Split selectable rendering into *Renderables.
This commit is contained in:
158
OpenRA.Game/Graphics/SelectionBarsRenderable.cs
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158
OpenRA.Game/Graphics/SelectionBarsRenderable.cs
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@@ -0,0 +1,158 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct SelectionBarsRenderable : IRenderable
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{
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readonly WPos pos;
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readonly Actor actor;
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public SelectionBarsRenderable(Actor actor)
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: this(actor.CenterPosition, actor) { }
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public SelectionBarsRenderable(WPos pos, Actor actor)
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{
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this.pos = pos;
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this.actor = actor;
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}
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public WPos Pos { get { return pos; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return this; }
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public IRenderable WithPalette(PaletteReference newPalette) { return this; }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor); }
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public IRenderable AsDecoration() { return this; }
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void DrawExtraBars(WorldRenderer wr, float2 xy, float2 Xy)
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{
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foreach (var extraBar in actor.TraitsImplementing<ISelectionBar>())
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{
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var value = extraBar.GetValue();
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if (value != 0)
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{
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xy.Y += (int)(4 / wr.Viewport.Zoom);
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Xy.Y += (int)(4 / wr.Viewport.Zoom);
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DrawSelectionBar(wr, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
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}
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}
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}
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void DrawSelectionBar(WorldRenderer wr, float2 xy, float2 Xy, float value, Color barColor)
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{
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4 / wr.Viewport.Zoom);
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var q = new float2(0, -3 / wr.Viewport.Zoom);
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var r = new float2(0, -2 / wr.Viewport.Zoom);
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var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
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var z = float2.Lerp(xy, Xy, value);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(xy + p, Xy + p, c, c);
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wlr.DrawLine(xy + q, Xy + q, c2, c2);
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wlr.DrawLine(xy + r, Xy + r, c, c);
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wlr.DrawLine(xy + p, z + p, barColor2, barColor2);
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wlr.DrawLine(xy + q, z + q, barColor, barColor);
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wlr.DrawLine(xy + r, z + r, barColor2, barColor2);
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}
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Color GetHealthColor(Health health)
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{
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if (Game.Settings.Game.TeamHealthColors)
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{
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var isAlly = actor.Owner.IsAlliedWith(actor.World.LocalPlayer)
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|| (actor.IsDisguised() && actor.World.LocalPlayer.IsAlliedWith(actor.EffectiveOwner.Owner));
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return isAlly ? Color.LimeGreen : actor.Owner.NonCombatant ? Color.Tan : Color.Red;
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}
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else
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return health.DamageState == DamageState.Critical ? Color.Red :
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health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
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}
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void DrawHealthBar(WorldRenderer wr, Health health, float2 xy, float2 Xy)
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{
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if (health == null || health.IsDead)
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return;
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4 / wr.Viewport.Zoom);
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var q = new float2(0, -3 / wr.Viewport.Zoom);
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var r = new float2(0, -2 / wr.Viewport.Zoom);
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var healthColor = GetHealthColor(health);
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var healthColor2 = Color.FromArgb(
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255,
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healthColor.R / 2,
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healthColor.G / 2,
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healthColor.B / 2);
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var z = float2.Lerp(xy, Xy, (float)health.HP / health.MaxHP);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(xy + p, Xy + p, c, c);
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wlr.DrawLine(xy + q, Xy + q, c2, c2);
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wlr.DrawLine(xy + r, Xy + r, c, c);
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wlr.DrawLine(xy + p, z + p, healthColor2, healthColor2);
