Fix APC reinforcements in nod07a and b
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@@ -105,13 +105,11 @@ SendReinforcementsWave = function(team)
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transport.UnloadPassengers()
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Trigger.OnPassengerExited(transport, function(_, passenger)
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Utils.Do(passengers, function(actor)
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if actor.Type == "e6" then
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CaptureStructures(actor)
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else
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IdleHunt(actor)
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end
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end)
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if passenger.Type == "e6" then
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Trigger.OnIdle(passenger, CaptureStructures)
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else
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IdleHunt(passenger)
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end
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if not transport.HasPassengers then
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IdleHunt(transport)
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@@ -101,16 +101,17 @@ end
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SendReinforcementsWave = function(team)
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Reinforcements.ReinforceWithTransport(GDI, "apc", team.units, { ReinforcementsGDISpawn.Location, waypoint12.Location}, nil, function(transport, passengers)
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MoveAndHunt(transport, team.waypoints)
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Utils.Do(team.waypoints, function(waypoint)
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transport.Move(waypoint.Location)
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end)
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transport.UnloadPassengers()
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Trigger.OnPassengerExited(transport, function(_, passenger)
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Utils.Do(passengers, function(actor)
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if actor.Type == "e6" then
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CaptureStructures(actor)
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else
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IdleHunt(actor)
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end
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end)
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if passenger.Type == "e6" then
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Trigger.OnIdle(passenger, CaptureStructures)
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else
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IdleHunt(passenger)
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end
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if not transport.HasPassengers then
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IdleHunt(transport)
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