wtf removed
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@@ -19,10 +19,9 @@ namespace OpenRa.Game.Traits.Activities
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if (Target == null || Target.IsDead)
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return NextActivity;
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var canMove = !self.traits.Contains<Building>();
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var inRange = ( Target.Location - self.Location ).LengthSquared < Range * Range;
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if( canMove && !inRange )
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if( !inRange )
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return new Move( Target, Range ) { NextActivity = this };
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return null;
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@@ -37,8 +37,10 @@ namespace OpenRa.Game.Traits
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/* todo: choose the appropriate weapon, when only one works against this target */
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var weapon = order.Subject.Info.Primary ?? order.Subject.Info.Secondary;
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self.QueueActivity( new Traits.Activities.Follow( order.TargetActor,
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Math.Max( 0, (int)Rules.WeaponInfo[ weapon ].Range - RangeTolerance ) ) );
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if (self.traits.Contains<Mobile>())
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self.QueueActivity( new Traits.Activities.Follow( order.TargetActor,
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Math.Max( 0, (int)Rules.WeaponInfo[ weapon ].Range - RangeTolerance ) ) );
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self.traits.Get<AttackTurreted>().target = order.TargetActor;
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}
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