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wlr.DrawLine(xy + q, z + q, healthColor, healthColor);
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wlr.DrawLine(xy + r, z + r, healthColor2, healthColor2);
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if (health.DisplayHp != health.HP)
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{
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var deltaColor = Color.OrangeRed;
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var deltaColor2 = Color.FromArgb(
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255,
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deltaColor.R / 2,
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deltaColor.G / 2,
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deltaColor.B / 2);
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var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
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wlr.DrawLine(z + p, zz + p, deltaColor2, deltaColor2);
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wlr.DrawLine(z + q, zz + q, deltaColor, deltaColor);
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wlr.DrawLine(z + r, zz + r, deltaColor2, deltaColor2);
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}
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}
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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if (!actor.IsInWorld || actor.IsDead())
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return;
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var health = actor.TraitOrDefault<Health>();
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var screenPos = wr.ScreenPxPosition(pos);
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var bounds = actor.Bounds.Value;
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bounds.Offset(screenPos.X, screenPos.Y);
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var xy = new float2(bounds.Left, bounds.Top);
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var Xy = new float2(bounds.Right, bounds.Top);
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DrawHealthBar(wr, health, xy, Xy);
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DrawExtraBars(wr, xy, Xy);
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}
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public void RenderDebugGeometry(WorldRenderer wr) {}
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}
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}
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73
OpenRA.Game/Graphics/SelectionBoxRenderable.cs
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73
OpenRA.Game/Graphics/SelectionBoxRenderable.cs
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@@ -0,0 +1,73 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct SelectionBoxRenderable : IRenderable
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{
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readonly WPos pos;
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readonly float scale;
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readonly Rectangle bounds;
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readonly Color color;
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public SelectionBoxRenderable(Actor actor, Color color)
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: this(actor.CenterPosition, actor.Bounds.Value, 1f, color) { }
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public SelectionBoxRenderable(WPos pos, Rectangle bounds, float scale, Color color)
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{
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this.pos = pos;
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this.bounds = bounds;
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this.scale = scale;
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this.color = color;
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}
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public WPos Pos { get { return pos; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new SelectionBoxRenderable(pos, bounds, newScale, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return this; }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, bounds, scale, color); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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var screenPos = wr.ScreenPxPosition(pos);
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var tl = screenPos + scale * new float2(bounds.Left, bounds.Top);
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var br = screenPos + scale * new float2(bounds.Right, bounds.Bottom);
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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var u = new float2(4f / wr.Viewport.Zoom, 0);
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var v = new float2(0, 4f / wr.Viewport.Zoom);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(tl + u, tl, color, color);
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wlr.DrawLine(tl, tl + v, color, color);
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wlr.DrawLine(tr, tr - u, color, color);
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wlr.DrawLine(tr, tr + v, color, color);
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wlr.DrawLine(bl, bl + u, color, color);
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wlr.DrawLine(bl, bl - v, color, color);
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wlr.DrawLine(br, br - u, color, color);
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wlr.DrawLine(br, br - v, color, color);
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}
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public void RenderDebugGeometry(WorldRenderer wr) {}
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}
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}
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62
OpenRA.Game/Graphics/TargetLineRenderable.cs
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62
OpenRA.Game/Graphics/TargetLineRenderable.cs
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@@ -0,0 +1,62 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct TargetLineRenderable : IRenderable
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{
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readonly IEnumerable<WPos> waypoints;
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readonly Color color;
