Fix a few tooltip translations being called every frame
in WorldTooltipLogic and IngamePowerBarLogic
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@@ -44,6 +44,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var extraHeightOnDouble = extras.Bounds.Y;
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var extraHeightOnSingle = extraHeightOnDouble - (doubleHeight - singleHeight);
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var unrevealedTerrain = modData.Translation.GetString(UnrevealedTerrain);
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tooltipContainer.BeforeRender = () =>
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{
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if (viewport == null || viewport.TooltipType == WorldTooltipType.None)
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@@ -57,7 +59,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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switch (viewport.TooltipType)
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{
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case WorldTooltipType.Unexplored:
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labelText = modData.Translation.GetString(UnrevealedTerrain);
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labelText = unrevealedTerrain;
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break;
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case WorldTooltipType.Resource:
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labelText = viewport.ResourceTooltip;
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