Merge pull request #5238 from reaperrr/more-palettes02

More palette un-hardcoding
This commit is contained in:
Matthias Mailänder
2014-05-04 06:58:39 +02:00
5 changed files with 39 additions and 26 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -47,6 +47,9 @@ namespace OpenRA.Mods.RA
[Desc("Muzzle flash sequence to render")]
public readonly string MuzzleSequence = null;
[Desc("Palette to render Muzzle flash sequence in")]
public readonly string MuzzlePalette = "effect";
[Desc("Use multiple muzzle images if non-zero")]
public readonly int MuzzleSplitFacings = 0;

View File

@@ -38,6 +38,8 @@ namespace OpenRA.Mods.RA
[Desc("Fire port yaw cone angle")]
public readonly WAngle[] PortCones = {};
public readonly string MuzzlePalette = "effect";
public override object Create(ActorInitializer init) { return new AttackGarrisoned(init.self, this); }
}
@@ -175,9 +177,10 @@ namespace OpenRA.Mods.RA
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
var pal = wr.Palette(info.MuzzlePalette);
// Display muzzle flashes
foreach (var m in muzzles)
foreach (var r in m.Render(self, wr, wr.Palette("effect"), 1f))
foreach (var r in m.Render(self, wr, pal, 1f))
yield return r;
}

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Mods.RA.Effects
class TeslaZapInfo : IProjectileInfo
{
public readonly string Image = "litning";
public readonly string Palette = "effect";
public readonly int BrightZaps = 1;
public readonly int DimZaps = 2;
public IEffect Create(ProjectileArgs args) { return new TeslaZap( this, args ); }
@@ -56,7 +57,7 @@ namespace OpenRA.Mods.RA.Effects
if (!initialized)
{
var pos = Args.GuidedTarget.IsValidFor(Args.SourceActor) ? Args.GuidedTarget.CenterPosition : Args.PassiveTarget;
zap = new TeslaZapRenderable(Args.Source, 0, pos - Args.Source, Info.Image, Info.BrightZaps, Info.DimZaps);
zap = new TeslaZapRenderable(Args.Source, 0, pos - Args.Source, Info.Image, Info.BrightZaps, Info.DimZaps, Info.Palette);
}
yield return zap;
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -78,16 +78,20 @@ namespace OpenRA.Mods.RA.Render
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
foreach (var kv in anims)
foreach (var arm in self.TraitsImplementing<Armament>())
{
if (!visible[kv.Key])
continue;
var palette = wr.Palette(arm.Info.MuzzlePalette);
foreach (var kv in anims)
{
if (!visible[kv.Key])
continue;
if (kv.Value.DisableFunc != null && kv.Value.DisableFunc())
continue;
if (kv.Value.DisableFunc != null && kv.Value.DisableFunc())
continue;
foreach (var r in kv.Value.Render(self, wr, wr.Palette("effect"), 1f))
yield return r;
foreach (var r in kv.Value.Render(self, wr, palette, 1f))
yield return r;
}
}
}

View File

@@ -33,18 +33,20 @@ namespace OpenRA.Mods.RA
readonly int zOffset;
readonly WVec length;
readonly string image;
readonly string palette;
readonly int brightZaps, dimZaps;
WPos cachedPos;
WVec cachedLength;
IEnumerable<IRenderable> cache;
public TeslaZapRenderable(WPos pos, int zOffset, WVec length, string image, int brightZaps, int dimZaps)
public TeslaZapRenderable(WPos pos, int zOffset, WVec length, string image, int brightZaps, int dimZaps, string palette)
{
this.pos = pos;
this.zOffset = zOffset;
this.length = length;
this.image = image;
this.palette = palette;
this.brightZaps = brightZaps;
this.dimZaps = dimZaps;
@@ -59,10 +61,10 @@ namespace OpenRA.Mods.RA
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
public IRenderable WithPalette(PaletteReference newPalette) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
public IRenderable WithZOffset(int newOffset) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
public IRenderable OffsetBy(WVec vec) { return new TeslaZapRenderable(pos + vec, zOffset, length, image, brightZaps, dimZaps); }
public IRenderable WithScale(float newScale) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps, palette); }
public IRenderable WithPalette(PaletteReference newPalette) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps, palette); }
public IRenderable WithZOffset(int newOffset) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps, palette); }
public IRenderable OffsetBy(WVec vec) { return new TeslaZapRenderable(pos + vec, zOffset, length, image, brightZaps, dimZaps, palette); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
@@ -84,14 +86,14 @@ namespace OpenRA.Mods.RA
var target = wr.ScreenPosition(pos + length);
for (var n = 0; n < dimZaps; n++)
foreach (var z in DrawZapWandering(wr, source, target, dim))
foreach (var z in DrawZapWandering(wr, source, target, dim, palette))
yield return z;
for (var n = 0; n < brightZaps; n++)
foreach (var z in DrawZapWandering(wr, source, target, bright))
foreach (var z in DrawZapWandering(wr, source, target, bright, palette))
yield return z;
}
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s)
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s, string pal)
{
var z = float2.Zero; /* hack */
var dist = to - from;
@@ -103,29 +105,29 @@ namespace OpenRA.Mods.RA
var p1 = from + (1 / 3f) * dist + WRange.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
var p2 = from + (2 / 3f) * dist + WRange.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
renderables.AddRange(DrawZap(wr, from, p1, s, out p1));
renderables.AddRange(DrawZap(wr, p1, p2, s, out p2));
renderables.AddRange(DrawZap(wr, p2, to, s, out z));
renderables.AddRange(DrawZap(wr, from, p1, s, out p1, pal));
renderables.AddRange(DrawZap(wr, p1, p2, s, out p2, pal));
renderables.AddRange(DrawZap(wr, p2, to, s, out z, pal));
}
else
{
var p1 = from + (1 / 2f) * dist + WRange.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
renderables.AddRange(DrawZap(wr, from, p1, s, out p1));
renderables.AddRange(DrawZap(wr, p1, to, s, out z));
renderables.AddRange(DrawZap(wr, from, p1, s, out p1, pal));
renderables.AddRange(DrawZap(wr, p1, to, s, out z, pal));
}
return renderables;
}
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p, string palette)
{
var dist = to - from;
var q = new float2(-dist.Y, dist.X);
var c = -float2.Dot(from, q);
var rs = new List<IRenderable>();
var z = from;
var pal = wr.Palette("effect");
var pal = wr.Palette(palette);
while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
{