Add TS default hit-shapes
This commit is contained in:
@@ -11,6 +11,7 @@
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^SpriteActor:
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^SpriteActor:
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BodyOrientation:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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UseClassicPerspectiveFudge: False
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CameraPitch: 85
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QuantizeFacingsFromSequence:
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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AutoSelectionSize:
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RenderSprites:
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RenderSprites:
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@@ -153,6 +154,120 @@
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^2x1Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -512
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BottomRight: 1024, 512
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^1x2Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -512, -1024
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BottomRight: 512, 1024
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^2x2Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -1024
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BottomRight: 1024, 1024
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^1x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -512, -1536
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BottomRight: 512, 1536
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^3x1Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -512
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BottomRight: 1536, 512
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^3x2Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -1024
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BottomRight: 1536, 1024
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^2x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -1536
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BottomRight: 1024, 1536
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^3x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -1536
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BottomRight: 1536, 1536
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^2x4Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -2048
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BottomRight: 1024, 2048
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^4x2Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -2048, -1024
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BottomRight: 2048, 1024
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^3x4Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -2048
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BottomRight: 1536, 2048
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^4x3FactoryWithBibShape:
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HitShape:
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Type: Rectangle
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TopLeft: -2048, -1536
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BottomRight: 1024, 1536
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^4x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -2048, -1536
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BottomRight: 2048, 1536
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^4x4Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -2048, -2048
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BottomRight: 2048, 2048
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^3x5Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -2560
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BottomRight: 1536, 2560
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^5x3Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -2560, -1536
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BottomRight: 2560, 1536
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^2x5Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -2560
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BottomRight: 1024, 2560
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^2x6Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -1024, -3072
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BottomRight: 1024, 3072
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^6x4Shape:
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HitShape:
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Type: Rectangle
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TopLeft: -3072, -2048
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BottomRight: 3072, 2048
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^BasicBuilding:
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^BasicBuilding:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@2: ^SpriteActor
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@@ -166,7 +281,11 @@
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Targetable:
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Targetable:
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TargetTypes: Ground, Building, C4
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TargetTypes: Ground, Building, C4
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HitShape:
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HitShape:
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UseOccupiedCellsOffsets: true
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UseTargetableCellsOffsets: true
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Type: Rectangle
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LocalYaw: -128
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TopLeft: -512, -512
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BottomRight: 512, 512
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Building:
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Building:
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Dimensions: 1,1
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Dimensions: 1,1
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Footprint: x
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Footprint: x
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@@ -994,7 +1113,7 @@
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Description: Automated barrier that opens for allied units.
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Description: Automated barrier that opens for allied units.
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HitShape:
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HitShape:
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Type: Rectangle
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Type: Rectangle
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LocalYaw: 128
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LocalYaw: -128
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TopLeft: -512, -512
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TopLeft: -512, -512
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BottomRight: 512, 512
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BottomRight: 512, 512
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VerticalTopOffset: 768
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VerticalTopOffset: 768
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@@ -1003,6 +1122,7 @@
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^Gate_A:
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^Gate_A:
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Inherits: ^Gate
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Inherits: ^Gate
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Inherits@shape: ^3x1Shape
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Health:
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Health:
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Gate:
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Gate:
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Dimensions: 3,1
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Dimensions: 3,1
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@@ -1011,13 +1131,10 @@
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WallConnections: -1,0, 3,0
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WallConnections: -1,0, 3,0
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LineBuildNode:
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LineBuildNode:
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Connections: -1,0, 1,0
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Connections: -1,0, 1,0
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HitShape:
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Type: Rectangle
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TopLeft: -512, -1536
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BottomRight: 512, 1536
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^Gate_B:
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^Gate_B:
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Inherits: ^Gate
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Inherits: ^Gate
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Inherits@shape: ^1x3Shape
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Health:
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Health:
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Gate:
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Gate:
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Dimensions: 1,3
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Dimensions: 1,3
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@@ -1026,10 +1143,6 @@
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WallConnections: 0,-1, 0,3
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WallConnections: 0,-1, 0,3
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LineBuildNode:
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LineBuildNode:
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Connections: 0,-1, 0,1
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Connections: 0,-1, 0,1
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -512
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BottomRight: 1536, 512
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^HealsOnTiberium:
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^HealsOnTiberium:
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DamagedByTerrain:
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DamagedByTerrain:
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