fix A10 exploit

This commit is contained in:
Chris Forbes
2010-09-17 18:13:41 +12:00
parent f1b1f3bd52
commit 1b66635670

714
mods/cnc/vehicles.yaml Normal file
View File

@@ -0,0 +1,714 @@
MCV:
Inherits: ^Vehicle
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Icon: mcvicnh
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 70
Prerequisites: fix
Owner: gdi,nod
Selectable:
Priority: 3
Mobile:
Speed: 6
Health:
HP: 600
Armor:
Type: Light
RevealsShroud:
Range: 4
Transforms:
IntoActor: fact
Offset:-1,-1
Facing: 108
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
HARV:
Inherits: ^Tank
Valued:
Cost: 1400
Tooltip:
Name: Harvester
Icon: harvicnh
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Owner: gdi,nod
Selectable:
Priority: 7
Bounds: 44,44
Harvester:
Resources: Tiberium
PipCount: 5
PipColor: Green
Capacity: 28
Mobile:
Speed: 6
Health:
HP: 600
Armor:
Type: Light
RevealsShroud:
Range: 4
RenderUnit:
APC:
Inherits: ^Tank
Valued:
Cost: 700
Tooltip:
Name: Armored Personnel Carrier
Icon: apcicnh
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Owner: gdi
Mobile:
ROT: 5
Speed: 15
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 5
AttackBase:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-4
MuzzleFlash: yes
RenderUnit:
WithMuzzleFlash:
AutoTarget:
Cargo:
Types: Infantry
Passengers: 5
UnloadFacing: 220
ARTY:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Artillery
Icon:artyicnh
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 40
Prerequisites: hq
Owner: gdi
Mobile:
ROT: 2
Speed: 6
Health:
HP: 75
Armor:
Type: Light
RevealsShroud:
Range: 6
AttackBase:
PrimaryWeapon: Ballistic
RenderUnit:
Explodes:
AutoTarget:
FTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Flame Tank
Icon: ftnkicnh
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: hq
Owner: nod
Mobile:
ROT: 5
Speed: 9
Health:
HP: 300
Armor:
Type: Heavy
RevealsShroud:
Range: 4
AttackBase:
PrimaryWeapon: BigFlamer
PrimaryOffset: 2,-8,0,-2
SecondaryWeapon: BigFlamer
SecondaryOffset: -2,-8,0,-2
RenderUnit:
AutoTarget:
WithMuzzleFlash:
BGGY:
Inherits: ^Vehicle
Valued:
Cost: 300
Tooltip:
Name: Nod Buggy
Icon: bggyicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 18
Health:
HP: 140
Armor:
Type: Light
RevealsShroud:
Range: 5
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 450
Tooltip:
Name: Recon Bike
Icon: bikeicnh
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 20
Health:
HP: 160
Armor: none
RevealsShroud:
Range: 7
AttackBase:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,25
SecondaryWeapon: Rockets
SecondaryLocalOffset: 4,0,-25
RenderUnit:
AutoTarget:
JEEP:
Inherits: ^Vehicle
Valued:
Cost: 400
Tooltip:
Name: Hum-Vee
Icon: jeepicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Owner: gdi
Mobile:
ROT: 10
Speed: 15
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 7
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
LTNK:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Light Tank
Icon: ltnkicnh
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 30
Prerequisites: hq
Owner: nod
Mobile:
Speed: 9
Health:
HP: 300
Armor:
Type: Heavy
RevealsShroud:
Range: 4
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 70mm
Recoil: 2
RenderUnitTurreted:
AutoTarget:
LeavesHusk:
HuskActor: LTNK.Husk
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
MTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Medium Tank
Icon: mtnkicnh
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 30
Prerequisites: hq
Owner: gdi
Mobile:
Speed: 9
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 120mm
Recoil: 3
RenderUnitTurreted:
AutoTarget:
LeavesHusk:
HuskActor: MTNK.Husk
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 34,34
HTNK:
Inherits: ^Tank
Valued:
Cost: 1500
Tooltip:
Name: Mammoth Tank
Icon: htnkicnh
Description: Heavily armored GDI Tank.\n Strong vs Everything
Buildable:
BuildPaletteOrder: 60
Prerequisites: eye
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate
Speed: 3
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 6
Turreted:
ROT: 2
AttackTurreted:
PrimaryWeapon: 120mmDual
SecondaryWeapon: MissilePack
PrimaryLocalOffset: -5,0,0,5,0,0
SecondaryLocalOffset: -9,2,25,9,2,-25
Recoil: 4
RenderUnitTurreted:
AutoTarget:
SelfHealing:
LeavesHusk:
HuskActor: HTNK.Husk
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 40,38,0,-3
MSAM:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Rocket Launcher
Icon: msamicnh
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: hq
Owner: gdi
Mobile:
Speed: 6
