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mods/ra/maps/soviet-07/map.bin
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mods/ra/maps/soviet-07/map.yaml
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mods/ra/maps/soviet-07/map.yaml
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|
|||||||
|
MapFormat: 7
|
||||||
|
|
||||||
|
RequiresMod: ra
|
||||||
|
|
||||||
|
Title: Soviet 07: Core of the matter
|
||||||
|
|
||||||
|
Description: The Allies have infiltrated one of our nuclear reactors! They have tampered with the core so that a meltdown is imminent within 30 minutes. They must not succeed!\n\nEnter the base and find any remaining technicians. Guide them to the 4 coolant stations so they can activate them, then activate the main computer. The security systems have been armed so beware.\n\nKill any Allies you find.
|
||||||
|
|
||||||
|
Author: Westwood Studios
|
||||||
|
|
||||||
|
Tileset: INTERIOR
|
||||||
|
|
||||||
|
MapSize: 128,128
|
||||||
|
|
||||||
|
Bounds: 40,43,70,45
|
||||||
|
|
||||||
|
Visibility: MissionSelector
|
||||||
|
|
||||||
|
Type: Campaign
|
||||||
|
|
||||||
|
Videos:
|
||||||
|
Briefing: soviet7.vqa
|
||||||
|
GameStart: countdwn.vqa
|
||||||
|
GameWon: averted.vqa
|
||||||
|
GameLost: nukestok.vqa
|
||||||
|
|
||||||
|
Options:
|
||||||
|
Crates: False
|
||||||
|
Fog: True
|
||||||
|
Shroud: True
|
||||||
|
AllyBuildRadius: False
|
||||||
|
FragileAlliances: False
|
||||||
|
StartingCash: 0
|
||||||
|
ConfigurableStartingUnits: False
|
||||||
|
Difficulties: Easy, Normal, Hard
|
||||||
|
ShortGame: False
|
||||||
|
|
||||||
|
Players:
|
||||||
|
PlayerReference@Neutral:
|
||||||
|
Name: Neutral
|
||||||
|
OwnsWorld: True
|
||||||
|
NonCombatant: True
|
||||||
|
Faction: england
|
||||||
|
PlayerReference@Creeps:
|
||||||
|
Name: Creeps
|
||||||
|
NonCombatant: True
|
||||||
|
Faction: england
|
||||||
|
PlayerReference@Greece:
|
||||||
|
Name: Greece
|
||||||
|
Faction: allies
|
||||||
|
ColorRamp: 161,134,236
|
||||||
|
Allies: Soviet
|
||||||
|
Enemies: USSR
|
||||||
|
PlayerReference@USSR:
|
||||||
|
Name: USSR
|
||||||
|
AllowBots: False
|
||||||
|
Playable: True
|
||||||
|
Required: True
|
||||||
|
LockFaction: True
|
||||||
|
Faction: soviet
|
||||||
|
LockColor: True
|
||||||
|
ColorRamp: 3,255,127
|
||||||
|
LockSpawn: True
|
||||||
|
LockTeam: True
|
||||||
|
Allies: Soviet
|
||||||
|
Enemies: Greece, Creeps
|
||||||
|
PlayerReference@Soviet:
|
||||||
|
Name: Soviet
|
||||||
|
Faction: soviet
|
||||||
|
ColorRamp: 3,255,127
|
||||||
|
Allies: USSR, Greece
|
||||||
|
PlayerReference@Spain:
|
||||||
|
Name: Spain
|
||||||
|
Faction: allies
|
||||||
|
ColorRamp: 100,222,100
|
||||||
|
|
||||||
|
Actors:
|
||||||
|
Actor0: boxes01
|
||||||
|
Location: 49,46
|
||||||
|
Owner: Neutral
|
||||||
|
Actor1: boxes02
|
||||||
|
Location: 42,46
|
||||||
|
Owner: Neutral
|
||||||
|
Actor2: boxes03
|
||||||
|
Location: 49,48
|
||||||
|
Owner: Neutral
|
||||||
|
Actor3: boxes04
|
||||||
|
Location: 42,48
|
||||||
|
Owner: Neutral
|
||||||
|
Actor4: boxes06
|
||||||
|
Location: 48,46
|
||||||
|
Owner: Neutral
|
||||||
|
Actor5: boxes07
|
||||||
|
Location: 49,47
|
||||||
|
Owner: Neutral
|
||||||
|
Actor6: boxes01
|
||||||
|
Location: 67,74
|
||||||
|
Owner: Neutral
|
||||||
|
Actor7: boxes01
|
||||||
|
Location: 47,68
|
||||||
|
Owner: Neutral
|
||||||
|
Actor8: boxes02
|
||||||
|
Location: 42,67
|
||||||
|
Owner: Neutral
|
||||||
|
Actor9: boxes01
|
||||||
|
Location: 43,67
|
||||||
|
Owner: Neutral
|
||||||
|
Actor10: boxes01
|
||||||
|
Location: 44,67
|
||||||
|
Owner: Neutral
|
||||||
|
Actor11: boxes03
|
||||||
|
Location: 48,60
|
||||||
|
Owner: Neutral
|
||||||
|
Actor12: boxes03
|
||||||
|
Location: 44,68
|
||||||
|
Owner: Neutral
|
||||||
|
Actor13: boxes04
|
||||||
|
Location: 46,66
|
||||||
|
Owner: Neutral
|
||||||
|
Actor14: boxes04
|
||||||
|
Location: 47,69
|
||||||
|
Owner: Neutral
|
||||||
|
Actor15: boxes03
|
||||||
|
Location: 44,69
|
||||||
|
Owner: Neutral
|
||||||
|
Actor16: boxes02
|
||||||
|
Location: 44,62
|
||||||
|
Owner: Neutral
|
||||||
|
Actor17: boxes02
|
||||||
|
Location: 49,68
|
||||||
|
Owner: Neutral
|
||||||
|
Actor18: boxes01
|
||||||
|
Location: 48,66
|
||||||
|
Owner: Neutral
|
||||||
|
Actor19: boxes01
|
||||||
|
Location: 43,65
|
||||||
|
Owner: Neutral
|
||||||
|
Actor20: boxes02
|
||||||
|
Location: 46,65
|
||||||
|
Owner: Neutral
|
||||||
|
Actor21: boxes03
|
||||||
|
Location: 44,65
|
||||||
|
Owner: Neutral
|
||||||
|
Actor22: boxes01
|
||||||
|
Location: 43,62
|
||||||
|
Owner: Neutral
|
||||||
|
Actor23: boxes04
|
||||||
|
Location: 43,63
|
||||||
|
Owner: Neutral
|
||||||
|
Actor24: boxes05
|
||||||
|
Location: 43,64
|
||||||
|
Owner: Neutral
|
||||||
|
Actor25: boxes05
|
||||||
|
Location: 41,67
|
||||||
|
Owner: Neutral
|
||||||
|
Actor26: boxes05
|
||||||
|
Location: 47,66
|
||||||
