Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented.

This commit is contained in:
Paul Chote
2010-10-12 23:20:00 +13:00
parent 3a4e2abedd
commit 1bd802c386
9 changed files with 167 additions and 2 deletions

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@@ -1 +1 @@
e8e4a4d9fe305e86b38331b8f92021db80bbc4a6
a6b30d8e4d32ed5e7d54e16e2ebe0cfc87f4d1d0

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@@ -25,8 +25,65 @@ Players:
Race: gdi
OwnsWorld: True
NonCombatant: True
Playable: False
DefaultStartingUnits: False
Color: 255,238,238,238
Color2: 255,44,28,24
InitialCash: 0
Allies:
Enemies:
PlayerReference@Multi0:
Name: Multi0
Palette:
Race: Random
OwnsWorld: False
NonCombatant: False
Playable: True
DefaultStartingUnits: True
Color: 255,238,238,238
Color2: 255,44,28,24
InitialCash: 0
Allies:
Enemies:
PlayerReference@Multi1:
Name: Multi1
Palette:
Race: Random
OwnsWorld: False
NonCombatant: False
Playable: True
DefaultStartingUnits: True
Color: 255,238,238,238
Color2: 255,44,28,24
InitialCash: 0
Allies:
Enemies:
PlayerReference@Multi2:
Name: Multi2
Palette:
Race: Random
OwnsWorld: False
NonCombatant: False
Playable: True
DefaultStartingUnits: True
Color: 255,238,238,238
Color2: 255,44,28,24
InitialCash: 0
Allies:
Enemies:
PlayerReference@Multi3:
Name: Multi3
Palette:
Race: Random
OwnsWorld: False
NonCombatant: False
Playable: True
DefaultStartingUnits: True
Color: 255,238,238,238
Color2: 255,44,28,24
InitialCash: 0
Allies:
Enemies:
Actors:
Actor0: split3
@@ -338,6 +395,9 @@ Actors:
Actor131: v06
Location: 47,36
Owner: Neutral
Actor46: hosp
Location: 45,41
Owner: Neutral
Waypoints:
wp7: 73,33

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@@ -1 +1 @@
42d9c5656969095d45e62919f8cd0514613e4949
74f6e33fb420fa612ad5267bad4da4a7486cf8d5

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@@ -129,6 +129,18 @@ Actors:
Actor22: cycl
Location: 37,23
Owner: Neutral
Actor8: v19
Location: 9,24
Owner: Neutral
Actor24: v19
Location: 10,24
Owner: Neutral
Actor25: v19
Location: 39,23
Owner: Neutral
Actor26: v19
Location: 38,23
Owner: Neutral
Waypoints:
wp0: 35,39

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@@ -35,6 +35,7 @@ Rules:
mods/cnc/rules/vehicles.yaml
mods/cnc/rules/trees.yaml
mods/cnc/rules/civilian.yaml
mods/cnc/rules/tech.yaml
Sequences:
mods/cnc/sequences/structures.yaml

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@@ -142,6 +142,13 @@ V33:
OverrideTheater: DESERT
OverrideImage: v33
ARCO:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
BARB:
Inherits: ^Wall
Health:

39
mods/cnc/rules/tech.yaml Normal file
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@@ -0,0 +1,39 @@
# Oil Derrick
V19:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick
# Hospital
HOSP:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital
# Bio Lab
BIO:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Bio Lab
# Prison / Tech Center
MISS:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xxx xxx
Dimensions: 3,2
Tooltip:
Name: Tech Center

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@@ -483,3 +483,49 @@ v33:
dead:
Start: 2
v19:
idle:
Start: 0
Length: 14
Tick: 120
damaged-idle:
Start: 14
Length: 14
Tick: 120
dead:
Start: 28
arco:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 1
hosp:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
make: hospmake
Start: 0
Length: *
bio:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
make: biomake
Start: 0
Length: *
miss:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2