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public TargetLineRenderable(IEnumerable<WPos> waypoints, Color color)
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{
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this.waypoints = waypoints;
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this.color = color;
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}
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public WPos Pos { get { return waypoints.First(); } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable WithZOffset(int newOffset) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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if (!waypoints.Any())
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return;
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var first = wr.ScreenPxPosition(waypoints.First());
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var a = first;
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foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos)))
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{
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Game.Renderer.WorldLineRenderer.DrawLine(a, b, color, color);
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wr.DrawTargetMarker(color, b);
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a = b;
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}
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wr.DrawTargetMarker(color, first);
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}
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public void RenderDebugGeometry(WorldRenderer wr) {}
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}
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}
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@@ -157,35 +157,14 @@ namespace OpenRA.Graphics
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Game.Renderer.Flush();
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}
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public void DrawSelectionBox(Actor a, Color c)
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{
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var pos = ScreenPxPosition(a.CenterPosition);
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var bounds = a.Bounds.Value;
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var tl = pos + new float2(bounds.Left, bounds.Top);
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var br = pos + new float2(bounds.Right, bounds.Bottom);
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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var u = new float2(4f / Viewport.Zoom, 0);
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var v = new float2(0, 4f / Viewport.Zoom);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(tl + u, tl, c, c);
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wlr.DrawLine(tl, tl + v, c, c);
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wlr.DrawLine(tr, tr - u, c, c);
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wlr.DrawLine(tr, tr + v, c, c);
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wlr.DrawLine(bl, bl + u, c, c);
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wlr.DrawLine(bl, bl - v, c, c);
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wlr.DrawLine(br, br - u, c, c);
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wlr.DrawLine(br, br - v, c, c);
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}
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public void DrawRollover(Actor unit)
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{
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var selectable = unit.TraitOrDefault<Selectable>();
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if (selectable != null)
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selectable.DrawRollover(this);
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{
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if (selectable.Info.Selectable)
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new SelectionBarsRenderable(unit).Render(this);
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}
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}
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public void DrawRangeCircle(WPos pos, WRange range, Color c)
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@@ -237,6 +237,9 @@
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<Compile Include="Sound\OpenAlSound.cs" />
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<Compile Include="Sound\NullSound.cs" />
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<Compile Include="Effects\SpriteEffect.cs" />
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<Compile Include="Graphics\SelectionBoxRenderable.cs" />
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<Compile Include="Graphics\SelectionBarsRenderable.cs" />
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<Compile Include="Graphics\TargetLineRenderable.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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@@ -1,6 +1,6 @@
|
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -8,6 +8,7 @@
|
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*/
|
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -35,160 +36,32 @@ namespace OpenRA.Traits
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Info = info;
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}
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public void RenderAfterWorld(WorldRenderer wr)
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IEnumerable<WPos> ActivityTargetPath()
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{
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if (!Info.Selectable)
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return;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.Bounds.Value;
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bounds.Offset(pos.X, pos.Y);
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var xy = new float2(bounds.Left, bounds.Top);
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var Xy = new float2(bounds.Right, bounds.Top);
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wr.DrawSelectionBox(self, Color.White);
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DrawHealthBar(wr, xy, Xy);
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DrawExtraBars(wr, xy, Xy);
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DrawUnitPath(wr);
