First frame is No. 1, not 0. Order no longer needs to use that bit to signify playerness.
This commit is contained in:
@@ -31,7 +31,6 @@ namespace OpenRa.Game
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switch (OrderString)
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{
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// Format:
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// u32 : player, with msb set. (if msb is clear, not an order)
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// u8 : orderID.
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// 0xFF: Full serialized order.
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// varies: rest of order.
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@@ -40,8 +39,8 @@ namespace OpenRa.Game
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{
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var ret = new MemoryStream();
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var w = new BinaryWriter(ret);
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w.Write((uint)Player.Index | 0x80000000u);
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w.Write((byte)0xFF);
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w.Write( (byte)0xFF );
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w.Write( (uint)Player.Index );
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w.Write(OrderString);
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w.Write(Subject == null ? 0xFFFFFFFF : Subject.ActorID);
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w.Write(TargetActor == null ? 0xFFFFFFFF : TargetActor.ActorID);
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@@ -55,15 +54,13 @@ namespace OpenRa.Game
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}
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}
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public static Order Deserialize(BinaryReader r, uint first)
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public static Order Deserialize(BinaryReader r)
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{
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if ((first >> 31) == 0) return null;
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var player = Game.players.Where(x => x.Value.Index == (first & 0x7FFFFFFF)).First().Value;
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switch (r.ReadByte())
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{
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case 0xFF:
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{
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var playerID = r.ReadUInt32();
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var order = r.ReadString();
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var subject = ActorFromUInt(r.ReadUInt32());
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var targetActor = ActorFromUInt(r.ReadUInt32());
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@@ -72,7 +69,9 @@ namespace OpenRa.Game
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var targetString = null as string;
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if (r.ReadBoolean())
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targetString = r.ReadString();
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return new Order(player, order, subject, targetActor, targetLocation, targetString);
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var player = Game.players.Where( x => x.Value.Index == playerID ).First().Value;
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return new Order( player, order, subject, targetActor, targetLocation, targetString );
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}
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default:
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throw new NotImplementedException();
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@@ -9,9 +9,9 @@ namespace OpenRa.Game
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{
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class OrderManager
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{
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BinaryWriter savingReplay;
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Stream savingReplay;
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List<OrderSource> players;
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int frameNumber = 0;
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int frameNumber = 1;
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const int FramesAhead = 3;
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@@ -22,14 +22,14 @@ namespace OpenRa.Game
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this.players = players.ToList();
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foreach( var p in this.players )
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for( int i = 0 ; i < FramesAhead ; i++ )
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for( int i = 1 ; i <= FramesAhead ; i++ )
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p.SendLocalOrders( i, new List<Order>() );
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}
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public OrderManager( IEnumerable<OrderSource> players, string replayFilename )
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: this( players )
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{
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savingReplay = new BinaryWriter( new FileStream( replayFilename, FileMode.Create ) );
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savingReplay = new FileStream( replayFilename, FileMode.Create );
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}
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public bool IsReadyForNextFrame
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@@ -50,16 +50,12 @@ namespace OpenRa.Game
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foreach( var p in players )
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p.SendLocalOrders( frameNumber + FramesAhead, localOrders );
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if( savingReplay != null )
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savingReplay.Write( frameNumber );
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var allOrders = players.SelectMany(p => p.OrdersForFrame(frameNumber)).OrderBy(o => o.Player.Index);
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var allOrders = players.SelectMany(p => p.OrdersForFrame(frameNumber)).OrderBy(o => o.Player.Index).ToList();
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foreach (var order in allOrders)
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{
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UnitOrders.ProcessOrder(order);
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if (savingReplay != null)
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savingReplay.Write(order.Serialize());
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}
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if( savingReplay != null )
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savingReplay.WriteFrameData( allOrders, frameNumber );
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++frameNumber;
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// sanity check on the framenumber. This is 2^31 frames maximum, or multiple *years* at 40ms/frame.