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 6
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 227mm
SecondaryWeapon: 227mm
PrimaryOffset: 0,5,0,-2
PrimaryLocalOffset: -4,0,0
SecondaryLocalOffset: 4,0,0
Recoil: 0
AlignIdleTurrets: true
RenderUnitTurretedAim:
AutoTarget:
LeavesHusk:
HuskActor: MSAM.Husk
MLRS:
Inherits: ^Tank
Valued:
Cost: 750
Tooltip:
Name: SSM Launcher
Icon: mlrsicnh
Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 60
Prerequisites: hq
Owner: nod
Mobile:
Speed: 6
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 10
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: HonestJohn
SecondaryWeapon: HonestJohn
PrimaryOffset: 0,3,0,-3
PrimaryLocalOffset: -4,0,0
SecondaryLocalOffset: 4,0,0
Recoil: 0
AlignIdleTurrets: true
RenderUnitTurretedAim:
AutoTarget:
LeavesHusk:
HuskActor: MLRS.Husk
STNK:
Inherits: ^Vehicle
Valued:
Cost: 900
Tooltip:
Name: Stealth Tank
Icon: stnkicnh
Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 90
Prerequisites: tmpl
Owner: nod
Mobile:
Speed: 15
Health:
HP: 110
Armor:
Type: Light
RevealsShroud:
Range: 4
Cloak:
InitialDelay: 0
CloakDelay: 2.0
CloakSound: appear1.aud
UncloakSound: appear1.aud
AttackBase:
PrimaryWeapon: 227mm
RenderUnit:
AutoTarget:
TRAN:
Inherits: ^Helicopter
Valued:
Cost: 1500
Tooltip:
Name: Chinook Transport
Icon:tranicnh
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
BuiltAt: hpad
Owner: gdi,nod
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 15
InitialFacing: 0
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 8
RenderUnitRotor:
PrimaryOffset: 0,14,0,-4
SecondaryOffset: 0,-14,0,-2
WithShadow:
Cargo:
Types: Infantry
Passengers: 5
HELI:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Icon: heliicnh
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, hq
BuiltAt: hpad
Owner: nod
Helicopter:
ROT: 4
Speed: 20
Health:
HP: 125
Armor:
Type: Heavy
RevealsShroud:
Range: 8
AttackHeli:
PrimaryWeapon: HighV
SecondaryWeapon: HighV
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
WithShadow:
ORCA:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca
Icon: orcaicnh
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, hq
BuiltAt: hpad
Owner: gdi
Helicopter:
ROT: 4
Speed: 20
Health:
HP: 125
Armor:
Type: Heavy
RevealsShroud:
Range: 8
AttackHeli:
PrimaryWeapon: Rockets.Orca
SecondaryWeapon: Rockets.Orca
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
RenderUnit:
WithShadow:
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Plane:
ROT: 5
Speed: 25
Health:
HP: 25
Armor:
Type: Light
RenderUnit:
WithShadow:
Cargo:
Types: Infantry, Vehicle
Passengers: 10
Invulnerable:
-Selectable:
-Targetable:
-GainsExperience:
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Icon: a10icnh
Plane:
ROT: 4
Speed: 25
Health:
HP: 60
Armor:
Type: Light
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 10
CarpetBomb:
Weapon: Napalm
Range: 3
-Selectable:
-GainsExperience:
BOAT:
Inherits: ^Ship
Valued:
Cost: 300
Tooltip:
Name: Gunboat
Icon: boaticnh
Health:
HP: 700
Armor:
Type: Heavy
Mobile:
InitialFacing:64
ROT: 4
Speed: 2
OnRails: true
RevealsShroud:
Range: 7
Turreted:
ROT: 7
AttackTurreted:
PrimaryWeapon: BoatMissile
PrimaryOffset: 0,-15,0,-4
PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0
RenderGunboat:
AutoTarget:
AllowMovement: false
LST:
Inherits: ^Ship
Valued:
Cost: 300
Tooltip:
Name: Landing Craft
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 100%
Rough: 100%
Road: 100%
Tree: 100%
Water: 100%
Rock: 100%
Wall: 100%
Ore: 100%
Beach: 100%
River: 100%
InitialFacing:0
ROT: 4
Speed: 10
Health:
HP: 400
Armor:
Type: Light
RevealsShroud:
Range: 7
RenderUnit:
BelowUnits:
RenderCargo:
-Selectable:
Cargo:
Types: Infantry, Vehicle
Passengers: 5
LTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Light Tank)
Icon: ltnkicnh
RenderUnit:
Image: ltnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
MTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Medium Tank)
Icon: mtnkicnh
RenderUnit:
Image: mtnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
HTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Mammoth Tank)
Icon: htnkicnh
RenderUnit:
Image: htnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
MSAM.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Rocket Launcher)
Icon: msamicnh
RenderUnit:
Image: msam
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
MLRS.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (SSM Launcher)
Icon: mlrsicnh
RenderUnit:
Image: mlrs
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret