Add Soviet07
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mods/ra/maps/soviet-07/map.bin
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mods/ra/maps/soviet-07/map.bin
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mods/ra/maps/soviet-07/map.png
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mods/ra/maps/soviet-07/map.png
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mods/ra/maps/soviet-07/map.yaml
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mods/ra/maps/soviet-07/map.yaml
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MapFormat: 7
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RequiresMod: ra
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Title: Soviet 07: Core of the matter
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Description: The Allies have infiltrated one of our nuclear reactors! They have tampered with the core so that a meltdown is imminent within 30 minutes. They must not succeed!\n\nEnter the base and find any remaining technicians. Guide them to the 4 coolant stations so they can activate them, then activate the main computer. The security systems have been armed so beware.\n\nKill any Allies you find.
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Author: Westwood Studios
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Tileset: INTERIOR
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MapSize: 128,128
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Bounds: 40,43,70,45
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Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: soviet7.vqa
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GameStart: countdwn.vqa
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GameWon: averted.vqa
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GameLost: nukestok.vqa
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Options:
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Crates: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 0
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ConfigurableStartingUnits: False
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Difficulties: Easy, Normal, Hard
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ShortGame: False
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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||||
OwnsWorld: True
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NonCombatant: True
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Faction: england
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Faction: england
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PlayerReference@Greece:
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Name: Greece
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Faction: allies
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ColorRamp: 161,134,236
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Allies: Soviet
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Enemies: USSR
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PlayerReference@USSR:
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Name: USSR
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: soviet
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LockColor: True
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ColorRamp: 3,255,127
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LockSpawn: True
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LockTeam: True
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Allies: Soviet
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Enemies: Greece, Creeps
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PlayerReference@Soviet:
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Name: Soviet
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Faction: soviet
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ColorRamp: 3,255,127
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Allies: USSR, Greece
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PlayerReference@Spain:
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Name: Spain
