harvester actually sortof works now

This commit is contained in:
Chris Forbes
2009-11-03 19:24:28 +13:00
parent cda22ba7be
commit 1b131465fd
7 changed files with 69 additions and 18 deletions

View File

@@ -78,6 +78,7 @@
<Compile Include="OrderManager.cs" />
<Compile Include="Traits\AcceptsOre.cs" />
<Compile Include="Traits\Activities\Activity.cs" />
<Compile Include="Traits\Activities\DeliverOre.cs" />
<Compile Include="Traits\Activities\DeployMcv.cs" />
<Compile Include="Actor.cs" />
<Compile Include="Bullet.cs" />

View File

@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class DeliverOre : Activity
{
public Activity NextActivity { get; set; }
bool isDone;
public void Tick(Actor self, Mobile mobile)
{
if (isDone)
{
mobile.InternalSetActivity(NextActivity);
/* todo: return to the ore patch */
return;
}
var renderUnit = self.traits.WithInterface<RenderUnit>().First();
if (renderUnit.anim.CurrentSequence.Name != "empty")
renderUnit.PlayCustomAnimation(self, "empty",
() => isDone = true);
}
public void Cancel(Actor self, Mobile mobile)
{
mobile.InternalSetActivity(null);
}
}
}

View File

@@ -8,6 +8,7 @@ namespace OpenRa.Game.Traits.Activities
class Harvest : Activity
{
public Activity NextActivity { get; set; }
bool isHarvesting = false;
public void Tick(Actor self, Mobile mobile)
{
@@ -18,10 +19,16 @@ namespace OpenRa.Game.Traits.Activities
Game.map.ContainsResource(self.Location) &&
Game.map.Harvest(self.Location, out isGem))
{
var harvestAnim = "harvest" + Util.QuantizeFacing(mobile.facing, 8);
var renderUnit = self.traits.WithInterface<RenderUnit>().First(); /* better have one of these! */
if (harvestAnim != renderUnit.anim.CurrentSequence.Name)
renderUnit.PlayCustomAnimation(self, harvestAnim, () => isHarvesting = false);
harv.AcceptResource(isGem);
return;
}
if (isHarvesting) return;
if (harv.IsFull)
PlanReturnToBase(self, mobile);
else
@@ -47,7 +54,7 @@ namespace OpenRa.Game.Traits.Activities
mobile.QueueActivity(new Move(proc.Location + new int2(1, 2)));
mobile.QueueActivity(new Turn(64));
/* todo: DeliverOre activity */
mobile.QueueActivity(new DeliverOre());
mobile.InternalSetActivity(NextActivity);
}

View File

@@ -53,19 +53,12 @@ namespace OpenRa.Game.Traits
string currentSequence;
static int QuantizeFacing(int facing, int n)
{
var step = 256 / n;
var a = (facing + step/2) & 0xff;
return a / step;
}
void PlaySequence(string seq, bool isFacing)
{
if (currentSequence == seq) return;
if (isFacing)
anim.PlayFetchIndex(seq, () => QuantizeFacing(facing, anim.CurrentSequence.Length));
anim.PlayFetchIndex(seq, () => Util.QuantizeFacing(facing, anim.CurrentSequence.Length));
else
anim.PlayRepeatingPreservingPosition(seq);
@@ -77,7 +70,7 @@ namespace OpenRa.Game.Traits
name = type;
anim = new Animation(type);
anim.PlayFetchIndex("stand",
() => QuantizeFacing(facing, anim.CurrentSequence.Length));
() => Util.QuantizeFacing(facing, anim.CurrentSequence.Length));
location = initialLocation;
speed = ((UnitInfo.InfantryInfo)Rules.UnitInfo[name]).Speed / 2;
}
@@ -92,7 +85,7 @@ namespace OpenRa.Game.Traits
if (float2.WithinEpsilon(d, float2.Zero, .1f))
PlaySequence("stand", true);
else
PlaySequence("run-" + QuantizeFacing(facing, 8), false);
PlaySequence("run-" + Util.QuantizeFacing(facing, 8), false);
if (d.Length <= speed)
location = desiredLocation;

View File

@@ -11,10 +11,20 @@ namespace OpenRa.Game.Traits
{
public RenderUnit(Actor self)
: base(self)
{
PlayFacingAnim(self);
}
void PlayFacingAnim(Actor self)
{
anim.PlayFetchIndex("idle",
() => self.traits.Get<Mobile>().facing
/ (256/anim.CurrentSequence.Length));
/ (256 / anim.CurrentSequence.Length));
}
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
{
anim.PlayThen(newAnim, () => { PlayFacingAnim(self); if (after != null) after(); });
}
public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)

View File

@@ -56,6 +56,13 @@ namespace OpenRa.Game.Traits
return facing + turn;
}
public static int QuantizeFacing(int facing, int numFrames)
{
var step = 256 / numFrames;
var a = (facing + step / 2) & 0xff;
return a / step;
}
static float2 RotateVectorByFacing(float2 v, int facing, float ecc)
{
var angle = (facing / 256f) * (2 * (float)Math.PI);

View File

@@ -57,10 +57,9 @@ namespace OpenRa.Game
{
var mobile = order.Subject.traits.Get<Mobile>();
mobile.Cancel(order.Subject);
mobile.QueueActivity( new Traits.Activities.Move( order.TargetActor.Location + new int2( 1, 2 ) ) );
mobile.QueueActivity( new Traits.Activities.Turn( 64 ) );
/* todo: actual deliver activity! [animation + add cash] */
mobile.QueueActivity(new Traits.Activities.Move(order.TargetActor.Location + new int2(1, 2)));
mobile.QueueActivity(new Traits.Activities.Turn(64));
mobile.QueueActivity(new Traits.Activities.DeliverOre());
break;
}
case "Harvest":