Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented.
This commit is contained in:
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@@ -1 +1 @@
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e8e4a4d9fe305e86b38331b8f92021db80bbc4a6
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a6b30d8e4d32ed5e7d54e16e2ebe0cfc87f4d1d0
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@@ -25,8 +25,65 @@ Players:
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Race: gdi
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OwnsWorld: True
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NonCombatant: True
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Playable: False
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DefaultStartingUnits: False
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Color: 255,238,238,238
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Color2: 255,44,28,24
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InitialCash: 0
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Allies:
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Enemies:
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PlayerReference@Multi0:
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Name: Multi0
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Palette:
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Race: Random
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OwnsWorld: False
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NonCombatant: False
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Playable: True
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DefaultStartingUnits: True
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Color: 255,238,238,238
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Color2: 255,44,28,24
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InitialCash: 0
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Allies:
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Enemies:
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PlayerReference@Multi1:
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Name: Multi1
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Palette:
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Race: Random
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OwnsWorld: False
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NonCombatant: False
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Playable: True
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DefaultStartingUnits: True
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Color: 255,238,238,238
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Color2: 255,44,28,24
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InitialCash: 0
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Allies:
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Enemies:
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PlayerReference@Multi2:
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Name: Multi2
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Palette:
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Race: Random
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OwnsWorld: False
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NonCombatant: False
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Playable: True
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DefaultStartingUnits: True
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Color: 255,238,238,238
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Color2: 255,44,28,24
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InitialCash: 0
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Allies:
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Enemies:
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PlayerReference@Multi3:
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Name: Multi3
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Palette:
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Race: Random
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OwnsWorld: False
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NonCombatant: False
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Playable: True
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DefaultStartingUnits: True
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Color: 255,238,238,238
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Color2: 255,44,28,24
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InitialCash: 0
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Allies:
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Enemies:
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Actors:
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Actor0: split3
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@@ -338,6 +395,9 @@ Actors:
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Actor131: v06
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Location: 47,36
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Owner: Neutral
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Actor46: hosp
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Location: 45,41
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Owner: Neutral
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Waypoints:
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wp7: 73,33
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@@ -1 +1 @@
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42d9c5656969095d45e62919f8cd0514613e4949
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74f6e33fb420fa612ad5267bad4da4a7486cf8d5
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@@ -129,6 +129,18 @@ Actors:
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Actor22: cycl
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Location: 37,23
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Owner: Neutral
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Actor8: v19
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Location: 9,24
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Owner: Neutral
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Actor24: v19
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Location: 10,24
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Owner: Neutral
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Actor25: v19
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Location: 39,23
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Owner: Neutral
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Actor26: v19
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Location: 38,23
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Owner: Neutral
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Waypoints:
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wp0: 35,39
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@@ -35,6 +35,7 @@ Rules:
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mods/cnc/rules/vehicles.yaml
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mods/cnc/rules/trees.yaml
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mods/cnc/rules/civilian.yaml
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mods/cnc/rules/tech.yaml
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Sequences:
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mods/cnc/sequences/structures.yaml
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@@ -142,6 +142,13 @@ V33:
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OverrideTheater: DESERT
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OverrideImage: v33
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ARCO:
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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RenderBuilding:
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BARB:
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Inherits: ^Wall
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Health:
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39
mods/cnc/rules/tech.yaml
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39
mods/cnc/rules/tech.yaml
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@@ -0,0 +1,39 @@
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# Oil Derrick
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V19:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: x
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Dimensions: 1,1
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Tooltip:
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Name: Oil Derrick
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# Hospital
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HOSP:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Hospital
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# Bio Lab
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BIO:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Bio Lab
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# Prison / Tech Center
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MISS:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Tooltip:
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Name: Tech Center
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@@ -483,3 +483,49 @@ v33:
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dead:
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Start: 2
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v19:
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idle:
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Start: 0
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Length: 14
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Tick: 120
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damaged-idle:
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Start: 14
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Length: 14
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Tick: 120
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dead:
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Start: 28
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arco:
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idle:
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Start: 0
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damaged-idle:
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Start: 1
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dead:
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Start: 1
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hosp:
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idle:
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Start: 0
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damaged-idle:
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Start: 1
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dead:
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Start: 2
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make: hospmake
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Start: 0
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Length: *
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bio:
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idle:
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Start: 0
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damaged-idle:
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Start: 1
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dead:
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Start: 2
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make: biomake
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Start: 0
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Length: *
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miss:
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idle:
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Start: 0
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damaged-idle:
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Start: 1
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dead:
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Start: 2
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