Mention hard-coded 'Air' TargetType in CEWH.AirThreshod desc
This commit is contained in:
@@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Warheads
|
|||||||
[Desc("List of sounds that can be played on impact.")]
|
[Desc("List of sounds that can be played on impact.")]
|
||||||
public readonly string[] ImpactSounds = new string[0];
|
public readonly string[] ImpactSounds = new string[0];
|
||||||
|
|
||||||
[Desc("Consider explosion above this altitude an air explosion.")]
|
[Desc("Consider explosion above this altitude an air explosion.",
|
||||||
|
"If that's the case, this warhead will consider the explosion position to have the 'Air' TargetType (in addition to any nearby actor's TargetTypes).")]
|
||||||
public readonly WDist AirThreshold = new WDist(128);
|
public readonly WDist AirThreshold = new WDist(128);
|
||||||
|
|
||||||
[Desc("Scan radius for victims around impact. If set to a negative value (default), it will automatically scale to the largest health shape.",
|
[Desc("Scan radius for victims around impact. If set to a negative value (default), it will automatically scale to the largest health shape.",
|
||||||
|
|||||||
Reference in New Issue
Block a user