split various flying behaviors into own files

This commit is contained in:
Chris Forbes
2009-12-28 09:05:13 +13:00
parent b7bac5bd16
commit 1afe170d6d
9 changed files with 222 additions and 182 deletions

View File

@@ -71,8 +71,7 @@ namespace OpenRa.Game
get
{
var firstSprite = Render().FirstOrDefault();
if( firstSprite.Sprite == null )
return new float2( 0, 0 );
if (firstSprite.Sprite == null) return float2.Zero;
return firstSprite.Sprite.size;
}
}

View File

@@ -108,7 +108,9 @@
<Compile Include="Support\PerfHistory.cs" />
<Compile Include="Traits\AcceptsOre.cs" />
<Compile Include="Traits\Activities\Attack.cs" />
<Compile Include="Traits\Activities\Circle.cs" />
<Compile Include="Traits\Activities\Fly.cs" />
<Compile Include="Traits\Activities\FlyTimed.cs" />
<Compile Include="Traits\Activities\IActivity.cs" />
<Compile Include="Traits\Activities\DeliverOre.cs" />
<Compile Include="Traits\Activities\DeployMcv.cs" />
@@ -133,6 +135,8 @@
<Compile Include="Graphics\OverlayRenderer.cs" />
<Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="Traits\Activities\Idle.cs" />
<Compile Include="Traits\Activities\Land.cs" />
<Compile Include="Traits\Activities\ReturnToBase.cs" />
<Compile Include="Traits\Activities\Teleport.cs" />
<Compile Include="BuildingInfluenceMap.cs" />
<Compile Include="IOrderGenerator.cs" />
@@ -179,6 +183,7 @@
<Compile Include="Traits\Infantry.cs" />
<Compile Include="Traits\Plane.cs" />
<Compile Include="Traits\ProductionQueue.cs" />
<Compile Include="Traits\ProductionSurround.cs" />
<Compile Include="Traits\RenderBuildingCharge.cs" />
<Compile Include="Traits\RenderInfantry.cs" />
<Compile Include="Traits\McvDeploy.cs" />

View File

@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class Circle : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
readonly int2 Cell;
public Circle(int2 cell) { Cell = cell; }
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var unit = self.traits.Get<Unit>();
return new Fly(Util.CenterOfCell(Cell))
{
NextActivity =
new FlyTimed(50, 20)
{
NextActivity = this
}
};
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -43,154 +43,4 @@ namespace OpenRa.Game.Traits.Activities
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
class Land : IActivity
{
readonly float2 Pos;
bool isCanceled;
public Land(float2 pos) { Pos = pos; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var d = Pos - self.CenterLocation;
if (d.LengthSquared < 50) /* close enough */
return NextActivity;
var unit = self.traits.Get<Unit>();
if (unit.Altitude > 0)
--unit.Altitude;
var desiredFacing = Util.GetFacing(d, unit.Facing);
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.ROT);
var speed = .2f * Util.GetEffectiveSpeed(self);
var angle = unit.Facing / 128f * Math.PI;
self.CenterLocation += speed * -float2.FromAngle((float)angle);
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
class FlyTimed : IActivity
{
public IActivity NextActivity { get; set; }
int remainingTicks;
int targetAltitude;
public FlyTimed(int ticks, int targetAltitude) { remainingTicks = ticks; this.targetAltitude = targetAltitude; }
public IActivity Tick(Actor self)
{
if (remainingTicks == 0)
return NextActivity;
--remainingTicks;
var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self);
var angle = unit.Facing / 128f * Math.PI;
self.CenterLocation += speed * -float2.FromAngle((float)angle);
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
unit.Altitude += Math.Sign(targetAltitude - unit.Altitude);
return this;
}
public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
}
class Circle : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
readonly int2 Cell;
public Circle(int2 cell) { Cell = cell; }
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var unit = self.traits.Get<Unit>();
return new Fly(Util.CenterOfCell(Cell))
{
NextActivity =
new FlyTimed(50, 20)
{
NextActivity = this
}
};
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
class ReturnToBase : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
readonly float2 w1, w2, w3; /* tangent points to turn circles */
readonly float2 landPoint;
public ReturnToBase(Actor self, float2 landPos)
{
var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self);
var approachStart = landPos - new float2(unit.Altitude * speed, 0);
var turnRadius = (128f / self.Info.ROT) * speed / (float)Math.PI;
/* work out the center points */
var fwd = -float2.FromAngle(unit.Facing / 128f * (float)Math.PI);
var side = new float2(-fwd.Y, fwd.X); /* rotate */
var sideTowardBase = new [] { side, -side }
.OrderBy( a => float2.Dot( a, self.CenterLocation - approachStart ) )
.First();
var c1 = self.CenterLocation + turnRadius * sideTowardBase;
var c2 = approachStart + new float2(0,
turnRadius * Math.Sign( self.CenterLocation.Y - approachStart.Y )); // above or below start point
/* work out tangent points */
var d = c2 - c1;
var e = (turnRadius / d.Length) * d;
var f = new float2(-e.Y, e.X); /* rotate */
/* todo: support internal tangents, too! */
if (f.X > 0) f = -f;
w1 = c1 + f;
w2 = c2 + f;
w3 = approachStart;
landPoint = landPos;
}
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var unit = self.traits.Get<Unit>();
return new Fly(w1)
{
NextActivity = new Fly(w2)
{
NextActivity = new Fly(w3)
{
NextActivity = new Land(landPoint)
}
}
};
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class FlyTimed : IActivity
{
public IActivity NextActivity { get; set; }
int remainingTicks;
int targetAltitude;
public FlyTimed(int ticks, int targetAltitude) { remainingTicks = ticks; this.targetAltitude = targetAltitude; }
public IActivity Tick(Actor self)
{
if (remainingTicks == 0)
return NextActivity;
--remainingTicks;
var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self);
var angle = unit.Facing / 128f * Math.PI;
self.CenterLocation += speed * -float2.FromAngle((float)angle);
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
unit.Altitude += Math.Sign(targetAltitude - unit.Altitude);
return this;
}
public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
}
}

