unit idle tracking via dummy activity; wasn't so bad.
This commit is contained in:
@@ -48,17 +48,23 @@ namespace OpenRa.Game
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public void Tick()
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{
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var nextActivity = currentActivity;
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while( nextActivity != null )
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while (currentActivity != null)
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{
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currentActivity = nextActivity;
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nextActivity = nextActivity.Tick( this );
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var a = currentActivity;
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currentActivity = a.Tick(this) ?? new Idle();
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if (a == currentActivity) break;
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}
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foreach (var tick in traits.WithInterface<ITick>())
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tick.Tick(this);
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}
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public bool IsIdle
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{
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get { return currentActivity == null || currentActivity is Idle; }
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}
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public float2 CenterLocation;
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public float2 SelectedSize
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{
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@@ -132,6 +132,7 @@
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\OverlayRenderer.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Traits\Activities\Idle.cs" />
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<Compile Include="Traits\Activities\Teleport.cs" />
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<Compile Include="BuildingInfluenceMap.cs" />
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<Compile Include="IOrderGenerator.cs" />
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@@ -40,7 +40,7 @@ namespace OpenRa.Game.Traits.Activities
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var attack = self.traits.WithInterface<AttackBase>().First();
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attack.target = Target;
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attack.DoAttack(self);
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return null;
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return this;
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}
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public void Cancel(Actor self)
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@@ -59,7 +59,7 @@ namespace OpenRa.Game.Traits.Activities
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}
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else
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// no refineries reachable?
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return null;
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return this;
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}
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else if( unit.Facing != 64 )
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return new Turn( 64 ) { NextActivity = this };
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@@ -69,7 +69,7 @@ namespace OpenRa.Game.Traits.Activities
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renderUnit.PlayCustomAnimation( self, "empty",
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() => isDone = true );
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return null;
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return this;
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}
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public void Cancel(Actor self)
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@@ -15,7 +15,7 @@ namespace OpenRa.Game.Traits.Activities
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Sound.Play("build5.aud");
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Game.world.Add( new Actor( Rules.UnitInfo["fact"], self.Location - new int2( 1, 1 ), self.Owner ) );
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} );
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return null;
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return this;
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}
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public void Cancel( Actor self )
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@@ -38,7 +38,7 @@ namespace OpenRa.Game.Traits.Activities
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self.CenterLocation += speed * -float2.FromAngle((float)angle);
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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return null;
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return this;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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@@ -74,7 +74,7 @@ namespace OpenRa.Game.Traits.Activities
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self.CenterLocation += speed * -float2.FromAngle((float)angle);
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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return null;
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return this;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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@@ -103,7 +103,7 @@ namespace OpenRa.Game.Traits.Activities
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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unit.Altitude += Math.Sign(targetAltitude - unit.Altitude);
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return null;
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return this;
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}
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public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
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@@ -24,7 +24,7 @@ namespace OpenRa.Game.Traits.Activities
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if( !inRange )
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return new Move( Target, Range ) { NextActivity = this };
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return null;
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return this;
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}
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public void Cancel(Actor self)
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@@ -12,49 +12,62 @@ namespace OpenRa.Game.Traits.Activities
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var unit = self.traits.Get<Unit>();
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var mobile = self.traits.Get<Mobile>();
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if( isHarvesting ) return null;
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if( NextActivity != null )
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return NextActivity;
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if( isHarvesting ) return this;
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if( NextActivity != null ) return NextActivity;
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var harv = self.traits.Get<Harvester>();
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if( harv.IsFull )
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return new DeliverOre { NextActivity = NextActivity };
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var isGem = false;
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if( Rules.Map.ContainsResource( self.Location ) &&
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Rules.Map.Harvest( self.Location, out isGem ) )
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{
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var harvestAnim = "harvest" + Util.QuantizeFacing( unit.Facing, 8 );
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var renderUnit = self.traits.WithInterface<RenderUnit>().First(); /* better have one of these! */
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if( harvestAnim != renderUnit.anim.CurrentSequence.Name )
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{
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isHarvesting = true;
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renderUnit.PlayCustomAnimation( self, harvestAnim, () => isHarvesting = false );
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}
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harv.AcceptResource( isGem );
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return null;
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}
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if (HarvestThisTile(self))
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return this;
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else
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{
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self.QueueActivity( new Move(
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() =>
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{
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var search = new PathSearch
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{
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heuristic = loc => ( Rules.Map.ContainsResource( loc ) ? 0 : 1 ),
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umt = UnitMovementType.Wheel,
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checkForBlocked = true
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};
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search.AddInitialCell( self.Location );
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return Game.PathFinder.FindPath( search );
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} ) );
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self.QueueActivity( new Harvest() );
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FindMoreOre(self);
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return NextActivity;
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}
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}
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bool HarvestThisTile(Actor self)
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{
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var unit = self.traits.Get<Unit>();
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var harv = self.traits.Get<Harvester>();
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var renderUnit = self.traits.WithInterface<RenderUnit>().First(); /* better have one of these! */
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var isGem = false;
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if (!Rules.Map.ContainsResource(self.Location) ||
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!Rules.Map.Harvest(self.Location, out isGem))
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return false;
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var harvestAnim = "harvest" + Util.QuantizeFacing(unit.Facing, 8);
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if (harvestAnim != renderUnit.anim.CurrentSequence.Name)
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{
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isHarvesting = true;
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renderUnit.PlayCustomAnimation(self, harvestAnim, () => isHarvesting = false);
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}
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harv.AcceptResource(isGem);
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return true;
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}
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void FindMoreOre(Actor self)
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{
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self.QueueActivity(new Move(
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() =>
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{
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var search = new PathSearch
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{
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heuristic = loc => (Rules.Map.ContainsResource(loc) ? 0 : 1),
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umt = UnitMovementType.Wheel,
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checkForBlocked = true
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};
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search.AddInitialCell(self.Location);
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return Game.PathFinder.FindPath(search);
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}));
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self.QueueActivity(new Harvest());
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}
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public void Cancel(Actor self) { }
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}
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}
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15
OpenRa.Game/Traits/Activities/Idle.cs
Normal file
15
OpenRa.Game/Traits/Activities/Idle.cs
Normal file
@@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class Idle : IActivity
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{
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self) { return NextActivity; }
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public void Cancel(Actor self) {}
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}
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}
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@@ -59,7 +59,7 @@ namespace OpenRa.Game.Traits.Activities
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if( move != null )
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{
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move.TickMove( self, mobile, this );
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return null;
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return this;
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}
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if( destination == self.Location )
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@@ -74,14 +74,14 @@ namespace OpenRa.Game.Traits.Activities
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if( path.Count == 0 )
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{
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destination = mobile.toCell;
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return null;
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return this;
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}
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destination = path[ 0 ];
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var nextCell = PopPath( self, mobile );
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if( nextCell == null )
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return null;
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return NextActivity;
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int2 dir = nextCell.Value - mobile.fromCell;
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var firstFacing = Util.GetFacing( dir, unit.Facing );
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@@ -103,7 +103,7 @@ namespace OpenRa.Game.Traits.Activities
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move.TickMove( self, mobile, this );
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return null;
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return this;
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}
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}
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@@ -20,7 +20,7 @@ namespace OpenRa.Game.Traits.Activities
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return NextActivity;
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Util.TickFacing( ref unit.Facing, desiredFacing, self.Info.ROT );
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return null;
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return this;
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}
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public void Cancel( Actor self )
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