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Faction: allies
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ColorRamp: 100,222,100
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Actors:
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||||
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||||
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|
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|
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|
||||
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||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Actor93: brl3
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Actor102: brl3
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||||
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||||
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|
||||
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||||
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||||
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||||
Actor104: brl3
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
Actor108: brl3
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
CameraFTurBottom: camera
|
||||
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|
||||
Location: 62,80
|
||||
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|
||||
Owner: Neutral
|
||||
Location: 59,65
|
||||
CameraFTurRight: camera
|
||||
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|
||||
Location: 93,65
|
||||
CameraGoalCenter1: camera
|
||||
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|
||||
Location: 75,51
|
||||
CameraGoalCenter2: camera
|
||||
Owner: Neutral
|
||||
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|
||||
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|
||||
Owner: Neutral
|
||||
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|
||||
CameraGoalLeft1: camera
|
||||
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|
||||
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|
||||
CameraGoalLeft2: camera
|
||||
Owner: Neutral
|
||||
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|
||||
CameraGoalRight1: camera
|
||||
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|
||||
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|
||||
CameraGoalRight2: camera
|
||||
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|
||||
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|
||||
CameraRSoldier: camera
|
||||
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|
||||
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|
||||
CameraStart1: camera
|
||||
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|
||||
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|
||||
CameraStart2: camera
|
||||
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|
||||
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|
||||
CameraSoldierTrap2: camera
|
||||
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|
||||
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|
||||
CCGuard1: e1
|
||||
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|
||||
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|
||||
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|
||||
SubCell: 3
|
||||
CCGuard2: e1
|
||||
Location: 88,67
|
||||
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|
||||
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|
||||
SubCell: 4
|
||||
CCGuard3: e1
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
CCGuard4: e1
|
||||
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|
||||
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|
||||
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|
||||
SubCell: 3
|
||||
Dog1: dog
|
||||
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|
||||
Owner: Soviet
|
||||
Facing: 224
|
||||
SubCell: 1
|
||||
Dog2: dog
|
||||
Owner: Soviet
|
||||
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|
||||
SubCell: 3
|
||||
Facing: 92
|
||||
Dog3: dog
|
||||
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|
||||
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|
||||
SubCell: 4
