Add TS default hit-shapes

This commit is contained in:
reaperrr
2017-06-04 22:56:55 +02:00
committed by Paul Chote
parent ab6d18eab6
commit 1b28cb9f60

View File

@@ -11,6 +11,7 @@
^SpriteActor:
BodyOrientation:
UseClassicPerspectiveFudge: False
CameraPitch: 85
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
@@ -153,6 +154,120 @@
ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
InvalidTargets: NoAutoTarget
^2x1Shape:
HitShape:
Type: Rectangle
TopLeft: -1024, -512
BottomRight: 1024, 512
^1x2Shape:
HitShape:
Type: Rectangle
TopLeft: -512, -1024
BottomRight: 512, 1024
^2x2Shape:
HitShape:
Type: Rectangle
TopLeft: -1024, -1024
BottomRight: 1024, 1024
^1x3Shape:
HitShape:
Type: Rectangle
TopLeft: -512, -1536
BottomRight: 512, 1536
^3x1Shape:
HitShape:
Type: Rectangle
TopLeft: -1536, -512
BottomRight: 1536, 512
^3x2Shape:
HitShape:
Type: Rectangle
TopLeft: -1536, -1024
BottomRight: 1536, 1024
^2x3Shape:
HitShape:
Type: Rectangle
TopLeft: -1024, -1536
BottomRight: 1024, 1536
^3x3Shape:
HitShape:
Type: Rectangle
TopLeft: -1536, -1536
BottomRight: 1536, 1536
^2x4Shape:
HitShape:
Type: Rectangle
TopLeft: -1024, -2048
BottomRight: 1024, 2048
^4x2Shape:
HitShape:
Type: Rectangle
TopLeft: -2048, -1024
BottomRight: 2048, 1024
^3x4Shape:
HitShape:
Type: Rectangle
TopLeft: -1536, -2048
BottomRight: 1536, 2048
^4x3FactoryWithBibShape:
HitShape:
Type: Rectangle
TopLeft: -2048, -1536
BottomRight: 1024, 1536
^4x3Shape:
HitShape:
Type: Rectangle
TopLeft: -2048, -1536
BottomRight: 2048, 1536
^4x4Shape:
HitShape:
Type: Rectangle
TopLeft: -2048, -2048
BottomRight: 2048, 2048
^3x5Shape:
HitShape:
Type: Rectangle
TopLeft: -1536, -2560
BottomRight: 1536, 2560
^5x3Shape:
HitShape:
Type: Rectangle
TopLeft: -2560, -1536
BottomRight: 2560, 1536
^2x5Shape:
HitShape:
Type: Rectangle
TopLeft: -1024, -2560
BottomRight: 1024, 2560
^2x6Shape:
HitShape:
Type: Rectangle
TopLeft: -1024, -3072
BottomRight: 1024, 3072
^6x4Shape:
HitShape:
Type: Rectangle
TopLeft: -3072, -2048
BottomRight: 3072, 2048
^BasicBuilding:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
@@ -166,7 +281,11 @@
Targetable:
TargetTypes: Ground, Building, C4
HitShape:
UseOccupiedCellsOffsets: true
UseTargetableCellsOffsets: true
Type: Rectangle
LocalYaw: -128
TopLeft: -512, -512
BottomRight: 512, 512
Building:
Dimensions: 1,1
Footprint: x
@@ -994,7 +1113,7 @@
Description: Automated barrier that opens for allied units.
HitShape:
Type: Rectangle
LocalYaw: 128
LocalYaw: -128
TopLeft: -512, -512
BottomRight: 512, 512
VerticalTopOffset: 768
@@ -1003,6 +1122,7 @@
^Gate_A:
Inherits: ^Gate
Inherits@shape: ^3x1Shape
Health:
Gate:
Dimensions: 3,1
@@ -1011,13 +1131,10 @@
WallConnections: -1,0, 3,0
LineBuildNode:
Connections: -1,0, 1,0
HitShape:
Type: Rectangle
TopLeft: -512, -1536
BottomRight: 512, 1536
^Gate_B:
Inherits: ^Gate
Inherits@shape: ^1x3Shape
Health:
Gate:
Dimensions: 1,3
@@ -1026,10 +1143,6 @@
WallConnections: 0,-1, 0,3
LineBuildNode:
Connections: 0,-1, 0,1
HitShape:
Type: Rectangle
TopLeft: -1536, -512
BottomRight: 1536, 512
^HealsOnTiberium:
DamagedByTerrain: