Merge pull request #11006 from pchote/mp-filters

Tweak the multiplayer server listing.
This commit is contained in:
abcdefg30
2016-03-31 23:32:55 +02:00
2 changed files with 53 additions and 22 deletions

View File

@@ -23,6 +23,17 @@ namespace OpenRA
public enum MouseScrollType { Disabled, Standard, Inverted, Joystick }
public enum StatusBarsType { Standard, DamageShow, AlwaysShow }
[Flags]
public enum MPGameFilters
{
None = 0,
Waiting = 1,
Empty = 2,
Protected = 4,
Started = 8,
Incompatible = 16
}
public class ServerSettings
{
[Desc("Sets the server name.")]
@@ -182,6 +193,8 @@ namespace OpenRA
public bool FetchNews = true;
public string NewsUrl = "http://master.openra.net/gamenews";
public MPGameFilters MPGameFilters = MPGameFilters.Waiting | MPGameFilters.Empty | MPGameFilters.Protected | MPGameFilters.Started;
}
public class KeySettings

View File

@@ -52,12 +52,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Download currentQuery;
Widget serverList;
bool showWaiting = true;
bool showEmpty = true;
bool showStarted = false;
bool showProtected = true;
bool showIncompatible = false;
public string ProgressLabelText()
{
switch (searchStatus)
@@ -145,40 +139,48 @@ namespace OpenRA.Mods.Common.Widgets.Logic
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
var gs = Game.Settings.Game;
Action<MPGameFilters> toggleFilterFlag = f =>
{
gs.MPGameFilters ^= f;
Game.Settings.Save();
RefreshServerList();
};
var filtersPanel = Ui.LoadWidget("MULTIPLAYER_FILTER_PANEL", null, new WidgetArgs());
var showWaitingCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("WAITING_FOR_PLAYERS");
if (showWaitingCheckbox != null)
{
showWaitingCheckbox.IsChecked = () => showWaiting;
showWaitingCheckbox.OnClick = () => { showWaiting ^= true; RefreshServerList(); };
showWaitingCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Waiting);
showWaitingCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Waiting);
}
var showEmptyCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("EMPTY");
if (showEmptyCheckbox != null)
{
showEmptyCheckbox.IsChecked = () => showEmpty;
showEmptyCheckbox.OnClick = () => { showEmpty ^= true; RefreshServerList(); };
showEmptyCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Empty);
showEmptyCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Empty);
}
var showAlreadyStartedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("ALREADY_STARTED");
if (showAlreadyStartedCheckbox != null)
{
showAlreadyStartedCheckbox.IsChecked = () => showStarted;
showAlreadyStartedCheckbox.OnClick = () => { showStarted ^= true; RefreshServerList(); };
showAlreadyStartedCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Started);
showAlreadyStartedCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Started);
}
var showProtectedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("PASSWORD_PROTECTED");
if (showProtectedCheckbox != null)
{
showProtectedCheckbox.IsChecked = () => showProtected;
showProtectedCheckbox.OnClick = () => { showProtected ^= true; RefreshServerList(); };
showProtectedCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Protected);
showProtectedCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Protected);
}
var showIncompatibleCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("INCOMPATIBLE_VERSION");
if (showIncompatibleCheckbox != null)
{
showIncompatibleCheckbox.IsChecked = () => showIncompatible;
showIncompatibleCheckbox.OnClick = () => { showIncompatible ^= true; RefreshServerList(); };
showIncompatibleCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Incompatible);
showIncompatibleCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Incompatible);
}
var filtersButton = widget.GetOrNull<DropDownButtonWidget>("FILTERS_DROPDOWNBUTTON");
@@ -358,7 +360,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
header.Get<LabelWidget>("LABEL").GetText = () => headerTitle;
rows.Add(header);
foreach (var loop in modGames.OrderByDescending(g => g.IsJoinable).ThenByDescending(g => g.Players))
Func<GameServer, int> listOrder = g =>
{
// Servers waiting for players are always first
if (g.State == (int)ServerState.WaitingPlayers && g.Players > 0)
return 0;
// Then active games
if (g.State >= (int)ServerState.GameStarted)
return 1;
// Empty servers are shown at the end because a flood of empty servers
// at the top of the game list make the community look dead
return 2;
};
foreach (var loop in modGames.OrderBy(listOrder).ThenByDescending(g => g.Players))
{
var game = loop;
if (game == null || Filtered(game))
@@ -541,19 +558,20 @@ namespace OpenRA.Mods.Common.Widgets.Logic
bool Filtered(GameServer game)
{
if (game.State == (int)ServerState.GameStarted && !showStarted)
var filters = Game.Settings.Game.MPGameFilters;
if (game.State == (int)ServerState.GameStarted && !filters.HasFlag(MPGameFilters.Started))
return true;
if (game.State == (int)ServerState.WaitingPlayers && !showWaiting && game.Players != 0)
if (game.State == (int)ServerState.WaitingPlayers && !filters.HasFlag(MPGameFilters.Waiting) && game.Players != 0)
return true;
if (game.Players == 0 && !showEmpty)
if (game.Players == 0 && !filters.HasFlag(MPGameFilters.Empty))
return true;
if (!game.IsCompatible && !showIncompatible)
if (!game.IsCompatible && !filters.HasFlag(MPGameFilters.Incompatible))
return true;
if (game.Protected && !showProtected)
if (game.Protected && !filters.HasFlag(MPGameFilters.Protected))
return true;
return false;