Add mission gdi05a

This commit is contained in:
Oliver Brakmann
2014-12-07 17:07:51 +01:00
parent 479259b9d7
commit 1b4dc3d1fe
7 changed files with 1171 additions and 0 deletions

View File

@@ -31,6 +31,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
mods\cnc\maps\gdi04a\gdi04a.lua = mods\cnc\maps\gdi04a\gdi04a.lua
mods\cnc\maps\gdi04b\gdi04b.lua = mods\cnc\maps\gdi04b\gdi04b.lua
mods\cnc\maps\gdi04c\gdi04c.lua = mods\cnc\maps\gdi04c\gdi04c.lua
mods\cnc\maps\gdi05a\gdi05a.lua = mods\cnc\maps\gdi05a\gdi05a.lua
mods\cnc\maps\nod01\nod01.lua = mods\cnc\maps\nod01\nod01.lua
mods\cnc\maps\nod03a\nod03a.lua = mods\cnc\maps\nod03a\nod03a.lua
mods\cnc\maps\nod03b\nod03b.lua = mods\cnc\maps\nod03b\nod03b.lua

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@@ -0,0 +1,230 @@
RepairThreshold = { Easy = 0.3, Normal = 0.6, Hard = 0.9 }
ActorRemovals =
{
Easy = { Actor167, Actor168, Actor190, Actor191, Actor193, Actor194, Actor196, Actor198, Actor200 },
Normal = { Actor167, Actor194, Actor196, Actor197 },
Hard = { },
}
GdiTanks = { "mtnk", "mtnk" }
GdiApc = { "apc" }
GdiInfantry = { "e1", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "e2" }
GdiBase = { GdiNuke1, GdiNuke2, GdiProc, GdiSilo1, GdiSilo2, GdiPyle, GdiWeap, GdiHarv }
GdiBaseDiscoveryTrigger =
{
CPos.New(39, 54), CPos.New(48, 42), CPos.New(49, 42), CPos.New(50, 42), CPos.New(51, 42),
CPos.New(52, 42), CPos.New(53, 42), CPos.New(54, 42), CPos.New(55, 42), CPos.New(56, 42)
}
NodSams = { Sam1, Sam2, Sam3, Sam4 }
CoreNodBase = { NodConYard, NodRefinery, HandOfNod, Airfield }
Grd1UnitTypes = { "bggy" }
Grd1Path = { waypoint4.Location, waypoint5.Location, waypoint10.Location }
Grd1Delay = { Easy = DateTime.Minutes(2), Normal = DateTime.Minutes(1), Hard = DateTime.Seconds(30) }
Grd2UnitTypes = { "bggy" }
Grd2Path = { waypoint0.Location, waypoint1.Location, waypoint2.Location }
Grd3Units = { GuardTank1, GuardTank2 }
Grd3Path = { waypoint4.Location, waypoint5.Location, waypoint9.Location }
AttackDelayMin = { Easy = DateTime.Minutes(1), Normal = DateTime.Seconds(45), Hard = DateTime.Seconds(30) }
AttackDelayMax = { Easy = DateTime.Minutes(2), Normal = DateTime.Seconds(90), Hard = DateTime.Minutes(1) }
AttackUnitTypes =
{
Easy =
{
{ HandOfNod, { "e1", "e1" } },
{ HandOfNod, { "e1", "e3" } },
{ HandOfNod, { "e1", "e1", "e3" } },
{ HandOfNod, { "e1", "e3", "e3" } },
},
Normal =
{
{ HandOfNod, { "e1", "e1", "e3" } },
{ HandOfNod, { "e1", "e3", "e3" } },
{ HandOfNod, { "e1", "e1", "e3", "e3" } },
{ Airfield, { "bggy" } },
},
Hard =
{
{ HandOfNod, { "e1", "e1", "e3", "e3" } },
{ HandOfNod, { "e1", "e1", "e1", "e3", "e3" } },
{ HandOfNod, { "e1", "e1", "e3", "e3", "e3" } },
{ Airfield, { "bggy" } },
{ Airfield, { "ltnk" } },
}
}
AttackPaths =
{
{ waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint3.Location },