|
Owner: Neutral
|
||||||
|
Actor27: boxes05
|
||||||
|
Location: 46,62
|
||||||
|
Owner: Neutral
|
||||||
|
Actor28: boxes06
|
||||||
|
Location: 48,62
|
||||||
|
Owner: Neutral
|
||||||
|
Actor29: boxes04
|
||||||
|
Location: 49,62
|
||||||
|
Owner: Neutral
|
||||||
|
Actor30: boxes03
|
||||||
|
Location: 49,63
|
||||||
|
Owner: Neutral
|
||||||
|
Actor31: boxes03
|
||||||
|
Location: 46,64
|
||||||
|
Owner: Neutral
|
||||||
|
Actor32: boxes03
|
||||||
|
Location: 48,68
|
||||||
|
Owner: Neutral
|
||||||
|
Actor33: boxes02
|
||||||
|
Location: 46,61
|
||||||
|
Owner: Neutral
|
||||||
|
Actor34: boxes01
|
||||||
|
Location: 46,60
|
||||||
|
Owner: Neutral
|
||||||
|
Actor35: boxes04
|
||||||
|
Location: 43,59
|
||||||
|
Owner: Neutral
|
||||||
|
Actor36: boxes04
|
||||||
|
Location: 43,60
|
||||||
|
Owner: Neutral
|
||||||
|
Actor37: boxes05
|
||||||
|
Location: 42,57
|
||||||
|
Owner: Neutral
|
||||||
|
Actor38: boxes06
|
||||||
|
Location: 43,58
|
||||||
|
Owner: Neutral
|
||||||
|
Actor39: boxes07
|
||||||
|
Location: 45,62
|
||||||
|
Owner: Neutral
|
||||||
|
Actor40: boxes08
|
||||||
|
Location: 45,56
|
||||||
|
Owner: Neutral
|
||||||
|
Actor41: boxes05
|
||||||
|
Location: 46,57
|
||||||
|
Owner: Neutral
|
||||||
|
Actor42: boxes03
|
||||||
|
Location: 48,57
|
||||||
|
Owner: Neutral
|
||||||
|
Actor43: boxes03
|
||||||
|
Location: 44,55
|
||||||
|
Owner: Neutral
|
||||||
|
Actor44: boxes09
|
||||||
|
Location: 46,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor45: boxes08
|
||||||
|
Location: 45,55
|
||||||
|
Owner: Neutral
|
||||||
|
Actor46: boxes07
|
||||||
|
Location: 45,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor47: boxes05
|
||||||
|
Location: 45,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor48: boxes04
|
||||||
|
Location: 47,55
|
||||||
|
Owner: Neutral
|
||||||
|
Actor49: boxes03
|
||||||
|
Location: 47,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor50: boxes03
|
||||||
|
Location: 47,60
|
||||||
|
Owner: Neutral
|
||||||
|
Actor51: boxes02
|
||||||
|
Location: 46,59
|
||||||
|
Owner: Neutral
|
||||||
|
Actor52: boxes01
|
||||||
|
Location: 49,57
|
||||||
|
Owner: Neutral
|
||||||
|
Actor53: boxes05
|
||||||
|
Location: 46,63
|
||||||
|
Owner: Neutral
|
||||||
|
Actor54: boxes01
|
||||||
|
Location: 41,57
|
||||||
|
Owner: Neutral
|
||||||
|
Actor55: boxes01
|
||||||
|
Location: 45,57
|
||||||
|
Owner: Neutral
|
||||||
|
Actor56: boxes02
|
||||||
|
Location: 45,58
|
||||||
|
Owner: Neutral
|
||||||
|
Actor57: boxes03
|
||||||
|
Location: 45,59
|
||||||
|
Owner: Neutral
|
||||||
|
Actor58: boxes01
|
||||||
|
Location: 46,56
|
||||||
|
Owner: Neutral
|
||||||
|
Actor59: boxes01
|
||||||
|
Location: 43,57
|
||||||
|
Owner: Neutral
|
||||||
|
Actor60: boxes01
|
||||||
|
Location: 46,55
|
||||||
|
Owner: Neutral
|
||||||
|
Actor61: boxes06
|
||||||
|
Location: 86,69
|
||||||
|
Owner: Neutral
|
||||||
|
Actor65: barl
|
||||||
|
Location: 98,45
|
||||||
|
Owner: Creeps
|
||||||
|
Actor66: barl
|
||||||
|
Location: 98,49
|
||||||
|
Owner: Creeps
|
||||||
|
Actor67: brl3
|
||||||
|
Location: 98,46
|
||||||
|
Owner: Creeps
|
||||||
|
Actor68: brl3
|
||||||
|
Location: 100,44
|
||||||
|
Owner: Creeps
|
||||||
|
Actor69: barl
|
||||||
|
Location: 105,48
|
||||||
|
Owner: Creeps
|
||||||
|
Actor70: barl
|
||||||
|
Location: 106,49
|
||||||
|
Owner: Creeps
|
||||||
|
Actor71: barl
|
||||||
|
Location: 105,50
|
||||||
|
Owner: Creeps
|
||||||
|
Actor72: brl3
|
||||||
|
Location: 105,51
|
||||||
|
Owner: Creeps
|
||||||
|
Actor73: barl
|
||||||
|
Location: 106,52
|
||||||
|
Owner: Creeps
|
||||||
|
Actor75: barl
|
||||||
|
Location: 105,54
|
||||||
|
Owner: Creeps
|
||||||
|
Actor76: barl
|
||||||
|
Location: 105,55
|
||||||
|
Owner: Creeps
|
||||||
|
Actor77: brl3
|
||||||
|
Location: 105,56
|
||||||
|
Owner: Creeps
|
||||||
|
Actor78: brl3
|
||||||
|
Location: 106,57
|
||||||
|
Owner: Creeps
|
||||||
|
Actor79: barl
|
||||||
|
Location: 105,58
|
||||||
|
Owner: Creeps
|
||||||
|
Actor80: barl
|
||||||
|
Location: 105,59
|
||||||
|
Owner: Creeps
|
||||||
|
Actor81: barl
|
||||||
|
Location: 106,60
|
||||||
|
Owner: Creeps
|
||||||
|
Actor82: barl
|
||||||
|
Location: 105,61
|
||||||
|
Owner: Creeps
|
||||||
|
Actor83: brl3
|
||||||
|
Location: 106,62
|
||||||
|
Owner: Creeps
|
||||||
|
Actor84: barl
|
||||||
|
Location: 104,63
|
||||||
|
Owner: Creeps
|
||||||
|
Actor86: barl
|
||||||
|
Location: 98,47
|
||||||
|
Owner: Creeps
|
||||||
|
Actor87: brl3
|
||||||
|
Location: 98,48
|
||||||
|
Owner: Creeps
|
||||||
|
Actor88: brl3
|
||||||
|
Location: 105,63
|
||||||
|
Owner: Creeps
|
||||||
|
Actor89: barl
|
||||||
|
Location: 101,44
|
||||||
|
Owner: Creeps
|
||||||
|
Actor90: brl3
|
||||||
|
Location: 69,74
|
||||||
|
Owner: Creeps
|
||||||
|
Actor93: brl3
|
||||||
|
Location: 64,73
|
||||||
|
Owner: Creeps
|
||||||
|
Actor94: barl
|
||||||
