Mention hard-coded 'Air' TargetType in CEWH.AirThreshod desc

This commit is contained in:
reaperrr
2017-07-13 01:08:02 +02:00
committed by abcdefg30
parent 70b43222fe
commit 1b0ae1e512

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@@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Warheads
[Desc("List of sounds that can be played on impact.")] [Desc("List of sounds that can be played on impact.")]
public readonly string[] ImpactSounds = new string[0]; public readonly string[] ImpactSounds = new string[0];
[Desc("Consider explosion above this altitude an air explosion.")] [Desc("Consider explosion above this altitude an air explosion.",
"If that's the case, this warhead will consider the explosion position to have the 'Air' TargetType (in addition to any nearby actor's TargetTypes).")]
public readonly WDist AirThreshold = new WDist(128); public readonly WDist AirThreshold = new WDist(128);
[Desc("Scan radius for victims around impact. If set to a negative value (default), it will automatically scale to the largest health shape.", [Desc("Scan radius for victims around impact. If set to a negative value (default), it will automatically scale to the largest health shape.",