{ waypoint4.Location, waypoint9.Location, waypoint7.Location, waypoint8.Location },
}
Build = function(factory, units, action)
if factory.IsDead or factory.Owner ~= nod then
return
end
if not factory.Build(units, action) then
Trigger.AfterDelay(DateTime.Seconds(5), function()
Build(factory, units, action)
end)
end
end
Attack = function()
local types = Utils.Random(AttackUnitTypes[Map.Difficulty])
local path = Utils.Random(AttackPaths)
Build(types[1], types[2], function(units)
Utils.Do(units, function(unit)
unit.Patrol(path, false)
Trigger.OnIdle(unit, unit.Hunt)
end)
end)
Trigger.AfterDelay(Utils.RandomInteger(AttackDelayMin[Map.Difficulty], AttackDelayMax[Map.Difficulty]), Attack)
end
Grd1Action = function()
Build(Airfield, Grd1UnitTypes, function(units)
Utils.Do(units, function(unit)
Trigger.OnKilled(unit, function()
Trigger.AfterDelay(Grd1Delay[Map.Difficulty], Grd1Action)
end)
unit.Patrol(Grd1Path, true, DateTime.Seconds(7))
end)
end)
end
Grd2Action = function()
Build(Airfield, Grd2UnitTypes, function(units)
Utils.Do(units, function(unit)
unit.Patrol(Grd2Path, true, DateTime.Seconds(5))
end)
end)
end
Grd3Action = function()
local unit
for i, u in ipairs(Grd3Units) do
if not u.IsDead then
unit = u
break
end
end
if unit ~= nil then
Trigger.OnKilled(unit, function()
Grd3Action()
end)
unit.Patrol(Grd3Path, true, DateTime.Seconds(11))
end
end
DiscoverGdiBase = function()
Utils.Do(GdiBase, function(actor)
actor.Owner = gdi
end)
GdiHarv.FindResources()
baseDiscovered = true
gdiObjective3 = gdi.AddPrimaryObjective("Eliminate all Nod forces in the area")
gdi.MarkCompletedObjective(gdiObjective1)
Attack()
end
SetupWorld = function()
Utils.Do(ActorRemovals[Map.Difficulty], function(unit)
unit.Destroy()
end)
Reinforcements.Reinforce(gdi, GdiTanks, { GdiTankEntry.Location, GdiTankRallyPoint.Location }, DateTime.Seconds(1), function(actor) actor.Stance = "Defend" end)
Reinforcements.Reinforce(gdi, GdiApc, { GdiApcEntry.Location, GdiApcRallyPoint.Location }, DateTime.Seconds(1), function(actor) actor.Stance = "Defend" end)
Reinforcements.Reinforce(gdi, GdiInfantry, { GdiInfantryEntry.Location, GdiInfantryRallyPoint.Location }, 15, function(actor) actor.Stance = "Defend" end)
Trigger.OnEnteredFootprint(GdiBaseDiscoveryTrigger, function(actor, id)
if actor.Owner == gdi then
DiscoverGdiBase()
Trigger.RemoveFootprintTrigger(id)
end
end)
Utils.Do(Map.NamedActors, function(actor)
if actor.Owner == nod and actor.HasProperty("StartBuildingRepairs") then
Trigger.OnDamaged(actor, function(building)
if building.Owner == nod and building.Health < RepairThreshold[Map.Difficulty] * building.MaxHealth then
building.StartBuildingRepairs()
end
end)
end
end)
Trigger.OnAllKilled(NodSams, function()
gdi.MarkCompletedObjective(gdiObjective2)
Actor.Create("airstrike.proxy", true, { Owner = gdi })
end)
GdiHarv.Stop()