|
Location: 62,73
|
||||||
|
Owner: Creeps
|
||||||
|
Actor95: barl
|
||||||
|
Location: 65,73
|
||||||
|
Owner: Creeps
|
||||||
|
Actor97: barl
|
||||||
|
Location: 70,74
|
||||||
|
Owner: Creeps
|
||||||
|
Actor98: brl3
|
||||||
|
Location: 70,72
|
||||||
|
Owner: Creeps
|
||||||
|
Actor99: barl
|
||||||
|
Location: 69,72
|
||||||
|
Owner: Creeps
|
||||||
|
Actor100: brl3
|
||||||
|
Location: 43,46
|
||||||
|
Owner: Creeps
|
||||||
|
Actor101: barl
|
||||||
|
Location: 45,45
|
||||||
|
Owner: Creeps
|
||||||
|
Actor102: brl3
|
||||||
|
Location: 47,46
|
||||||
|
Owner: Creeps
|
||||||
|
Actor103: barl
|
||||||
|
Location: 44,45
|
||||||
|
Owner: Creeps
|
||||||
|
Actor104: brl3
|
||||||
|
Location: 46,45
|
||||||
|
Owner: Creeps
|
||||||
|
Actor105: brl3
|
||||||
|
Location: 63,73
|
||||||
|
Owner: Creeps
|
||||||
|
Actor106: brl3
|
||||||
|
Location: 49,71
|
||||||
|
Owner: Creeps
|
||||||
|
Actor107: barl
|
||||||
|
Location: 48,71
|
||||||
|
Owner: Creeps
|
||||||
|
Actor108: brl3
|
||||||
|
Location: 47,72
|
||||||
|
Owner: Creeps
|
||||||
|
Actor110: barl
|
||||||
|
Location: 45,72
|
||||||
|
Owner: Creeps
|
||||||
|
Actor111: brl3
|
||||||
|
Location: 45,71
|
||||||
|
Owner: Creeps
|
||||||
|
Actor112: brl3
|
||||||
|
Location: 44,70
|
||||||
|
Owner: Creeps
|
||||||
|
Actor113: barl
|
||||||
|
Location: 43,71
|
||||||
|
Owner: Creeps
|
||||||
|
Actor114: brl3
|
||||||
|
Location: 44,72
|
||||||
|
Owner: Creeps
|
||||||
|
Actor115: brl3
|
||||||
|
Location: 42,72
|
||||||
|
Owner: Creeps
|
||||||
|
Actor116: barl
|
||||||
|
Location: 42,70
|
||||||
|
Owner: Creeps
|
||||||
|
Actor117: brl3
|
||||||
|
Location: 43,69
|
||||||
|
Owner: Creeps
|
||||||
|
Actor118: barl
|
||||||
|
Location: 42,73
|
||||||
|
Owner: Creeps
|
||||||
|
Actor119: barl
|
||||||
|
Location: 42,74
|
||||||
|
Owner: Creeps
|
||||||
|
Actor120: barl
|
||||||
|
Location: 83,67
|
||||||
|
Owner: Creeps
|
||||||
|
Actor121: barl
|
||||||
|
Location: 83,68
|
||||||
|
Owner: Creeps
|
||||||
|
Actor122: barl
|
||||||
|
Location: 83,69
|
||||||
|
Owner: Creeps
|
||||||
|
Actor124: barl
|
||||||
|
Location: 81,79
|
||||||
|
Owner: Creeps
|
||||||
|
Actor125: barl
|
||||||
|
Location: 81,80
|
||||||
|
Owner: Creeps
|
||||||
|
Actor126: brl3
|
||||||
|
Location: 82,80
|
||||||
|
Owner: Creeps
|
||||||
|
Actor127: bio
|
||||||
|
Location: 65,46
|
||||||
|
Owner: Greece
|
||||||
|
Actor128: bio
|
||||||
|
Location: 87,46
|
||||||
|
Owner: Greece
|
||||||
|
Actor130: barl
|
||||||
|
Location: 80,79
|
||||||
|
Owner: Creeps
|
||||||
|
Actor133: barl
|
||||||
|
Location: 99,44
|
||||||
|
Owner: Creeps
|
||||||
|
Actor134: brl3
|
||||||
|
Location: 98,44
|
||||||
|
Owner: Creeps
|
||||||
|
Actor135: brl3
|
||||||
|
Location: 99,45
|
||||||
|
Owner: Creeps
|
||||||
|
Actor136: barl
|
||||||
|
Location: 102,44
|
||||||
|
Owner: Creeps
|
||||||
|
Actor138: barl
|
||||||
|
Location: 78,80
|
||||||
|
Owner: Creeps
|
||||||
|
Actor139: brl3
|
||||||
|
Location: 79,80
|
||||||
|
Owner: Creeps
|
||||||
|
Actor150: e1
|
||||||
|
Location: 84,67
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 4
|
||||||
|
Actor172: e1
|
||||||
|
Location: 77,80
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 2
|
||||||
|
Actor227: flare
|
||||||
|
Owner: Spain
|
||||||
|
Location: 75,49
|
||||||
|
Actor226: flare
|
||||||
|
Owner: Spain
|
||||||
|
Location: 76,49
|
||||||
|
Actor228: flare
|
||||||
|
Owner: Spain
|
||||||
|
Location: 75,48
|
||||||
|
Actor229: flare
|
||||||
|
Owner: Spain
|
||||||
|
Location: 76,48
|
||||||
|
Actor223: brl3
|
||||||
|
Owner: Creeps
|
||||||
|
Location: 105,53
|
||||||
|
BarlCC: barl
|
||||||
|
Location: 83,70
|
||||||
|
Owner: Creeps
|
||||||
|
CameraCC: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 87,69
|
||||||
|
CameraFTurBottom: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 62,80
|
||||||
|
CameraFTurLeft: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 59,65
|
||||||
|
CameraFTurRight: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 93,65
|
||||||
|
CameraGoalCenter1: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 75,51
|
||||||
|
CameraGoalCenter2: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 75,55
|
||||||
|
CameraGoalCenter3: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 75,61
|
||||||
|
CameraGoalLeft1: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 68,58
|
||||||
|
CameraGoalLeft2: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 68,63
|
||||||
|
CameraGoalRight1: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 84,58
|
||||||
|
CameraGoalRight2: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 84,63
|
||||||
|
CameraRSoldier: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 62,72
|
||||||
|
CameraStart1: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 102,48
|
||||||
|
CameraStart2: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 102,54