|
||||
Dog4: dog
|
||||
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|
||||
Owner: Soviet
|
||||
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|
||||
SubCell: 2
|
||||
Dog5: dog
|
||||
Location: 85,82
|
||||
Owner: Soviet
|
||||
Facing: 224
|
||||
SubCell: 1
|
||||
Dog6: dog
|
||||
Location: 85,79
|
||||
Owner: Soviet
|
||||
Facing: 192
|
||||
SubCell: 4
|
||||
Dog7: dog
|
||||
Location: 85,81
|
||||
Owner: Soviet
|
||||
Facing: 192
|
||||
SubCell: 4
|
||||
Dog8: dog
|
||||
Location: 86,83
|
||||
Owner: Soviet
|
||||
Facing: 224
|
||||
SubCell: 1
|
||||
Dog9: dog
|
||||
Location: 86,84
|
||||
Owner: Soviet
|
||||
SubCell: 0
|
||||
Dog10: dog
|
||||
Location: 86,82
|
||||
Owner: Soviet
|
||||
Facing: 192
|
||||
SubCell: 0
|
||||
Dog11: dog
|
||||
Location: 82,84
|
||||
Owner: Soviet
|
||||
Facing: 32
|
||||
SubCell: 1
|
||||
Dog12: dog
|
||||
Location: 83,84
|
||||
Owner: Soviet
|
||||
SubCell: 1
|
||||
Dog13: dog
|
||||
Location: 86,81
|
||||
Owner: Soviet
|
||||
Facing: 32
|
||||
SubCell: 1
|
||||
Dog14: dog
|
||||
Location: 85,83
|
||||
Owner: Soviet
|
||||
SubCell: 3
|
||||
Dog15: dog
|
||||
Location: 81,83
|
||||
Owner: Soviet
|
||||
SubCell: 4
|
||||
Dog16: dog
|
||||
Location: 86,80
|
||||
Owner: Soviet
|
||||
SubCell: 4
|
||||
Dog17: dog
|
||||
Location: 85,84
|
||||
Owner: Soviet
|
||||
SubCell: 0
|
||||
Dog18: dog
|
||||
Location: 81,84
|
||||
Owner: Soviet
|
||||
SubCell: 1
|
||||
Dog19: dog
|
||||
Location: 86,79
|
||||
Owner: Soviet
|
||||
Facing: 224
|
||||
SubCell: 0
|
||||
EntranceGuard1: e1
|
||||
Location: 100,57
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
EntranceGuard2: e1
|
||||
Location: 99,55
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
EntranceGuard3: e1
|
||||
Location: 100,56
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
EntranceGuard4: e1
|
||||
Location: 98,56
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
EntranceGuard5: e1
|
||||
Location: 98,57
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
EntranceGuard6: e1
|
||||
Location: 99,56
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
EntranceGuard7: e1
|
||||
Location: 97,56
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
EntranceGuard8: e1
|
||||
Location: 99,56
|
||||
Owner: Greece
|
||||
SubCell: 3
|
||||
GoalGuard5: e7
|
||||
Location: 75,54
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
GoalGuard1: e1
|
||||
Location: 74,54
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
GoalGuard2: e1
|
||||
Location: 73,54
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
GoalGuard3: e1
|
||||
Location: 76,54
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
GoalGuard4: e1
|
||||
Location: 77,54
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
FTurBottom: ftur
|
||||
Location: 62,79
|
||||
Owner: Greece
|
||||
FTur1Goal: waypoint
|
||||
Owner: Neutral
|
||||
Location: 77,53
|
||||
FTur2Goal: waypoint
|
||||
Owner: Neutral
|
||||
Location: 74,53
|
||||
FTurLeft: ftur
|
||||
Location: 45,50
|
||||
Owner: Greece
|
||||
FTurPrisoners: ftur
|
||||
Location: 59,64
|
||||
Owner: Greece
|
||||
FTurRight: ftur
|
||||
Location: 93,64
|
||||
Owner: Greece
|
||||
PBox: pbox
|
||||
Location: 83,81
|
||||
Owner: Greece
|
||||
PBoxBrl: brl3
|
||||
Location: 80,80
|
||||
Owner: Creeps
|
||||
Prisoner1: e6
|
||||
Location: 44,46
|
||||
Owner: Soviet
|
||||
Facing: 160
|
||||
SubCell: 4
|
||||
Prisoner2: e6
|
||||
Location: 44,47
|
||||
Owner: Soviet
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Prisoner3: e6
|
||||
Location: 46,47
|
||||
Owner: Soviet
|
||||
Facing: 96
|
||||
SubCell: 0
|
||||
Prisoner4: e6
|
||||
Location: 45,47
|
||||
Owner: Soviet
|
||||
Facing: 96
|
||||
SubCell: 1
|
||||
Prisoner5: e6
|
||||
Location: 46,46
|
||||
Owner: Soviet
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
Prisoner6: e1
|
||||
Location: 46,46
|
||||
Owner: Soviet
|
||||
Health: 51
|
||||
SubCell: 4
|
||||
PrisonEntranceGuard: e1
|
||||
Location: 46,69
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
PrisonerGuard1: e1
|
||||
Location: 45,48
|
||||
Owner: Greece
|
||||
SubCell: 0
|
||||
PrisonerGuard2: e1
|
||||
Location: 46,49
