Fix a few tooltip translations being called every frame
in WorldTooltipLogic and IngamePowerBarLogic
This commit is contained in:
@@ -26,11 +26,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
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var power = widget.Get<LabelWithTooltipWidget>("POWER");
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var powerIcon = widget.Get<ImageWidget>("POWER_ICON");
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var powerUsage = modData.Translation.GetString(PowerUsage);
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powerIcon.GetImageName = () => powerManager.ExcessPower < 0 ? "power-critical" : "power-normal";
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power.GetColor = () => powerManager.ExcessPower < 0 ? Color.Red : Color.White;
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power.GetText = () => powerManager.PowerProvided == 1000000 ? "∞" : powerManager.ExcessPower.ToString();
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power.GetTooltipText = () => modData.Translation.GetString(PowerUsage) + ": " + powerManager.PowerDrained.ToString() +
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power.GetTooltipText = () => powerUsage + ": " + powerManager.PowerDrained.ToString() +
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(powerManager.PowerProvided != 1000000 ? "/" + powerManager.PowerProvided.ToString() : "");
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}
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}
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@@ -44,6 +44,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var extraHeightOnDouble = extras.Bounds.Y;
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var extraHeightOnSingle = extraHeightOnDouble - (doubleHeight - singleHeight);
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var unrevealedTerrain = modData.Translation.GetString(UnrevealedTerrain);
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tooltipContainer.BeforeRender = () =>
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{
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if (viewport == null || viewport.TooltipType == WorldTooltipType.None)
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@@ -57,7 +59,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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switch (viewport.TooltipType)
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{
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case WorldTooltipType.Unexplored:
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labelText = modData.Translation.GetString(UnrevealedTerrain);
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labelText = unrevealedTerrain;
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break;
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case WorldTooltipType.Resource:
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labelText = viewport.ResourceTooltip;
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