destroying buildings, and the recon bikes are quite decent at it, too. Thus, the light tank's effectiveness at killing buildings is overlapping with the flame tank (same tech level & cost), making most Nod units effective at hurting buildings. So, I think this is in order to preserve distinct roles among the vehicles.
This commit is contained in:
psydev
2014-05-11 15:59:38 -07:00
parent 17d3bc27ce
commit 1aef5ea115

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@@ -452,7 +452,7 @@ Grenade:
Spread: 128
Versus:
None: 25%
Wood: 100%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%