|
||||||
|
CameraSoldierTrap2: camera
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 47,71
|
||||||
|
CCGuard1: e1
|
||||||
|
Location: 87,67
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 3
|
||||||
|
CCGuard2: e1
|
||||||
|
Location: 88,67
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 4
|
||||||
|
CCGuard3: e1
|
||||||
|
Location: 88,68
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 1
|
||||||
|
CCGuard4: e1
|
||||||
|
Location: 87,68
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 3
|
||||||
|
Dog1: dog
|
||||||
|
Location: 84,84
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 1
|
||||||
|
Dog2: dog
|
||||||
|
Owner: Soviet
|
||||||
|
Location: 84,83
|
||||||
|
SubCell: 3
|
||||||
|
Facing: 92
|
||||||
|
Dog3: dog
|
||||||
|
Location: 82,83
|
||||||
|
Owner: Soviet
|
||||||
|
SubCell: 4
|
||||||
|
Dog4: dog
|
||||||
|
Location: 80,83
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 2
|
||||||
|
Dog5: dog
|
||||||
|
Location: 85,82
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 1
|
||||||
|
Dog6: dog
|
||||||
|
Location: 85,79
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 4
|
||||||
|
Dog7: dog
|
||||||
|
Location: 85,81
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 4
|
||||||
|
Dog8: dog
|
||||||
|
Location: 86,83
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 1
|
||||||
|
Dog9: dog
|
||||||
|
Location: 86,84
|
||||||
|
Owner: Soviet
|
||||||
|
SubCell: 0
|
||||||
|
Dog10: dog
|
||||||
|
Location: 86,82
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 0
|
||||||
|
Dog11: dog
|
||||||
|
Location: 82,84
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 32
|
||||||
|
SubCell: 1
|
||||||
|
Dog12: dog
|
||||||
|
Location: 83,84
|
||||||
|
Owner: Soviet
|
||||||
|
SubCell: 1
|
||||||
|
Dog13: dog
|
||||||
|
Location: 86,81
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 32
|
||||||
|
SubCell: 1
|
||||||
|
Dog14: dog
|
||||||
|
Location: 85,83
|
||||||
|
Owner: Soviet
|
||||||
|
SubCell: 3
|
||||||
|
Dog15: dog
|
||||||
|
Location: 81,83
|
||||||
|
Owner: Soviet
|
||||||
|
SubCell: 4
|
||||||
|
Dog16: dog
|
||||||
|
Location: 86,80
|
||||||
|
Owner: Soviet
|
||||||
|
SubCell: 4
|
||||||
|
Dog17: dog
|
||||||
|
Location: 85,84
|
||||||
|
Owner: Soviet
|
||||||
|
SubCell: 0
|
||||||
|
Dog18: dog
|
||||||
|
Location: 81,84
|
||||||
|
Owner: Soviet
|
||||||
|
SubCell: 1
|
||||||
|
Dog19: dog
|
||||||
|
Location: 86,79
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 0
|
||||||
|
EntranceGuard1: e1
|
||||||
|
Location: 100,57
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
EntranceGuard2: e1
|
||||||
|
Location: 99,55
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
EntranceGuard3: e1
|
||||||
|
Location: 100,56
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
EntranceGuard4: e1
|
||||||
|
Location: 98,56
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
EntranceGuard5: e1
|
||||||
|
Location: 98,57
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
EntranceGuard6: e1
|
||||||
|
Location: 99,56
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
EntranceGuard7: e1
|
||||||
|
Location: 97,56
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
EntranceGuard8: e1
|
||||||
|
Location: 99,56
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 3
|
||||||
|
GoalGuard5: e7
|
||||||
|
Location: 75,54
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 2
|
||||||
|
GoalGuard1: e1
|
||||||
|
Location: 74,54
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 2
|
||||||
|
GoalGuard2: e1
|
||||||
|
Location: 73,54
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 2
|
||||||
|
GoalGuard3: e1
|
||||||
|
Location: 76,54
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 2
|
||||||
|
GoalGuard4: e1
|
||||||
|
Location: 77,54
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 2
|
||||||
|
FTurBottom: ftur
|
||||||
|
Location: 62,79
|
||||||
|
Owner: Greece
|
||||||
|
FTur1Goal: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 77,53
|
||||||
|
FTur2Goal: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 74,53
|
||||||
|
FTurLeft: ftur
|
||||||
|
Location: 45,50
|
||||||
|
Owner: Greece
|
||||||
|
FTurPrisoners: ftur
|
||||||
|
Location: 59,64
|
||||||
|
Owner: Greece
|
||||||
|
FTurRight: ftur
|
||||||
|
Location: 93,64
|
||||||
|
Owner: Greece
|
||||||
|
PBox: pbox
|
||||||
|
Location: 83,81
|
||||||
|
Owner: Greece
|
||||||
|
PBoxBrl: brl3
|
||||||
|
Location: 80,80
|
||||||
|
Owner: Creeps
|
||||||
|
Prisoner1: e6
|
||||||
|
Location: 44,46
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 4
|
||||||
|
Prisoner2: e6
|
||||||
|
Location: 44,47
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 4
|
||||||
|
Prisoner3: e6
|
||||||
|
Location: 46,47
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 0
|
||||||
|
Prisoner4: e6
|
||||||