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
PrisonerGuard3: e1
|
||||
Location: 44,49
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
RSoldier1: e3
|
||||
Owner: Greece
|
||||
Location: 65,72
|
||||
SubCell: 3
|
||||
Facing: 92
|
||||
TurretFacing: 92
|
||||
RSoldier2: e3
|
||||
Location: 65,74
|
||||
Owner: Greece
|
||||
Facing: 92
|
||||
SubCell: 2
|
||||
TurretFacing: 92
|
||||
RSoldierTrap1: brl3
|
||||
Owner: Creeps
|
||||
Location: 68,72
|
||||
RSoldierTrap2: barl
|
||||
Owner: Creeps
|
||||
Location: 68,74
|
||||
StartingUnitsSpawn: waypoint
|
||||
Location: 102,43
|
||||
Owner: Neutral
|
||||
SoldierTrap1: brl3
|
||||
Owner: Creeps
|
||||
Location: 98,50
|
||||
SoldierTrap2: barl
|
||||
Owner: Creeps
|
||||
Location: 46,71
|
||||
SoldierTrap1Waypoint1: waypoint
|
||||
Location: 102,46
|
||||
Owner: Neutral
|
||||
SoldierTrap1Waypoint2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 104,53
|
||||
SoldierTrap1Waypoint3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 93,72
|
||||
SoldierTrap2Waypoint: waypoint
|
||||
Owner: Neutral
|
||||
Location: 45,52
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
-EnemyWatcher:
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScript:
|
||||
Scripts: soviet07.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
^Infantry:
|
||||
-GivesBounty:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Building:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Wall:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^Husk:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
^Crate:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
BARL:
|
||||
Health:
|
||||
HP: 1
|
||||
Explodes:
|
||||
Weapon: MissionBarrelExplodeInterior
|
||||
BRL3:
|
||||
Health:
|
||||
HP: 1
|
||||
Explodes:
|
||||
Weapon: MissionBarrelExplodeInterior
|
||||
CAMERA:
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
E1:
|
||||
Armament@PRIMARY:
|
||||
Weapon: M1CarbineInterior
|
||||
FTUR:
|
||||
Armament:
|
||||
Weapon: FireballLauncherInterior
|
||||
LocalOffset: 512,0,0
|
||||
Valued:
|
||||
Cost: 0
|
||||
Power:
|
||||
Amount: 0
|
||||
-Sellable:
|
||||
PBOX:
|
||||
-AutoTarget:
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
M1CarbineInterior:
|
||||
ReloadDelay: 20
|
||||
Range: 3c0
|
||||
Report: GUN11.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 15
|
||||
Versus:
|
||||
Wood: 25
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosion: water_piffs
|
||||
ValidImpactTypes: Water
|
||||
FireballLauncherInterior:
|
||||
ReloadDelay: 65
|
||||
Range: 3c0
|
||||
Burst: 2
|
||||
BurstDelay: 20
|
||||
Projectile: Bullet
|
||||
Speed: 204
|
||||
Trail: fb2
|
||||
Image: FB1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 150
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: napalm
|
||||
ImpactSound: firebl3.aud
|
||||
MissionBarrelExplodeInterior:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 350
|
||||
Damage: 250
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 5
|
||||
Versus:
|
||||
None: 120
|
||||
Wood: 200
|
||||
Light: 50
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Size: 2,1
|
||||
Delay: 5
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosion: napalm
|
||||
ImpactSound: firebl3.aud
|
||||
Delay: 5
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
302
mods/ra/maps/soviet-07/soviet07.lua
Normal file
302
mods/ra/maps/soviet-07/soviet07.lua
Normal file
@@ -0,0 +1,302 @@
|
||||
if Map.Difficulty == "Easy" then
|
||||
remainingTime = DateTime.Minutes(7)
|
||||
elseif Map.Difficulty == "Normal" then
|
||||
remainingTime = DateTime.Minutes(6)
|
||||
elseif Map.Difficulty == "Hard" then
|
||||
remainingTime = DateTime.Minutes(5)
|
||||
end
|
||||
|
||||
Dogs = { Dog1, Dog2, Dog3, Dog4, Dog5, Dog6, Dog7, Dog8, Dog9, Dog10, Dog11, Dog12, Dog13, Dog14, Dog15, Dog16, Dog17, Dog18, Dog19 }
|
||||
Engineers = { Prisoner1, Prisoner2, Prisoner3, Prisoner4, Prisoner5 }
|
||||
PrisonerGuards = { PrisonerGuard1, PrisonerGuard2, PrisonerGuard3 }
|
||||
EntranceGuards = { EntranceGuard1, EntranceGuard2, EntranceGuard3, EntranceGuard4, EntranceGuard5, EntranceGuard6, EntranceGuard7, EntranceGuard8, EntranceGuard9, EntranceGuard10 }
