Teleport using IOrderGenerator

This commit is contained in:
Paul Chote
2010-01-03 13:23:49 +13:00
parent 50cc9175bf
commit 95f3c29e64
3 changed files with 43 additions and 10 deletions

View File

@@ -103,6 +103,7 @@
<Compile Include="Orders\OrderManager.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
<Compile Include="Orders\SellOrderGenerator.cs" />
<Compile Include="Orders\TeleportOrderGenerator.cs" />
<Compile Include="Ore.cs" />
<Compile Include="PathSearch.cs" />
<Compile Include="ProductionItem.cs" />

View File

@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace OpenRa.Game.Orders
{
class TeleportOrderGenerator : IOrderGenerator
{
public readonly Actor self;
public TeleportOrderGenerator(Actor self)
{
this.self = self;
}
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
Game.controller.CancelInputMode();
yield break;
}
yield return new Order("Chronoshift", self, null, xy, null);
}
public void Tick() {}
public void Render()
{
Game.worldRenderer.DrawSelectionBox(self, Color.White, true);
}
}
}

View File

@@ -1,15 +1,15 @@
using System.Collections.Generic;
using System.Linq;
using OpenRa.Game.Orders;
namespace OpenRa.Game.Traits
{
class ChronoshiftDeploy : IOrder, ISpeedModifier, ITick, IPips
{
public ChronoshiftDeploy(Actor self) { }
bool chronoshiftActive = false; // Is the chronoshift engine active?
int remainingChargeTime = 0; // How long until we can chronoshift again?
int chargeTime = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
public void Tick(Actor self)
{
if (remainingChargeTime > 0)
@@ -20,9 +20,6 @@ namespace OpenRa.Game.Traits
{
if (mi.Button == MouseButton.Left) return null;
if (chronoshiftActive)
return new Order("Chronoshift", self, null, xy, null);
else if (xy == self.Location && remainingChargeTime <= 0)
return new Order("Deploy", self, null, int2.Zero, null);
@@ -31,26 +28,26 @@ namespace OpenRa.Game.Traits
public void ResolveOrder(Actor self, Order order)
{
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
if (order.OrderString == "Deploy" && remainingChargeTime <= 0)
{
chronoshiftActive = true;
Game.controller.orderGenerator = new TeleportOrderGenerator(self);
self.CancelActivity();
}
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{
Game.controller.CancelInputMode();
self.CancelActivity();
self.QueueActivity(new Activities.Teleport(order.TargetLocation));
Sound.Play("chrotnk1.aud");
chronoshiftActive = false;
remainingChargeTime = chargeTime;
}
}
public float GetSpeedModifier()
{
return chronoshiftActive ? 0f : 1f;
return (Game.controller.orderGenerator is TeleportOrderGenerator) ? 0f : 1f;
}
// Display 5 pips indicating the current charge status