Fixing whitespace

This commit is contained in:
Bob
2010-01-03 14:26:14 +13:00
parent 95f3c29e64
commit 1c9393a410
7 changed files with 89 additions and 89 deletions

View File

@@ -179,12 +179,12 @@ namespace OpenRa.Game
return Cursor.Deploy; return Cursor.Deploy;
else else
return Cursor.DeployBlocked; return Cursor.DeployBlocked;
case "Deploy": return Cursor.Deploy; case "Deploy": return Cursor.Deploy;
case "Chronoshift": case "Chronoshift":
if (movement.CanEnterCell(location)) if (movement.CanEnterCell(location))
return Cursor.Chronoshift; return Cursor.Chronoshift;
else else
return Cursor.MoveBlocked; return Cursor.MoveBlocked;
case "Enter": return Cursor.Enter; case "Enter": return Cursor.Enter;
case "Deliver": return Cursor.Enter; case "Deliver": return Cursor.Enter;
case "Infiltrate": return Cursor.Enter; case "Infiltrate": return Cursor.Enter;

View File

@@ -22,7 +22,7 @@ namespace OpenRa.Game
public static Cursor Deploy { get { return new Cursor("deploy"); } } public static Cursor Deploy { get { return new Cursor("deploy"); } }
public static Cursor Enter { get { return new Cursor("enter"); } } public static Cursor Enter { get { return new Cursor("enter"); } }
public static Cursor DeployBlocked { get { return new Cursor("deploy-blocked"); } } public static Cursor DeployBlocked { get { return new Cursor("deploy-blocked"); } }
public static Cursor Chronoshift { get { return new Cursor("chrono"); } } public static Cursor Chronoshift { get { return new Cursor("chrono"); } }
public static Cursor C4 { get { return new Cursor("c4"); } } public static Cursor C4 { get { return new Cursor("c4"); } }
public static Cursor Capture { get { return new Cursor("capture"); } } public static Cursor Capture { get { return new Cursor("capture"); } }
public static Cursor Heal { get { return new Cursor("heal"); } } public static Cursor Heal { get { return new Cursor("heal"); } }

View File

@@ -19,7 +19,7 @@ namespace OpenRa.Game
public static InfoLoader<VoiceInfo> VoiceInfo; public static InfoLoader<VoiceInfo> VoiceInfo;
public static InfoLoader<SupportPowerInfo> SupportPowerInfo; public static InfoLoader<SupportPowerInfo> SupportPowerInfo;
public static GeneralInfo General; public static GeneralInfo General;
public static AftermathInfo Aftermath; public static AftermathInfo Aftermath;
public static TechTree TechTree; public static TechTree TechTree;
public static Map Map; public static Map Map;
public static TileSet TileSet; public static TileSet TileSet;
@@ -48,7 +48,7 @@ namespace OpenRa.Game
General = new GeneralInfo(); General = new GeneralInfo();
FieldLoader.Load(General, AllRules.GetSection("General")); FieldLoader.Load(General, AllRules.GetSection("General"));
Aftermath = new AftermathInfo(); Aftermath = new AftermathInfo();
if (useAftermath) if (useAftermath)
FieldLoader.Load(Aftermath, AllRules.GetSection("Aftermath")); FieldLoader.Load(Aftermath, AllRules.GetSection("Aftermath"));

View File

@@ -6,24 +6,24 @@ using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits.Activities namespace OpenRa.Game.Traits.Activities
{ {
class Teleport : IActivity class Teleport : IActivity
{ {
public IActivity NextActivity { get; set; } public IActivity NextActivity { get; set; }
int2 destination; int2 destination;
public Teleport(int2 destination) public Teleport(int2 destination)
{ {
this.destination = destination; this.destination = destination;
} }
public IActivity Tick(Actor self) public IActivity Tick(Actor self)
{ {
var mobile = self.traits.Get<Mobile>(); var mobile = self.traits.Get<Mobile>();
mobile.TeleportTo(self, destination); mobile.TeleportTo(self, destination);
return NextActivity; return NextActivity;
} }
public void Cancel(Actor self) { } public void Cancel(Actor self) { }
} }
} }

