Don’t override custom animations if damaged.

This commit is contained in:
Paul Chote
2014-07-08 17:12:36 +12:00
parent c639339a62
commit 1b222958d6

View File

@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Render
public virtual void DamageStateChanged(Actor self, AttackInfo e)
{
if (DefaultAnimation.CurrentSequence != null)
DefaultAnimation.ReplaceAnim(NormalizeSequence(self, "idle"));
DefaultAnimation.ReplaceAnim(NormalizeSequence(self, DefaultAnimation.CurrentSequence.Name));
}
}
}