NodHarv.FindResources()
if Map.Difficulty ~= "Easy" then
Trigger.OnDamaged(NodHarv, function()
Utils.Do(nod.GetGroundAttackers(), function(unit)
unit.AttackMove(NodHarv.Location)
if Map.Difficulty == "Hard" then
unit.Hunt()
end
end)
end)
end
Trigger.AfterDelay(DateTime.Seconds(45), Grd1Action)
Trigger.AfterDelay(DateTime.Minutes(3), Grd2Action)
Grd3Action()
end
WorldLoaded = function()
gdi = Player.GetPlayer("GDI")
nod = Player.GetPlayer("Nod")
Trigger.OnObjectiveAdded(gdi, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(gdi, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(gdi, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(gdi, function()
Media.PlaySpeechNotification(player, "Lose")
end)
Trigger.OnPlayerWon(gdi, function()
Media.PlaySpeechNotification(player, "Win")
end)
nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = gdi.AddPrimaryObjective("Find the GDI base")
gdiObjective2 = gdi.AddSecondaryObjective("Destroy all SAM sites to receive air support")
SetupWorld()
Camera.Position = GdiTankRallyPoint.CenterPosition
Media.PlayMusic()
end
Tick = function()
if gdi.HasNoRequiredUnits() then
if DateTime.GameTime > 2 then
nod.MarkCompletedObjective(nodObjective)
end
end
if baseDiscovered and nod.HasNoRequiredUnits() then
gdi.MarkCompletedObjective(gdiObjective3)
end
end

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@@ -0,0 +1,939 @@
MapFormat: 7
RequiresMod: cnc
Title: Repair the GDI base
Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Author: Westwood Studios
Tileset: TEMPERAT
MapSize: 64,64
Bounds: 8,21,49,39
Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: podium.vqa
Briefing: gdi5.vqa
GameStart: seige.vqa
GameWon: nodlose.vqa
GameLost: gdilose.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 2000
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Nod:
Name: Nod
Race: nod
ColorRamp: 3,255,127
Allies: Nod
Enemies: GDI
PlayerReference@GDI:
Name: GDI
Playable: True
AllowBots: False
Required: True
LockRace: True
Race: gdi
LockColor: True
ColorRamp: 31,222,183
LockSpawn: True
LockTeam: True
Allies: GDI
Enemies: Nod
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Race: gdi
PlayerReference@Creeps:
Name: Creeps
NonCombatant: True
Race: Random
Enemies: Nod, GDI
Actors:
Actor0: sbag
Location: 53,59
Owner: Neutral
Actor1: sbag
Location: 52,59
Owner: Neutral
Actor2: sbag
Location: 51,59
Owner: Neutral
Actor3: sbag
Location: 50,59
Owner: Neutral
Actor4: sbag
Location: 49,59
Owner: Neutral
Actor5: sbag
Location: 45,59
Owner: Neutral
Actor6: sbag
Location: 44,59
Owner: Neutral
Actor7: sbag
Location: 43,59
Owner: Neutral
Actor8: sbag
Location: 42,59
Owner: Neutral
Actor9: sbag
Location: 41,59
Owner: Neutral
Actor10: sbag
Location: 41,57
Owner: Neutral
Actor11: sbag
Location: 41,56
Owner: Neutral
Actor12: sbag
Location: 41,53
Owner: Neutral