|
Location: 45,47
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 1
|
||||||
|
Prisoner5: e6
|
||||||
|
Location: 46,46
|
||||||
|
Owner: Soviet
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 3
|
||||||
|
Prisoner6: e1
|
||||||
|
Location: 46,46
|
||||||
|
Owner: Soviet
|
||||||
|
Health: 51
|
||||||
|
SubCell: 4
|
||||||
|
PrisonEntranceGuard: e1
|
||||||
|
Location: 46,69
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 1
|
||||||
|
PrisonerGuard1: e1
|
||||||
|
Location: 45,48
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
PrisonerGuard2: e1
|
||||||
|
Location: 46,49
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 0
|
||||||
|
PrisonerGuard3: e1
|
||||||
|
Location: 44,49
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 0
|
||||||
|
RSoldier1: e3
|
||||||
|
Owner: Greece
|
||||||
|
Location: 65,72
|
||||||
|
SubCell: 3
|
||||||
|
Facing: 92
|
||||||
|
TurretFacing: 92
|
||||||
|
RSoldier2: e3
|
||||||
|
Location: 65,74
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 92
|
||||||
|
SubCell: 2
|
||||||
|
TurretFacing: 92
|
||||||
|
RSoldierTrap1: brl3
|
||||||
|
Owner: Creeps
|
||||||
|
Location: 68,72
|
||||||
|
RSoldierTrap2: barl
|
||||||
|
Owner: Creeps
|
||||||
|
Location: 68,74
|
||||||
|
StartingUnitsSpawn: waypoint
|
||||||
|
Location: 102,43
|
||||||
|
Owner: Neutral
|
||||||
|
SoldierTrap1: brl3
|
||||||
|
Owner: Creeps
|
||||||
|
Location: 98,50
|
||||||
|
SoldierTrap2: barl
|
||||||
|
Owner: Creeps
|
||||||
|
Location: 46,71
|
||||||
|
SoldierTrap1Waypoint1: waypoint
|
||||||
|
Location: 102,46
|
||||||
|
Owner: Neutral
|
||||||
|
SoldierTrap1Waypoint2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 104,53
|
||||||
|
SoldierTrap1Waypoint3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 93,72
|
||||||
|
SoldierTrap2Waypoint: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 45,52
|
||||||
|
|
||||||
|
Smudges:
|
||||||
|
|
||||||
|
Rules:
|
||||||
|
Player:
|
||||||
|
-ConquestVictoryConditions:
|
||||||
|
MissionObjectives:
|
||||||
|
EarlyGameOver: true
|
||||||
|
-EnemyWatcher:
|
||||||
|
World:
|
||||||
|
-CrateSpawner:
|
||||||
|
-SpawnMPUnits:
|
||||||
|
-MPStartLocations:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: soviet07.lua
|
||||||
|
ObjectivesPanel:
|
||||||
|
PanelName: MISSION_OBJECTIVES
|
||||||
|
^Infantry:
|
||||||
|
-GivesBounty:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Building:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Wall:
|
||||||
|
Tooltip:
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Husk:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy, Ally, Neutral
|
||||||
|
GenericStancePrefix: false
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Crate:
|
||||||
|
Tooltip:
|
||||||
|
ShowOwnerRow: false
|
||||||
|
BARL:
|
||||||
|
Health:
|
||||||
|
HP: 1
|
||||||
|
Explodes:
|
||||||
|
Weapon: MissionBarrelExplodeInterior
|
||||||
|
BRL3:
|
||||||
|
Health:
|
||||||
|
HP: 1
|
||||||
|
Explodes:
|
||||||
|
Weapon: MissionBarrelExplodeInterior
|
||||||
|
CAMERA:
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6c0
|
||||||
|
E1:
|
||||||
|
Armament@PRIMARY:
|
||||||
|
Weapon: M1CarbineInterior
|
||||||
|
FTUR:
|
||||||
|
Armament:
|
||||||
|
Weapon: FireballLauncherInterior
|
||||||
|
LocalOffset: 512,0,0
|
||||||
|
Valued:
|
||||||
|
Cost: 0
|
||||||
|
Power:
|
||||||
|
Amount: 0
|
||||||
|
-Sellable:
|
||||||
|
PBOX:
|
||||||
|
-AutoTarget:
|
||||||
|
|
||||||
|
Sequences:
|
||||||
|
|
||||||
|
VoxelSequences:
|
||||||
|
|
||||||
|
Weapons:
|
||||||
|
M1CarbineInterior:
|
||||||
|
ReloadDelay: 20
|
||||||
|
Range: 3c0
|
||||||
|
Report: GUN11.AUD
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c682
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 128
|
||||||
|
Damage: 15
|
||||||
|
Versus:
|
||||||
|
Wood: 25
|
||||||
|
Light: 30
|
||||||
|
Heavy: 10
|
||||||
|
Concrete: 10
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: piffs
|
||||||
|
InvalidImpactTypes: Water
|
||||||
|
Warhead@3EffWater: CreateEffect
|
||||||
|
Explosion: water_piffs
|
||||||
|
ValidImpactTypes: Water
|
||||||
|
FireballLauncherInterior:
|
||||||
|
ReloadDelay: 65
|
||||||
|
Range: 3c0
|
||||||
|
Burst: 2
|
||||||
|
BurstDelay: 20
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 204
|
||||||
|
Trail: fb2
|
||||||
|
Image: FB1
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 213
|
||||||
|
Damage: 150
|
||||||
|
Versus:
|
||||||
|
None: 90
|
||||||
|
Wood: 50
|
||||||
|
Light: 60
|
||||||
|
Heavy: 25
|
||||||
|
Concrete: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: Scorch
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: napalm
|
||||||
|
ImpactSound: firebl3.aud
|
||||||
|
MissionBarrelExplodeInterior:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 350
|
||||||
|
Damage: 250
|
||||||
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