View File

@@ -4,52 +4,52 @@ using OpenRa.Game.Orders;
namespace OpenRa.Game.Traits namespace OpenRa.Game.Traits
{ {
class ChronoshiftDeploy : IOrder, ISpeedModifier, ITick, IPips class ChronoshiftDeploy : IOrder, ISpeedModifier, ITick, IPips
{ {
public ChronoshiftDeploy(Actor self) { } public ChronoshiftDeploy(Actor self) { }
int remainingChargeTime = 0; // How long until we can chronoshift again? int remainingChargeTime = 0; // How long until we can chronoshift again?
int chargeTime = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts? int chargeTime = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
public void Tick(Actor self)
{
if (remainingChargeTime > 0)
remainingChargeTime--;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) public void Tick(Actor self)
{ {
if (mi.Button == MouseButton.Left) return null; if (remainingChargeTime > 0)
remainingChargeTime--;
}
else if (xy == self.Location && remainingChargeTime <= 0) public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
else if (xy == self.Location && remainingChargeTime <= 0)
return new Order("Deploy", self, null, int2.Zero, null); return new Order("Deploy", self, null, int2.Zero, null);
return null; return null;
} }
public void ResolveOrder(Actor self, Order order) public void ResolveOrder(Actor self, Order order)
{ {
if (order.OrderString == "Deploy" && remainingChargeTime <= 0) if (order.OrderString == "Deploy" && remainingChargeTime <= 0)
{ {
Game.controller.orderGenerator = new TeleportOrderGenerator(self); Game.controller.orderGenerator = new TeleportOrderGenerator(self);
self.CancelActivity(); self.CancelActivity();
} }
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault(); var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation)) if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{ {
Game.controller.CancelInputMode(); Game.controller.CancelInputMode();
self.CancelActivity(); self.CancelActivity();
self.QueueActivity(new Activities.Teleport(order.TargetLocation)); self.QueueActivity(new Activities.Teleport(order.TargetLocation));
Sound.Play("chrotnk1.aud"); Sound.Play("chrotnk1.aud");
remainingChargeTime = chargeTime; remainingChargeTime = chargeTime;
} }
} }
public float GetSpeedModifier() public float GetSpeedModifier()
{ {
return (Game.controller.orderGenerator is TeleportOrderGenerator) ? 0f : 1f; return (Game.controller.orderGenerator is TeleportOrderGenerator) ? 0f : 1f;
} }
// Display 5 pips indicating the current charge status // Display 5 pips indicating the current charge status
public IEnumerable<PipType> GetPips() public IEnumerable<PipType> GetPips()
{ {
@@ -78,5 +78,5 @@ namespace OpenRa.Game.Traits
} }
} }
} }
} }
} }

View File

@@ -12,16 +12,16 @@ namespace OpenRa.Game.Traits
public void Attacking(Actor self) public void Attacking(Actor self)
{ {
if (remainingUncloakTime <= 0) if (remainingUncloakTime <= 0)
OnCloak(); OnCloak();
remainingUncloakTime = (int)(Rules.General.SubmergeDelay * 60 * 25); remainingUncloakTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
} }
public IEnumerable<Renderable> public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs) ModifyRender(Actor self, IEnumerable<Renderable> rs)
{ {
if (remainingUncloakTime > 0) if (remainingUncloakTime > 0)
return rs; return rs;
if (self.Owner == Game.LocalPlayer) if (self.Owner == Game.LocalPlayer)
@@ -32,8 +32,8 @@ namespace OpenRa.Game.Traits
public void Tick(Actor self) public void Tick(Actor self)
{ {
if (remainingUncloakTime > 0) if (remainingUncloakTime > 0)
if (--remainingUncloakTime <= 0) if (--remainingUncloakTime <= 0)
OnUncloak(); OnUncloak();
} }

View File

@@ -4,11 +4,11 @@ using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits namespace OpenRa.Game.Traits
{ {
class Submarine : IRenderModifier, INotifyAttack, ITick, INotifyDamage class Submarine : IRenderModifier, INotifyAttack, ITick, INotifyDamage
{ {
int remainingSurfaceTime = 2; /* setup for initial dive */ int remainingSurfaceTime = 2; /* setup for initial dive */
public Submarine(Actor self) { } public Submarine(Actor self) { }
void DoSurface() void DoSurface()
{ {
@@ -18,36 +18,36 @@ namespace OpenRa.Game.Traits
remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25); remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
} }
public void Attacking(Actor self) { DoSurface(); } public void Attacking(Actor self) { DoSurface(); }
public void Damaged(Actor self, AttackInfo e) { DoSurface(); } public void Damaged(Actor self, AttackInfo e) { DoSurface(); }
public IEnumerable<Renderable> public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs) ModifyRender(Actor self, IEnumerable<Renderable> rs)
{ {
if (remainingSurfaceTime > 0) if (remainingSurfaceTime > 0)
return rs; return rs;
if (self.Owner == Game.LocalPlayer) if (self.Owner == Game.LocalPlayer)
return rs.Select(a => a.WithPalette(PaletteType.Shadow)); return rs.Select(a => a.WithPalette(PaletteType.Shadow));
else else
return new Renderable[] { }; return new Renderable[] { };
} }
public void Tick(Actor self) public void Tick(Actor self)
{ {
if (remainingSurfaceTime > 0) if (remainingSurfaceTime > 0)
if (--remainingSurfaceTime <= 0) if (--remainingSurfaceTime <= 0)
OnDive(); OnDive();
} }
void OnSurface() void OnSurface()
{ {
Sound.Play("subshow1.aud"); Sound.Play("subshow1.aud");
} }
void OnDive() void OnDive()
{ {
Sound.Play("subshow1.aud"); /* is this the right sound?? */ Sound.Play("subshow1.aud"); /* is this the right sound?? */
} }
} }
} }