Actor13: sbag
Location: 41,52
Owner: Neutral
Actor14: sbag
Location: 44,51
Owner: Neutral
Actor15: sbag
Location: 43,51
Owner: Neutral
Actor16: sbag
Location: 42,51
Owner: Neutral
Actor17: sbag
Location: 41,51
Owner: Neutral
Actor18: sbag
Location: 54,50
Owner: Neutral
Actor19: sbag
Location: 53,50
Owner: Neutral
Actor20: sbag
Location: 52,50
Owner: Neutral
Actor21: sbag
Location: 46,50
Owner: Neutral
Actor22: sbag
Location: 45,50
Owner: Neutral
Actor23: sbag
Location: 44,50
Owner: Neutral
Actor24: sbag
Location: 15,31
Owner: Neutral
Actor25: sbag
Location: 14,31
Owner: Neutral
Actor26: sbag
Location: 13,31
Owner: Neutral
Actor27: sbag
Location: 12,31
Owner: Neutral
Actor28: sbag
Location: 8,31
Owner: Neutral
Actor29: sbag
Location: 15,30
Owner: Neutral
Actor30: sbag
Location: 8,30
Owner: Neutral
Actor31: sbag
Location: 25,29
Owner: Neutral
Actor32: sbag
Location: 24,29
Owner: Neutral
Actor33: sbag
Location: 23,29
Owner: Neutral
Actor34: sbag
Location: 22,29
Owner: Neutral
Actor35: sbag
Location: 21,29
Owner: Neutral
Actor36: sbag
Location: 20,29
Owner: Neutral
Actor37: sbag
Location: 19,29
Owner: Neutral
Actor38: sbag
Location: 18,29
Owner: Neutral
Actor39: sbag
Location: 17,29
Owner: Neutral
Actor40: sbag
Location: 16,29
Owner: Neutral
Actor41: sbag
Location: 15,29
Owner: Neutral
Actor42: sbag
Location: 8,29
Owner: Neutral
Actor43: sbag
Location: 25,28
Owner: Neutral
Actor44: sbag
Location: 8,28
Owner: Neutral
Actor45: sbag
Location: 25,27
Owner: Neutral
Actor46: sbag
Location: 8,27
Owner: Neutral
Actor47: sbag
Location: 8,26
Owner: Neutral
Actor48: sbag
Location: 8,25
Owner: Neutral
Actor49: sbag
Location: 25,24
Owner: Neutral
Actor50: sbag
Location: 8,24
Owner: Neutral
Actor51: sbag
Location: 25,23
Owner: Neutral
Actor52: sbag
Location: 8,23
Owner: Neutral
Actor53: sbag
Location: 25,22
Owner: Neutral
Actor54: sbag
Location: 8,22
Owner: Neutral
Actor55: sbag
Location: 25,21
Owner: Neutral
Actor56: sbag
Location: 24,21
Owner: Neutral
Actor57: sbag
Location: 23,21
Owner: Neutral
Actor58: sbag
Location: 22,21
Owner: Neutral
Actor59: sbag
Location: 21,21
Owner: Neutral
Actor60: sbag
Location: 20,21
Owner: Neutral
Actor61: sbag
Location: 19,21
Owner: Neutral
Actor62: sbag
Location: 18,21
Owner: Neutral
Actor63: sbag
Location: 17,21
Owner: Neutral
Actor64: sbag
Location: 16,21
Owner: Neutral
Actor65: sbag
Location: 15,21
Owner: Neutral
Actor66: sbag
Location: 14,21
Owner: Neutral
Actor67: sbag
Location: 13,21
Owner: Neutral
Actor68: sbag
Location: 12,21
Owner: Neutral
Actor69: sbag
Location: 11,21
Owner: Neutral
Actor70: sbag
Location: 10,21
Owner: Neutral
Actor71: sbag
Location: 9,21
Owner: Neutral
Actor72: sbag
Location: 8,21
Owner: Neutral
Actor73: t01
Location: 12,38
Owner: Neutral
Actor74: t01
Location: 44,34
Owner: Neutral
Actor75: tc01
Location: 43,36
Owner: Neutral
Actor76: tc01