|
Delay: 5
|
||||||
|
Versus:
|
||||||
|
None: 120
|
||||||
|
Wood: 200
|
||||||
|
Light: 50
|
||||||
|
Heavy: 25
|
||||||
|
Concrete: 10
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: Scorch
|
||||||
|
Size: 2,1
|
||||||
|
Delay: 5
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: napalm
|
||||||
|
ImpactSound: firebl3.aud
|
||||||
|
Delay: 5
|
||||||
|
|
||||||
|
Voices:
|
||||||
|
|
||||||
|
Notifications:
|
||||||
|
|
||||||
|
Translations:
|
||||||
302
mods/ra/maps/soviet-07/soviet07.lua
Normal file
302
mods/ra/maps/soviet-07/soviet07.lua
Normal file
@@ -0,0 +1,302 @@
|
|||||||
|
if Map.Difficulty == "Easy" then
|
||||||
|
remainingTime = DateTime.Minutes(7)
|
||||||
|
elseif Map.Difficulty == "Normal" then
|
||||||
|
remainingTime = DateTime.Minutes(6)
|
||||||
|
elseif Map.Difficulty == "Hard" then
|
||||||
|
remainingTime = DateTime.Minutes(5)
|
||||||
|
end
|
||||||
|
|
||||||
|
Dogs = { Dog1, Dog2, Dog3, Dog4, Dog5, Dog6, Dog7, Dog8, Dog9, Dog10, Dog11, Dog12, Dog13, Dog14, Dog15, Dog16, Dog17, Dog18, Dog19 }
|
||||||
|
Engineers = { Prisoner1, Prisoner2, Prisoner3, Prisoner4, Prisoner5 }
|
||||||
|
PrisonerGuards = { PrisonerGuard1, PrisonerGuard2, PrisonerGuard3 }
|
||||||
|
EntranceGuards = { EntranceGuard1, EntranceGuard2, EntranceGuard3, EntranceGuard4, EntranceGuard5, EntranceGuard6, EntranceGuard7, EntranceGuard8, EntranceGuard9, EntranceGuard10 }
|
||||||
|
GoalGuards = { GoalGuard1, GoalGuard2, GoalGuard3, GoalGuard4, GoalGuard5 }
|
||||||
|
CCGuards = { CCGuard1, CCGuard2, CCGuard3, CCGuard4 }
|
||||||
|
StartingUnitsReinforcements = { "e1", "e1", "e1", "e1" }
|
||||||
|
|
||||||
|
CameraCCTrigger = { CPos.New(83, 71), CPos.New(84,71) }
|
||||||
|
CameraGoalCenterTrigger = { CPos.New(74, 66), CPos.New(75, 66), CPos.New(76, 66), CPos.New(77, 66) }
|
||||||
|
CameraGoalLeftTrigger = { CPos.New(62, 59), CPos.New(62, 60), CPos.New(62, 62), CPos.New(62, 63) }
|
||||||
|
CameraGoalRightTrigger = { CPos.New(90, 59), CPos.New(90, 60), CPos.New(90, 62), CPos.New(90, 63) }
|
||||||
|
ControlCenterTrigger = { CPos.New(87, 67), CPos.New(88, 67) }
|
||||||
|
ControlCenterEngineerTrigger = { CPos.New(87, 67), CPos.New(88, 67) }
|
||||||
|
FTurBottomTrigger = { CPos.New(67, 82), CPos.New(67, 83) }
|
||||||
|
FTurLeftTrigger = { CPos.New(57, 70), CPos.New(58, 70), CPos.New(59, 70), CPos.New(60, 70) }
|
||||||
|
FTurRightTrigger = { CPos.New(97, 68), CPos.New(97, 69), CPos.New(97, 70) }
|
||||||
|
GoalCenterTrigger = { CPos.New(73, 52), CPos.New(74, 52), CPos.New(75, 52), CPos.New(76, 52), CPos.New(77, 52), CPos.New(78, 52) }
|
||||||
|
GoalLeft1Trigger = { CPos.New(65, 58), CPos.New(66, 58), CPos.New(67, 58), CPos.New(65, 59), CPos.New(66, 59), CPos.New(67, 59) }
|
||||||
|
GoalLeft2Trigger = { CPos.New(65, 64), CPos.New(66, 64), CPos.New(67, 64), CPos.New(65, 65), CPos.New(66, 65), CPos.New(67, 65) }
|
||||||
|
GoalRight1Trigger = { CPos.New(86, 57), CPos.New(87, 57), CPos.New(88, 57), CPos.New(86, 58), CPos.New(87, 58), CPos.New(88, 58) }
|
||||||
|
GoalRight2Trigger = { CPos.New(86, 64), CPos.New(87, 64), CPos.New(88, 64), CPos.New(86, 65), CPos.New(87, 65), CPos.New(88, 65) }
|
||||||
|
RSoldierTrapTrigger = { CPos.New(72, 72), CPos.New(72,73), CPos.New(72,74) }
|
||||||
|
SoldierTrap2Trigger = { CPos.New(51, 73), CPos.New(51, 74) }
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(CameraCCTrigger, function(a, id)
|
||||||
|
if not cameraCCTrigger and a.Owner == player then
|
||||||
|
cameraCCTrigger = true
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraCC.Location })
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(CameraGoalCenterTrigger, function(a, id)
|
||||||
|
if not cameraGoalCenterTrigger and a.Owner == player then
|
||||||
|
cameraGoalCenterTrigger = true
|
||||||
|
if not controlCenterEngineerTrigger then
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter1.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter2.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter3.Location })
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(CameraGoalLeftTrigger, function(a, id)
|
||||||
|
if not cameraGoalLeftTrigger and a.Owner == player then
|
||||||
|
cameraGoalLeftTrigger = true
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalLeft1.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalLeft2.Location })
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(CameraGoalRightTrigger, function(a, id)
|
||||||
|
if not cameraGoalRightTrigger and a.Owner == player then
|
||||||
|
cameraGoalRightTrigger = true
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalRight1.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalRight2.Location })
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(ControlCenterTrigger, function(a, id)
|
||||||
|
if not controlCenterTrigger and a.Owner == player and a.Type == "e1" then