View File

@@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class Land : IActivity
{
readonly float2 Pos;
bool isCanceled;
public Land(float2 pos) { Pos = pos; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var d = Pos - self.CenterLocation;
if (d.LengthSquared < 50) /* close enough */
return NextActivity;
var unit = self.traits.Get<Unit>();
if (unit.Altitude > 0)
--unit.Altitude;
var desiredFacing = Util.GetFacing(d, unit.Facing);
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.ROT);
var speed = .2f * Util.GetEffectiveSpeed(self);
var angle = unit.Facing / 128f * Math.PI;
self.CenterLocation += speed * -float2.FromAngle((float)angle);
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class ReturnToBase : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
readonly float2 w1, w2, w3; /* tangent points to turn circles */
readonly float2 landPoint;
public ReturnToBase(Actor self, float2 landPos)
{
var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self);
var approachStart = landPos - new float2(unit.Altitude * speed, 0);
var turnRadius = (128f / self.Info.ROT) * speed / (float)Math.PI;
/* work out the center points */
var fwd = -float2.FromAngle(unit.Facing / 128f * (float)Math.PI);
var side = new float2(-fwd.Y, fwd.X); /* rotate */
var sideTowardBase = new[] { side, -side }
.OrderBy(a => float2.Dot(a, self.CenterLocation - approachStart))
.First();
var c1 = self.CenterLocation + turnRadius * sideTowardBase;
var c2 = approachStart + new float2(0,
turnRadius * Math.Sign(self.CenterLocation.Y - approachStart.Y)); // above or below start point
/* work out tangent points */
var d = c2 - c1;
var e = (turnRadius / d.Length) * d;
var f = new float2(-e.Y, e.X); /* rotate */
/* todo: support internal tangents, too! */
if (f.X > 0) f = -f;
w1 = c1 + f;
w2 = c2 + f;
w3 = approachStart;
landPoint = landPos;
}
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var unit = self.traits.Get<Unit>();
return new Fly(w1)
{
NextActivity = new Fly(w2)
{
NextActivity = new Fly(w3)
{
NextActivity = new Land(landPoint)
}
}
};
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -57,34 +57,4 @@ namespace OpenRa.Game.Traits
yield return (true) ? TagType.Primary : TagType.None;
}
}
class ProductionSurround : Production
{
public ProductionSurround( Actor self ) : base( self ) { }
static int2? FindAdjacentTile(Actor a, UnitMovementType umt)
{
var tiles = Footprint.Tiles(a, a.traits.Get<Traits.Building>());
var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
for (var j = min.Y; j <= max.Y; j++)
for (var i = min.X; i <= max.X; i++)
if (Game.IsCellBuildable(new int2(i, j), umt))
return new int2(i, j);
return null;
}
public override int2? CreationLocation( Actor self, UnitInfo producee )
{
return FindAdjacentTile( self, producee.WaterBound ?
UnitMovementType.Float : UnitMovementType.Wheel); /* hackety hack */
}
public override int CreationFacing( Actor self, Actor newUnit )
{
return Util.GetFacing( newUnit.CenterLocation - self.CenterLocation, 128 );
}
}
}

View File

@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
class ProductionSurround : Production
{
public ProductionSurround(Actor self) : base(self) { }
static int2? FindAdjacentTile(Actor a, UnitMovementType umt)
{
var tiles = Footprint.Tiles(a, a.traits.Get<Traits.Building>());
var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
for (var j = min.Y; j <= max.Y; j++)
for (var i = min.X; i <= max.X; i++)
if (Game.IsCellBuildable(new int2(i, j), umt))
return new int2(i, j);
return null;
}
public override int2? CreationLocation(Actor self, UnitInfo producee)
{
return FindAdjacentTile(self, producee.WaterBound ?
UnitMovementType.Float : UnitMovementType.Wheel); /* hackety hack */
}
public override int CreationFacing(Actor self, Actor newUnit)
{
return Util.GetFacing(newUnit.CenterLocation - self.CenterLocation, 128);
}
}
}