Mention hard-coded 'Air' TargetType in CEWH.AirThreshod desc
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@@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Warheads
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[Desc("List of sounds that can be played on impact.")]
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public readonly string[] ImpactSounds = new string[0];
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[Desc("Consider explosion above this altitude an air explosion.")]
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[Desc("Consider explosion above this altitude an air explosion.",
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"If that's the case, this warhead will consider the explosion position to have the 'Air' TargetType (in addition to any nearby actor's TargetTypes).")]
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public readonly WDist AirThreshold = new WDist(128);
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[Desc("Scan radius for victims around impact. If set to a negative value (default), it will automatically scale to the largest health shape.",
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