|
||||
GoalGuards = { GoalGuard1, GoalGuard2, GoalGuard3, GoalGuard4, GoalGuard5 }
|
||||
CCGuards = { CCGuard1, CCGuard2, CCGuard3, CCGuard4 }
|
||||
StartingUnitsReinforcements = { "e1", "e1", "e1", "e1" }
|
||||
|
||||
CameraCCTrigger = { CPos.New(83, 71), CPos.New(84,71) }
|
||||
CameraGoalCenterTrigger = { CPos.New(74, 66), CPos.New(75, 66), CPos.New(76, 66), CPos.New(77, 66) }
|
||||
CameraGoalLeftTrigger = { CPos.New(62, 59), CPos.New(62, 60), CPos.New(62, 62), CPos.New(62, 63) }
|
||||
CameraGoalRightTrigger = { CPos.New(90, 59), CPos.New(90, 60), CPos.New(90, 62), CPos.New(90, 63) }
|
||||
ControlCenterTrigger = { CPos.New(87, 67), CPos.New(88, 67) }
|
||||
ControlCenterEngineerTrigger = { CPos.New(87, 67), CPos.New(88, 67) }
|
||||
FTurBottomTrigger = { CPos.New(67, 82), CPos.New(67, 83) }
|
||||
FTurLeftTrigger = { CPos.New(57, 70), CPos.New(58, 70), CPos.New(59, 70), CPos.New(60, 70) }
|
||||
FTurRightTrigger = { CPos.New(97, 68), CPos.New(97, 69), CPos.New(97, 70) }
|
||||
GoalCenterTrigger = { CPos.New(73, 52), CPos.New(74, 52), CPos.New(75, 52), CPos.New(76, 52), CPos.New(77, 52), CPos.New(78, 52) }
|
||||
GoalLeft1Trigger = { CPos.New(65, 58), CPos.New(66, 58), CPos.New(67, 58), CPos.New(65, 59), CPos.New(66, 59), CPos.New(67, 59) }
|
||||
GoalLeft2Trigger = { CPos.New(65, 64), CPos.New(66, 64), CPos.New(67, 64), CPos.New(65, 65), CPos.New(66, 65), CPos.New(67, 65) }
|
||||
GoalRight1Trigger = { CPos.New(86, 57), CPos.New(87, 57), CPos.New(88, 57), CPos.New(86, 58), CPos.New(87, 58), CPos.New(88, 58) }
|
||||
GoalRight2Trigger = { CPos.New(86, 64), CPos.New(87, 64), CPos.New(88, 64), CPos.New(86, 65), CPos.New(87, 65), CPos.New(88, 65) }
|
||||
RSoldierTrapTrigger = { CPos.New(72, 72), CPos.New(72,73), CPos.New(72,74) }
|
||||
SoldierTrap2Trigger = { CPos.New(51, 73), CPos.New(51, 74) }
|
||||
|
||||
Trigger.OnEnteredFootprint(CameraCCTrigger, function(a, id)
|
||||
if not cameraCCTrigger and a.Owner == player then
|
||||
cameraCCTrigger = true
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraCC.Location })
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(CameraGoalCenterTrigger, function(a, id)
|
||||
if not cameraGoalCenterTrigger and a.Owner == player then
|
||||
cameraGoalCenterTrigger = true
|
||||
if not controlCenterEngineerTrigger then
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter1.Location })
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter2.Location })
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter3.Location })
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(CameraGoalLeftTrigger, function(a, id)
|
||||
if not cameraGoalLeftTrigger and a.Owner == player then
|
||||
cameraGoalLeftTrigger = true
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalLeft1.Location })
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalLeft2.Location })
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(CameraGoalRightTrigger, function(a, id)
|
||||
if not cameraGoalRightTrigger and a.Owner == player then
|
||||
cameraGoalRightTrigger = true
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalRight1.Location })
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalRight2.Location })
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(ControlCenterTrigger, function(a, id)
|
||||
if not controlCenterTrigger and a.Owner == player and a.Type == "e1" then
|
||||
controlCenterTrigger = true
|
||||
FTurPrisoners.Kill()
|
||||
FTurLeft.Kill()
|
||||
FTurRight.Kill()
|
||||
FTurBottom.Kill()
|
||||
player.MarkCompletedObjective(sovietObjective1)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(ControlCenterEngineerTrigger, function(a, id)
|
||||
if not controlCenterEngineerTrigger and a.Owner == player and a.Type == "e6" then
|
||||
controlCenterEngineerTrigger = true
|
||||
Actor.Create("ftur", true, { Owner = player, Location = FTur1Goal.Location})
|
||||
Actor.Create("ftur", true, { Owner = player, Location = FTur2Goal.Location})
|
||||
Camera.Position = CameraGoalCenter1.CenterPosition
|
||||
if not cameraGoalRightTrigger then
