RA - moved husk capturing from engineer to mechanic
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@@ -12,7 +12,6 @@ NEW:
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Moved Create Game and Direct Connect facilities to the server browser.
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Added skirmish mode to RA and D2k to complement TD's skirmish mode.
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Added an Extras submenu for miscellaneous game extras.
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Engineers can now regain control over husks.
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Husks are now rendered with a black overlay.
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Allow force fire to destroy husks.
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A player's units, and allied units, now move out of the way when blocking production facilities.
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@@ -35,6 +34,7 @@ NEW:
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Added a warning dialog when force starting a match.
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Added a new mod selection window, which now appears on the first game start.
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Dune 2000:
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Engineers can now regain control over husks.
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Added the Atreides grenadier from the 1.06 patch.
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Added randomized tiles for Sand and Rock terrain.
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Shroud is now displayed by default again (disable it in the lobby settings).
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@@ -44,6 +44,7 @@ NEW:
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Added concrete plates and building weathering.
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Walls will now extend themselves when placed in line with a turret.
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Red Alert:
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Mechanics can now regain control over husks.
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Engineers are now remapped to team colors.
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Added some remap to the bottom edge of SAM sites.
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Chinook rotors now counter-rotate.
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@@ -91,6 +92,7 @@ NEW:
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Decreased the teleport cooldown in seconds for Chrono Tank from 30 to 20.
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Added Minibibs for bibless buildings.
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Tiberian Dawn:
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Engineers can now regain control over husks.
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Chinook rotors now counter-rotate.
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Commando can now plant C4 on bridges.
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Added the Asset Browser to the Extras menu.
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@@ -189,8 +189,6 @@ E6:
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RepairsBridges:
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ExternalCaptures:
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Type: building
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Captures:
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CaptureTypes: husk
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TakeCover:
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-AutoTarget:
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-RenderInfantry:
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@@ -323,7 +321,7 @@ MECH:
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Cost: 500
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Tooltip:
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Name: Mechanic
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Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
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Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Voice: MechanicVoice
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Bounds: 12,17,0,-9
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@@ -340,6 +338,8 @@ MECH:
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Weapon: Repair
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AttackMedic:
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Cursor: repair
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Captures:
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CaptureTypes: husk
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TakeCover:
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-AutoTarget:
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-RenderInfantry:
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