Location: 39,33
Owner: Neutral
Actor77: t05
Location: 8,37
Owner: Neutral
Actor78: t03
Location: 8,34
Owner: Neutral
Actor79: t03
Location: 33,56
Owner: Neutral
Actor80: tc04
Location: 13,46
Owner: Neutral
Actor81: tc02
Location: 8,50
Owner: Neutral
Actor82: t02
Location: 10,49
Owner: Neutral
Actor83: t01
Location: 36,34
Owner: Neutral
Actor84: t01
Location: 37,39
Owner: Neutral
Actor85: tc01
Location: 27,21
Owner: Neutral
Actor86: tc02
Location: 26,23
Owner: Neutral
Actor87: tc04
Location: 23,29
Owner: Neutral
Actor88: tc02
Location: 20,30
Owner: Neutral
Actor89: t07
Location: 37,44
Owner: Neutral
Actor90: t12
Location: 38,44
Owner: Neutral
Actor91: tc04
Location: 35,43
Owner: Neutral
Actor92: tc02
Location: 14,39
Owner: Neutral
Actor93: tc01
Location: 10,46
Owner: Neutral
Actor94: tc04
Location: 10,44
Owner: Neutral
Actor95: t01
Location: 10,43
Owner: Neutral
Actor96: t01
Location: 11,47
Owner: Neutral
Actor97: t05
Location: 8,49
Owner: Neutral
Actor98: t06
Location: 16,48
Owner: Neutral
Actor99: tc01
Location: 13,49
Owner: Neutral
Actor100: tc01
Location: 15,57
Owner: Neutral
Actor101: tc02
Location: 9,54
Owner: Neutral
Actor102: tc05
Location: 11,55
Owner: Neutral
Actor103: tc04
Location: 9,57
Owner: Neutral
Actor104: tc04
Location: 40,46
Owner: Neutral
Actor105: t01
Location: 38,49
Owner: Neutral
Actor106: t01
Location: 30,46
Owner: Neutral
Actor107: t01
Location: 16,44
Owner: Neutral
Actor108: t02
Location: 33,45
Owner: Neutral
Actor109: t02
Location: 21,44
Owner: Neutral
Actor110: t05
Location: 21,37
Owner: Neutral
Actor111: t06
Location: 20,37
Owner: Neutral
Actor112: tc02
Location: 30,44
Owner: Neutral
Actor113: tc01
Location: 30,42
Owner: Neutral
Actor114: tc01
Location: 21,39
Owner: Neutral
Actor115: tc04
Location: 21,40
Owner: Neutral
Actor116: tc02
Location: 24,40
Owner: Neutral
Actor117: t07
Location: 25,41
Owner: Neutral
Actor118: t07
Location: 50,38
Owner: Neutral
Actor119: t07
Location: 44,35
Owner: Neutral
Actor120: t07
Location: 42,36
Owner: Neutral
Actor121: t16
Location: 45,43
Owner: Neutral
Actor122: tc02
Location: 43,44
Owner: Neutral
Actor123: tc02
Location: 48,39
Owner: Neutral
Actor124: tc04
Location: 41,34
Owner: Neutral
Actor125: t17
Location: 29,37
Owner: Neutral
Actor126: tc04
Location: 35,38
Owner: Neutral
Actor127: tc01
Location: 33,38
Owner: Neutral
Actor128: tc04
Location: 9,35
Owner: Neutral
Actor129: t01
Location: 22,55
Owner: Neutral
Actor130: t02
Location: 32,56
Owner: Neutral
Actor131: t05
Location: 29,50
Owner: Neutral
Actor132: t06
Location: 36,47
Owner: Neutral
Actor133: tc01
Location: 36,51
Owner: Neutral
Actor134: tc02
Location: 27,58
Owner: Neutral
Actor135: tc02
Location: 31,55
Owner: Neutral
Actor140: gun
Location: 24,23
Owner: Nod
Facing: 96
Actor141: gun
Location: 24,28
Owner: Nod
Facing: 96
Actor152: silo
Location: 19,22