|
||||||
|
controlCenterTrigger = true
|
||||||
|
FTurPrisoners.Kill()
|
||||||
|
FTurLeft.Kill()
|
||||||
|
FTurRight.Kill()
|
||||||
|
FTurBottom.Kill()
|
||||||
|
player.MarkCompletedObjective(sovietObjective1)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(ControlCenterEngineerTrigger, function(a, id)
|
||||||
|
if not controlCenterEngineerTrigger and a.Owner == player and a.Type == "e6" then
|
||||||
|
controlCenterEngineerTrigger = true
|
||||||
|
Actor.Create("ftur", true, { Owner = player, Location = FTur1Goal.Location})
|
||||||
|
Actor.Create("ftur", true, { Owner = player, Location = FTur2Goal.Location})
|
||||||
|
Camera.Position = CameraGoalCenter1.CenterPosition
|
||||||
|
if not cameraGoalRightTrigger then
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter1.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter2.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter3.Location })
|
||||||
|
end
|
||||||
|
Utils.Do(GoalGuards, function(actor)
|
||||||
|
if not actor.IsDead then
|
||||||
|
actor.AttackMove(FTur1Goal.Location)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
player.MarkCompletedObjective(sovietObjective4)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(FTurBottomTrigger, function(a, id)
|
||||||
|
if not fTurBottomTrigger and a.Owner == player then
|
||||||
|
fTurBottomTrigger = true
|
||||||
|
if not rSoldierTrapTrigger then
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraRSoldier.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraFTurBottom.Location })
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(FTurLeftTrigger, function(a, id)
|
||||||
|
if not fTurLeftTrigger and a.Owner == player then
|
||||||
|
fTurLeftTrigger = true
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraFTurLeft.Location })
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(FTurRightTrigger, function(a, id)
|
||||||
|
if not fTurRightTrigger and a.Owner == player then
|
||||||
|
fTurRightTrigger = true
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraFTurRight.Location })
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(GoalCenterTrigger, function(a, id)
|
||||||
|
if not goalCenterTrigger and a.Owner == player and a.Type == "e6" then
|
||||||
|
goalCenterTrigger = true
|
||||||
|
player.MarkCompletedObjective(sovietObjective5)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(GoalLeft1Trigger, function(a, id)
|
||||||
|
if not goalLeft1Trigger and a.Owner == player and a.Type == "e6" then
|
||||||
|
goalLeft1Trigger = true
|
||||||
|
Media.PlaySpeechNotification(player, "ControlCenterDeactivated")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(GoalLeft2Trigger, function(a, id)
|
||||||
|
if not goalLeft2Trigger and a.Owner == player and a.Type == "e6" then
|
||||||
|
goalLeft2Trigger = true
|
||||||
|
Media.PlaySpeechNotification(player, "ControlCenterDeactivated")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(GoalRight1Trigger, function(a, id)
|
||||||
|
if not goalRight1Trigger and a.Owner == player and a.Type == "e6" then
|
||||||
|
goalRight1Trigger = true
|
||||||
|
Media.PlaySpeechNotification(player, "ControlCenterDeactivated")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(GoalRight2Trigger, function(a, id)
|
||||||
|
if not goalRight2Trigger and a.Owner == player and a.Type == "e6" then
|
||||||
|
goalRight2Trigger = true
|
||||||
|
Media.PlaySpeechNotification(player, "ControlCenterDeactivated")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(RSoldierTrapTrigger, function(a, id)
|
||||||
|
if not rSoldierTrapTrigger and a.Owner == player then
|
||||||
|
rSoldierTrapTrigger = true
|
||||||
|
if not fTurBottomTrigger then
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraRSoldier.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraFTurBottom.Location })
|
||||||
|
end
|
||||||
|
if not RSoldier1.IsDead and not RSoldierTrap1.IsDead then
|
||||||
|
RSoldier1.Attack(RSoldierTrap1)
|
||||||
|
end
|
||||||
|
if not RSoldier2.IsDead and not RSoldierTrap2.IsDead then
|
||||||
|
RSoldier2.Attack(RSoldierTrap2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredFootprint(SoldierTrap2Trigger, function(a, id)
|
||||||
|
if not soldierTrap2Trigger and a.Owner == player then
|
||||||
|
soldierTrap2Trigger = true
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraSoldierTrap2.Location })
|
||||||
|
if not SoldierTrap2.IsDead then
|
||||||
|
PrisonEntranceGuard.Attack(SoldierTrap2)
|
||||||
|
end
|
||||||
|
PrisonEntranceGuard.Move(SoldierTrap2Waypoint.Location)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllKilled(Engineers, function()
|
||||||
|
enemy.MarkCompletedObjective(alliedObjective)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllKilled(PrisonerGuards, function()
|
||||||
|
Utils.Do(Engineers, function(actor)
|
||||||
|
actor.Owner = player
|
||||||
|
end)
|
||||||
