Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -11,7 +11,6 @@
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
@@ -66,7 +65,7 @@ namespace OpenRA.Graphics
public static ISpriteFrame[] GetFrames(string filename, ISpriteLoader[] loaders)
{
using (var stream = GlobalFileSystem.Open(filename))
using (var stream = Game.ModData.ModFiles.Open(filename))
{
ISpriteFrame[] frames;
foreach (var loader in loaders)