Owner: Nod
Actor153: silo
Location: 17,22
Owner: Nod
Actor154: silo
Location: 14,27
Owner: Nod
Actor155: silo
Location: 12,28
Owner: Nod
Actor156: nuke
Location: 11,22
Owner: Nod
Actor157: nuke
Location: 9,22
Owner: Nod
Actor159: nuke
Location: 13,22
Owner: Nod
Actor162: ltnk
Location: 9,34
Owner: Nod
Facing: 192
Actor164: ltnk
Location: 29,37
Owner: Nod
Facing: 96
Actor167: bggy
Location: 19,27
Owner: Nod
Actor168: bggy
Location: 19,28
Owner: Nod
Actor169: bggy
Location: 44,34
Owner: Nod
Facing: 32
Actor171: e3
Location: 21,28
Owner: Nod
SubCell: 3
Actor172: e3
Location: 20,28
Owner: Nod
SubCell: 3
Actor173: e3
Location: 20,28
Owner: Nod
SubCell: 4
Actor174: e1
Location: 20,28
Owner: Nod
SubCell: 1
Actor175: e1
Location: 20,28
Owner: Nod
SubCell: 2
Actor176: e1
Location: 21,28
Owner: Nod
SubCell: 1
Actor177: e1
Location: 29,40
Owner: Nod
Facing: 96
SubCell: 1
Actor178: e3
Location: 26,43
Owner: Nod
Facing: 64
SubCell: 3
Actor187: e1
Location: 27,27
Owner: Nod
Facing: 96
SubCell: 3
Actor188: e3
Location: 28,21
Owner: Nod
SubCell: 3
Actor189: e3
Location: 26,23
Owner: Nod
Facing: 96
SubCell: 2
Actor190: e3
Location: 33,56
Owner: Nod
SubCell: 3
Actor191: e3
Location: 33,38
Owner: Nod
Facing: 160
SubCell: 4
Actor192: e3
Location: 26,27
Owner: Nod
Facing: 96
SubCell: 1
Actor193: e3
Location: 36,51
Owner: Nod
SubCell: 4
Actor194: e3
Location: 37,51
Owner: Nod
SubCell: 3
Actor195: e3
Location: 23,55
Owner: Nod
Facing: 224
SubCell: 3
Actor196: e3
Location: 30,44
Owner: Nod
Facing: 192
SubCell: 0
Actor197: e3
Location: 32,49
Owner: Nod
Facing: 160
SubCell: 4
Actor198: e3
Location: 28,48
Owner: Nod
Facing: 160
SubCell: 3
Actor199: e1
Location: 24,56
Owner: Nod
Facing: 224
SubCell: 4
Actor200: e1
Location: 25,55
Owner: Nod
SubCell: 1
Actor201: e1
Location: 17,46
Owner: Nod
Facing: 96
SubCell: 0
Actor202: e1
Location: 15,48
Owner: Nod
Facing: 96
SubCell: 2
Actor203: e1
Location: 17,46
Owner: Nod
Facing: 96
SubCell: 4
waypoint27: waypoint
Location: 32,41
Owner: Neutral
waypoint26: waypoint
Location: 8,50
Owner: Neutral
waypoint19: waypoint
Location: 17,28
Owner: Neutral
waypoint18: waypoint
Location: 22,28
Owner: Neutral
waypoint10: waypoint
Location: 10,34
Owner: Neutral
waypoint9: waypoint
Location: 28,45
Owner: Neutral
waypoint8: waypoint
Location: 37,54
Owner: Neutral
waypoint7: waypoint
Location: 26,54
Owner: Neutral
waypoint6: waypoint
Location: 37,31
Owner: Neutral
waypoint5: waypoint
Location: 30,31
Owner: Neutral
waypoint4: waypoint
Location: 31,25
Owner: Neutral
waypoint3: waypoint
Location: 52,46
Owner: Neutral
waypoint2: waypoint
Location: 53,31
Owner: Neutral
waypoint1: waypoint
Location: 42,29
Owner: Neutral
waypoint0: waypoint
Location: 36,28
Owner: Neutral
GdiProc: proc
Location: 50,51
Owner: Neutral
Health: 0.3085938
FreeActor: False
GdiHarv: harv
Location: 48,53
Owner: Neutral