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}
|
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|
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public void DrawRollover(WorldRenderer wr)
|
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{
|
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if (!Info.Selectable)
|
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return;
|
||||
|
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var pos = wr.ScreenPxPosition(self.CenterPosition);
|
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var bounds = self.Bounds.Value;
|
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bounds.Offset(pos.X, pos.Y);
|
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|
||||
var xy = new float2(bounds.Left, bounds.Top);
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var Xy = new float2(bounds.Right, bounds.Top);
|
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DrawHealthBar(wr, xy, Xy);
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DrawExtraBars(wr, xy, Xy);
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}
|
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void DrawExtraBars(WorldRenderer wr, float2 xy, float2 Xy)
|
||||
{
|
||||
foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
|
||||
{
|
||||
var value = extraBar.GetValue();
|
||||
if (value != 0)
|
||||
{
|
||||
xy.Y += (int)(4 / wr.Viewport.Zoom);
|
||||
Xy.Y += (int)(4 / wr.Viewport.Zoom);
|
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DrawSelectionBar(wr, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSelectionBar(WorldRenderer wr, float2 xy, float2 Xy, float value, Color barColor)
|
||||
{
|
||||
if (!self.IsInWorld)
|
||||
return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c2 = Color.FromArgb(128, 10, 10, 10);
|
||||
var p = new float2(0, -4 / wr.Viewport.Zoom);
|
||||
var q = new float2(0, -3 / wr.Viewport.Zoom);
|
||||
var r = new float2(0, -2 / wr.Viewport.Zoom);
|
||||
|
||||
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, value);
|
||||
var wlr = Game.Renderer.WorldLineRenderer;
|
||||
wlr.DrawLine(xy + p, Xy + p, c, c);
|
||||
wlr.DrawLine(xy + q, Xy + q, c2, c2);
|
||||
wlr.DrawLine(xy + r, Xy + r, c, c);
|
||||
|
||||
wlr.DrawLine(xy + p, z + p, barColor2, barColor2);
|
||||
wlr.DrawLine(xy + q, z + q, barColor, barColor);
|
||||
wlr.DrawLine(xy + r, z + r, barColor2, barColor2);
|
||||
}
|
||||
|
||||
void DrawHealthBar(WorldRenderer wr, float2 xy, float2 Xy)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c2 = Color.FromArgb(128, 10, 10, 10);
|
||||
var p = new float2(0, -4 / wr.Viewport.Zoom);
|
||||
var q = new float2(0, -3 / wr.Viewport.Zoom);
|
||||
var r = new float2(0, -2 / wr.Viewport.Zoom);
|
||||
|
||||
var healthColor = GetHealthColor(health);
|
||||
var healthColor2 = Color.FromArgb(
|
||||
255,
|
||||
healthColor.R / 2,
|
||||
healthColor.G / 2,
|
||||
healthColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, (float)health.HP / health.MaxHP);
|
||||
|
||||
var wlr = Game.Renderer.WorldLineRenderer;
|
||||
wlr.DrawLine(xy + p, Xy + p, c, c);
|
||||
wlr.DrawLine(xy + q, Xy + q, c2, c2);
|
||||
wlr.DrawLine(xy + r, Xy + r, c, c);
|
||||
|
||||
wlr.DrawLine(xy + p, z + p, healthColor2, healthColor2);
|
||||
wlr.DrawLine(xy + q, z + q, healthColor, healthColor);
|
||||
wlr.DrawLine(xy + r, z + r, healthColor2, healthColor2);
|
||||
|
||||
if (health.DisplayHp != health.HP)
|
||||
{
|
||||
var deltaColor = Color.OrangeRed;
|
||||
var deltaColor2 = Color.FromArgb(
|
||||
255,
|
||||
deltaColor.R / 2,
|
||||
deltaColor.G / 2,
|
||||
deltaColor.B / 2);
|
||||
var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
|
||||
|
||||
wlr.DrawLine(z + p, zz + p, deltaColor2, deltaColor2);
|
||||
wlr.DrawLine(z + q, zz + q, deltaColor, deltaColor);
|
||||
wlr.DrawLine(z + r, zz + r, deltaColor2, deltaColor2);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawUnitPath(WorldRenderer wr)
|
||||
{
|
||||
if (self.World.LocalPlayer == null || !self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
|
||||
return;
|
||||
if (!self.IsInWorld || self.IsDead())
|
||||
yield break;
|
||||
|
||||
var activity = self.GetCurrentActivity();
|
||||
if (activity != null)
|
||||
{
|
||||
var targets = activity.GetTargets(self);
|
||||
var start = wr.ScreenPxPosition(self.CenterPosition);
|
||||
yield return self.CenterPosition;
|
||||
|
||||
var c = Color.Green;
|
||||
foreach (var stp in targets.Where(t => t.Type != TargetType.Invalid).Select(pos => wr.ScreenPxPosition(pos.CenterPosition)))
|
||||
{
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(start, stp, c, c);
|
||||
wr.DrawTargetMarker(c, stp);
|
||||
start = stp;
|
||||
}
|
||||
foreach (var t in targets.Where(t => t.Type != TargetType.Invalid))
|
||||
yield return t.CenterPosition;
|
||||
}
|
||||
}
|
||||
|
||||
Color GetHealthColor(Health health)
|
||||
public void RenderAfterWorld(WorldRenderer wr)
|
||||
{
|
||||
if (Game.Settings.Game.TeamHealthColors)
|
||||
{
|
||||
var isAlly = self.Owner.IsAlliedWith(self.World.LocalPlayer)
|
||||
|| (self.IsDisguised() && self.World.LocalPlayer.IsAlliedWith(self.EffectiveOwner.Owner));
|
||||
return isAlly ? Color.LimeGreen : self.Owner.NonCombatant ? Color.Tan : Color.Red;
|
||||
}
|
||||
else
|
||||
return health.DamageState == DamageState.Critical ? Color.Red :
|
||||
health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
|
||||
if (!Info.Selectable)
|
||||
return;
|
||||
|
||||
new SelectionBoxRenderable(self, Color.White).Render(wr);
|
||||
new SelectionBarsRenderable(self).Render(wr);
|
||||
|
||||
if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
|
||||
new TargetLineRenderable(ActivityTargetPath(), Color.Green).Render(wr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.RA
|
||||
var targetUnits = power.UnitsInRange(xy);
|
||||
foreach (var unit in targetUnits)
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit))
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
new SelectionBoxRenderable(unit, Color.Red).Render(wr);
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
@@ -207,7 +207,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit))
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
new SelectionBoxRenderable(unit, Color.Red).Render(wr);
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
foreach (var unit in power.UnitsInRange(xy))
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
new SelectionBoxRenderable(unit, Color.Red).Render(wr);
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
|
||||
Reference in New Issue
Block a user