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter1.Location })
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter2.Location })
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraGoalCenter3.Location })
|
||||
end
|
||||
Utils.Do(GoalGuards, function(actor)
|
||||
if not actor.IsDead then
|
||||
actor.AttackMove(FTur1Goal.Location)
|
||||
end
|
||||
end)
|
||||
player.MarkCompletedObjective(sovietObjective4)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(FTurBottomTrigger, function(a, id)
|
||||
if not fTurBottomTrigger and a.Owner == player then
|
||||
fTurBottomTrigger = true
|
||||
if not rSoldierTrapTrigger then
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraRSoldier.Location })
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraFTurBottom.Location })
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(FTurLeftTrigger, function(a, id)
|
||||
if not fTurLeftTrigger and a.Owner == player then
|
||||
fTurLeftTrigger = true
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraFTurLeft.Location })
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(FTurRightTrigger, function(a, id)
|
||||
if not fTurRightTrigger and a.Owner == player then
|
||||
fTurRightTrigger = true
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraFTurRight.Location })
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(GoalCenterTrigger, function(a, id)
|
||||
if not goalCenterTrigger and a.Owner == player and a.Type == "e6" then
|
||||
goalCenterTrigger = true
|
||||
player.MarkCompletedObjective(sovietObjective5)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(GoalLeft1Trigger, function(a, id)
|
||||
if not goalLeft1Trigger and a.Owner == player and a.Type == "e6" then
|
||||
goalLeft1Trigger = true
|
||||
Media.PlaySpeechNotification(player, "ControlCenterDeactivated")
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(GoalLeft2Trigger, function(a, id)
|
||||
if not goalLeft2Trigger and a.Owner == player and a.Type == "e6" then
|
||||
goalLeft2Trigger = true
|
||||
Media.PlaySpeechNotification(player, "ControlCenterDeactivated")
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(GoalRight1Trigger, function(a, id)
|
||||
if not goalRight1Trigger and a.Owner == player and a.Type == "e6" then
|
||||
goalRight1Trigger = true
|
||||
Media.PlaySpeechNotification(player, "ControlCenterDeactivated")
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(GoalRight2Trigger, function(a, id)
|
||||
if not goalRight2Trigger and a.Owner == player and a.Type == "e6" then
|
||||
goalRight2Trigger = true
|
||||
Media.PlaySpeechNotification(player, "ControlCenterDeactivated")
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(RSoldierTrapTrigger, function(a, id)
|
||||
if not rSoldierTrapTrigger and a.Owner == player then
|
||||
rSoldierTrapTrigger = true
|
||||
if not fTurBottomTrigger then
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraRSoldier.Location })
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraFTurBottom.Location })
|
||||
end
|
||||
if not RSoldier1.IsDead and not RSoldierTrap1.IsDead then
|
||||
RSoldier1.Attack(RSoldierTrap1)
|
||||
end
|
||||
if not RSoldier2.IsDead and not RSoldierTrap2.IsDead then
|
||||
RSoldier2.Attack(RSoldierTrap2)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(SoldierTrap2Trigger, function(a, id)
|
||||
if not soldierTrap2Trigger and a.Owner == player then
|
||||
soldierTrap2Trigger = true
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraSoldierTrap2.Location })
|
||||
if not SoldierTrap2.IsDead then
|
||||
PrisonEntranceGuard.Attack(SoldierTrap2)
|
||||
end
|
||||
PrisonEntranceGuard.Move(SoldierTrap2Waypoint.Location)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(Engineers, function()
|
||||
enemy.MarkCompletedObjective(alliedObjective)
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(PrisonerGuards, function()
|
||||
Utils.Do(Engineers, function(actor)
|
||||
actor.Owner = player
|
||||
end)
|
||||
Prisoner6.Owner = player
|
||||
player.MarkCompletedObjective(sovietObjective2)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(BarlCC, function()
|
||||
if not cameraCCTrigger then