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@@ -104,32 +100,27 @@ namespace OpenRa.Game
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public ReplayOrderSource( string replayFilename )
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{
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replayReader = new BinaryReader( File.Open( replayFilename, FileMode.Open ) );
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replayReader.ReadUInt32();
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}
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public void SendLocalOrders( int localFrame, List<Order> localOrders ) { }
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public List<Order> OrdersForFrame( int frameNumber )
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{
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var ret = new List<Order>();
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while( true )
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try
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{
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try
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{
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var first = replayReader.ReadUInt32();
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var order = Order.Deserialize( replayReader, first );
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if( order == null )
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{
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if( (uint)frameNumber + 1 != first )
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throw new NotImplementedException();
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return ret;
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}
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ret.Add( order );
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}
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catch( EndOfStreamException )
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{
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return ret;
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}
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uint fn;
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var len = replayReader.ReadInt32();
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var ret = replayReader.ReadBytes( len ).ToOrderList( out fn );
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if( frameNumber != fn )
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throw new InvalidOperationException( "Attempted time-travel in OrdersForFrame (replay)" );
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return ret;
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}
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catch( EndOfStreamException )
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{
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return new List<Order>();
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}
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}
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@@ -141,7 +132,7 @@ namespace OpenRa.Game
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class NetworkOrderSource : OrderSource
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{
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int nextLocalOrderFrame = 0;
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int nextLocalOrderFrame = 1;
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TcpClient socket;
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Dictionary<int, byte[]> orderBuffers = new Dictionary<int, byte[]>();
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@@ -182,19 +173,12 @@ namespace OpenRa.Game
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lock( orderBuffers )
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orderBuffer = orderBuffers[ currentFrame ];
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var ms = new MemoryStream( orderBuffer );
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var reader = new BinaryReader( ms );
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var ret = new List<Order>();
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uint frameNumber;
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var ret = orderBuffer.ToOrderList( out frameNumber );
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if( reader.ReadUInt32() != currentFrame )
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if( frameNumber != currentFrame )
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throw new InvalidOperationException( "Attempted time-travel in OrdersForFrame (network)" );
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while( ms.Position < ms.Length )
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{
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var first = reader.ReadUInt32();
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ret.Add( Order.Deserialize( reader, first ) );
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}
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return ret;
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}
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@@ -203,17 +187,7 @@ namespace OpenRa.Game
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if( nextLocalOrderFrame != localFrame )
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throw new InvalidOperationException( "Attempted time-travel in NetworkOrderSource.SendLocalOrders()" );
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( nextLocalOrderFrame ) );
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foreach( var order in localOrders )
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ms.Write( order.Serialize() );
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++nextLocalOrderFrame;
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socket.GetStream().Write( BitConverter.GetBytes( (int)ms.Length ) );
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ms.WriteTo( socket.GetStream() );
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socket.GetStream().WriteFrameData( localOrders, nextLocalOrderFrame++ );
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}
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public bool IsReadyForFrame( int frameNumber )
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@@ -230,4 +204,34 @@ namespace OpenRa.Game
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s.Write( buf, 0, buf.Length );
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}
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}
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static class OrderIO
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{
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public static MemoryStream ToMemoryStream( this List<Order> orders, int nextLocalOrderFrame )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( nextLocalOrderFrame ) );
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foreach( var order in orders )
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ms.Write( order.Serialize() );
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return ms;
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}
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public static void WriteFrameData( this Stream s, List<Order> orders, int frameNumber )
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{
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var ms = orders.ToMemoryStream( frameNumber );
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s.Write( BitConverter.GetBytes( (int)ms.Length ) );
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ms.WriteTo( s );
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}
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public static List<Order> ToOrderList( this byte[] bytes, out uint frameNumber )
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{
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var ms = new MemoryStream( bytes );
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var reader = new BinaryReader( ms );
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frameNumber = reader.ReadUInt32();
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var ret = new List<Order>();
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while( ms.Position < ms.Length )
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ret.Add( Order.Deserialize( reader ) );
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return ret;
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}
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}
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}
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