|
Prisoner6.Owner = player
|
||||||
|
player.MarkCompletedObjective(sovietObjective2)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(BarlCC, function()
|
||||||
|
if not cameraCCTrigger then
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraCC.Location })
|
||||||
|
cameraCCTrigger = true
|
||||||
|
end
|
||||||
|
Utils.Do(CCGuards, function(actor)
|
||||||
|
if not actor.IsDead then
|
||||||
|
actor.Hunt()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(PBoxBrl, function()
|
||||||
|
PBox.Kill()
|
||||||
|
Utils.Do(Dogs, function(actor)
|
||||||
|
actor.Owner = player
|
||||||
|
end)
|
||||||
|
player.MarkCompletedObjective(sovietObjective6)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(PrisonEntranceGuard, function()
|
||||||
|
if controlCenterTrigger then
|
||||||
|
Utils.Do(PrisonerGuards, function(actor)
|
||||||
|
if not actor.IsDead then
|
||||||
|
actor.Hunt()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
IntroSequence = function()
|
||||||
|
StartingUnits = Reinforcements.Reinforce(player, StartingUnitsReinforcements, { StartingUnitsSpawn.Location, SoldierTrap1Waypoint1.Location }, 0)
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||||
|
Utils.Do(EntranceGuards, function(actor)
|
||||||
|
if not SoldierTrap1.IsDead then
|
||||||
|
actor.Attack(SoldierTrap1)
|
||||||
|
end
|
||||||
|
actor.AttackMove(SoldierTrap1Waypoint1.Location)
|
||||||
|
actor.AttackMove(SoldierTrap1Waypoint2.Location)
|
||||||
|
actor.AttackMove(SoldierTrap1Waypoint3.Location)
|
||||||
|
end)
|
||||||
|
Media.PlaySpeechNotification(player, "TimerStarted")
|
||||||
|
timerStarted = true
|
||||||
|
end)
|
||||||
|
Trigger.OnAllKilled(StartingUnits, function()
|
||||||
|
enemy.MarkCompletedObjective(alliedObjective)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
player = Player.GetPlayer("USSR")
|
||||||
|
enemy = Player.GetPlayer("Greece")
|
||||||
|
Camera.Position = SoldierTrap1Waypoint1.CenterPosition
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraStart1.Location })
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = CameraStart2.Location })
|
||||||
|
IntroSequence()
|
||||||
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(player, function()
|
||||||
|
Media.PlaySpeechNotification(player, "Win")
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerLost(player, function()
|
||||||
|
Media.PlaySpeechNotification(player, "Lose")
|
||||||
|
end)
|
||||||
|
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
|
||||||
|
sovietObjective1 = player.AddPrimaryObjective("Deactivate the security system.")
|
||||||
|
sovietObjective2 = player.AddPrimaryObjective("Rescue the engineers.")
|
||||||
|
sovietObjective3 = player.AddPrimaryObjective("Get the engineers to the coolant stations.")
|
||||||
|
sovietObjective4 = player.AddPrimaryObjective("Use an Engineer to reprogram the security system.")
|
||||||
|
sovietObjective5 = player.AddPrimaryObjective("Get an Engineer to the reactor core.")
|
||||||
|
sovietObjective6 = player.AddSecondaryObjective("Free the dogs.")
|
||||||
|
end
|
||||||
|
|
||||||
|
Tick = function()
|
||||||
|
if player.HasNoRequiredUnits() and timerStarted then
|
||||||
|
enemy.MarkCompletedObjective(alliedObjective)
|
||||||
|
end
|
||||||
|
if remainingTime == DateTime.Minutes(5) and Map.Difficulty ~= "Hard" then
|
||||||
|
Media.PlaySpeechNotification(player, "WarningFiveMinutesRemaining")
|
||||||
|
elseif remainingTime == DateTime.Minutes(4) then
|
||||||
|
Media.PlaySpeechNotification(player, "WarningFourMinutesRemaining")
|
||||||
|
elseif remainingTime == DateTime.Minutes(3) then
|
||||||
|
Media.PlaySpeechNotification(player, "WarningThreeMinutesRemaining")
|
||||||
|
elseif remainingTime == DateTime.Minutes(2) then
|
||||||
|
Media.PlaySpeechNotification(player, "WarningTwoMinutesRemaining")
|
||||||
|
elseif remainingTime == DateTime.Minutes(1) then
|
||||||
|
Media.PlaySpeechNotification(player, "WarningOneMinuteRemaining")
|
||||||
|
end
|
||||||
|
if goalLeft1Trigger and goalLeft2Trigger and goalRight1Trigger and goalRight2Trigger then
|
||||||
|
player.MarkCompletedObjective(sovietObjective3)
|
||||||
|
end
|
||||||
|
if remainingTime > 0 and timerStarted then
|
||||||
|
UserInterface.SetMissionText("Time until Meltdown: " .. Utils.FormatTime(remainingTime), player.Color)
|
||||||
|
remainingTime = remainingTime - 1
|
||||||
|
elseif remainingTime == 0 then
|
||||||
|
UserInterface.SetMissionText("")
|
||||||
|
enemy.MarkCompletedObjective(alliedObjective)
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -10,3 +10,4 @@ Soviet Campaign:
|
|||||||
./mods/ra/maps/soviet-04a
|
./mods/ra/maps/soviet-04a
|
||||||
./mods/ra/maps/soviet-04b
|
./mods/ra/maps/soviet-04b
|
||||||
./mods/ra/maps/soviet-05
|
./mods/ra/maps/soviet-05
|
||||||
|
./mods/ra/maps/soviet-07
|
||||||
|
|||||||
Reference in New Issue
Block a user