split various flying behaviors into own files
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36
OpenRa.Game/Traits/Activities/FlyTimed.cs
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36
OpenRa.Game/Traits/Activities/FlyTimed.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class FlyTimed : IActivity
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{
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public IActivity NextActivity { get; set; }
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int remainingTicks;
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int targetAltitude;
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public FlyTimed(int ticks, int targetAltitude) { remainingTicks = ticks; this.targetAltitude = targetAltitude; }
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public IActivity Tick(Actor self)
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{
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if (remainingTicks == 0)
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return NextActivity;
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--remainingTicks;
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var unit = self.traits.Get<Unit>();
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var angle = unit.Facing / 128f * Math.PI;
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self.CenterLocation += speed * -float2.FromAngle((float)angle);
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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unit.Altitude += Math.Sign(targetAltitude - unit.Altitude);
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return this;
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}
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public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
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}
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}
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