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraCC.Location })
|
||||
cameraCCTrigger = true
|
||||
end
|
||||
Utils.Do(CCGuards, function(actor)
|
||||
if not actor.IsDead then
|
||||
actor.Hunt()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(PBoxBrl, function()
|
||||
PBox.Kill()
|
||||
Utils.Do(Dogs, function(actor)
|
||||
actor.Owner = player
|
||||
end)
|
||||
player.MarkCompletedObjective(sovietObjective6)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(PrisonEntranceGuard, function()
|
||||
if controlCenterTrigger then
|
||||
Utils.Do(PrisonerGuards, function(actor)
|
||||
if not actor.IsDead then
|
||||
actor.Hunt()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
IntroSequence = function()
|
||||
StartingUnits = Reinforcements.Reinforce(player, StartingUnitsReinforcements, { StartingUnitsSpawn.Location, SoldierTrap1Waypoint1.Location }, 0)
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
Utils.Do(EntranceGuards, function(actor)
|
||||
if not SoldierTrap1.IsDead then
|
||||
actor.Attack(SoldierTrap1)
|
||||
end
|
||||
actor.AttackMove(SoldierTrap1Waypoint1.Location)
|
||||
actor.AttackMove(SoldierTrap1Waypoint2.Location)
|
||||
actor.AttackMove(SoldierTrap1Waypoint3.Location)
|
||||
end)
|
||||
Media.PlaySpeechNotification(player, "TimerStarted")
|
||||
timerStarted = true
|
||||
end)
|
||||
Trigger.OnAllKilled(StartingUnits, function()
|
||||
enemy.MarkCompletedObjective(alliedObjective)
|
||||
end)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
player = Player.GetPlayer("USSR")
|
||||
enemy = Player.GetPlayer("Greece")
|
||||
Camera.Position = SoldierTrap1Waypoint1.CenterPosition
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraStart1.Location })
|
||||
Actor.Create("camera", true, { Owner = player, Location = CameraStart2.Location })
|
||||
IntroSequence()
|
||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
end)
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
end)
|
||||
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
|
||||
sovietObjective1 = player.AddPrimaryObjective("Deactivate the security system.")
|
||||
sovietObjective2 = player.AddPrimaryObjective("Rescue the engineers.")
|
||||
sovietObjective3 = player.AddPrimaryObjective("Get the engineers to the coolant stations.")
|
||||
sovietObjective4 = player.AddPrimaryObjective("Use an Engineer to reprogram the security system.")
|
||||
sovietObjective5 = player.AddPrimaryObjective("Get an Engineer to the reactor core.")
|
||||
sovietObjective6 = player.AddSecondaryObjective("Free the dogs.")
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if player.HasNoRequiredUnits() and timerStarted then
|
||||
enemy.MarkCompletedObjective(alliedObjective)
|
||||
end
|
||||
if remainingTime == DateTime.Minutes(5) and Map.Difficulty ~= "Hard" then
|
||||
Media.PlaySpeechNotification(player, "WarningFiveMinutesRemaining")
|
||||
elseif remainingTime == DateTime.Minutes(4) then
|
||||
Media.PlaySpeechNotification(player, "WarningFourMinutesRemaining")
|
||||
elseif remainingTime == DateTime.Minutes(3) then
|
||||
Media.PlaySpeechNotification(player, "WarningThreeMinutesRemaining")
|
||||
elseif remainingTime == DateTime.Minutes(2) then
|
||||
Media.PlaySpeechNotification(player, "WarningTwoMinutesRemaining")
|
||||
elseif remainingTime == DateTime.Minutes(1) then
|
||||
Media.PlaySpeechNotification(player, "WarningOneMinuteRemaining")
|
||||
end
|
||||
if goalLeft1Trigger and goalLeft2Trigger and goalRight1Trigger and goalRight2Trigger then
|
||||
player.MarkCompletedObjective(sovietObjective3)
|
||||
end
|
||||
if remainingTime > 0 and timerStarted then
|
||||
UserInterface.SetMissionText("Time until Meltdown: " .. Utils.FormatTime(remainingTime), player.Color)
|
||||
remainingTime = remainingTime - 1
|
||||
elseif remainingTime == 0 then
|
||||
UserInterface.SetMissionText("")
|
||||
enemy.MarkCompletedObjective(alliedObjective)
|
||||
end
|
||||
end
|
||||
@@ -10,3 +10,4 @@ Soviet Campaign:
|
||||
./mods/ra/maps/soviet-04a
|
||||
./mods/ra/maps/soviet-04b
|
||||
./mods/ra/maps/soviet-05
|
||||
./mods/ra/maps/soviet-07
|
||||
|
||||
Reference in New Issue
Block a user