Facing: 64
GdiWeap: weap
Location: 50,54
Owner: Neutral
Health: 0.2695313
GdiNuke1: nuke
Location: 53,55
Owner: Neutral
Health: 0.2890625
GdiPyle: pyle
Location: 46,55
Owner: Neutral
Health: 0.25
GdiSilo1: silo
Location: 53,51
Owner: Neutral
Health: 0.3320313
GdiSilo2: silo
Location: 53,53
Owner: Neutral
Health: 0.25
GdiNuke2: nuke
Location: 48,56
Owner: Neutral
Health: 0.2070313
NodConYard: fact
Location: 9,29
Owner: Nod
NodRefinery: proc
Location: 21,22
Owner: Nod
FreeActor: False
HandOfNod: hand
Location: 15,22
Owner: Nod
Airfield: afld
Location: 9,25
Owner: Nod
Sam1: sam
Location: 21,39
Owner: Nod
Sam2: sam
Location: 41,34
Owner: Nod
Sam3: sam
Location: 24,31
Owner: Nod
Sam4: sam
Location: 13,30
Owner: Nod
NodHarv: harv
Location: 22,26
Owner: Nod
Facing: 64
GuardTank1: ltnk
Location: 18,27
Owner: Nod
GuardTank2: ltnk
Location: 18,28
Owner: Nod
GdiTankEntry: waypoint
Location: 8,59
Owner: Neutral
GdiApcEntry: waypoint
Location: 11,59
Owner: Neutral
GdiInfantryEntry: waypoint
Location: 8,53
Owner: Neutral
GdiTankRallyPoint: waypoint
Location: 14,54
Owner: Neutral
GdiApcRallyPoint: waypoint
Location: 15,56
Owner: Neutral
GdiInfantryRallyPoint: waypoint
Location: 12,53
Owner: Neutral
MoneyCrate: MoneyCrate
Location: 44,40
Owner: Neutral
Smudges:
sc4 41,55 0:
cr1 41,54 0:
cr1 13,52 0:
sc5 48,51 0:
cr1 11,51 0:
sc2 53,50 0:
sc3 51,50 0:
sc4 45,50 0:
sc6 49,48 0:
Rules:
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi05a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
SpawnViceroid:
Probability: 0
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
E2:
Buildable:
Prerequisites: ~pyle
E3:
Buildable:
Queue: Infantry.Nod
E5:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
HARV:
Harvester:
SearchFromOrderRadius: 24
Buildable:
Prerequisites: ~disabled
LTNK:
Buildable:
Prerequisites: ~afld
MCV:
Buildable:
Prerequisites: ~disabled
MTNK:
Buildable:
Prerequisites: ~disabled
HTNK:
Buildable:
Prerequisites: ~disabled
MSAM:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
WEAP:
Buildable:
Prerequisites: ~disabled
NUK2:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
MoneyCrate:
Inherits: ^Crate
GiveCashCrateAction:
Amount: 500
UseCashTick: yes
airstrike.proxy:
AirstrikePower:
Icon: airstrike
StartFullyCharged: True
ChargeTime: 120
SquadSize: 1
QuantizedFacings: 8
Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
InsufficientPowerSound: nopower1.aud
IncomingSound: enemya.aud
UnitType: a10
DisplayBeacon: True
BeaconPoster: airstrike
DisplayRadarPing: True
CameraActor: camera
Sequences:
VoxelSequences:
Weapons:
Tiberium:
Warhead@1Dam: SpreadDamage
Damage: 4
Voices:
Notifications:
Translations:

View File

@@ -5,6 +5,7 @@ GDI Campaign:
./mods/cnc/maps/gdi04a
./mods/cnc/maps/gdi04b
./mods/cnc/maps/gdi04c
./mods/cnc/maps/gdi05a
Nod Campaign:
./mods/cnc/maps/nod01