Fixing whitespace

This commit is contained in:
Bob
2010-01-03 14:26:14 +13:00
parent 95f3c29e64
commit 1c9393a410
7 changed files with 89 additions and 89 deletions

View File

@@ -179,12 +179,12 @@ namespace OpenRa.Game
return Cursor.Deploy;
else
return Cursor.DeployBlocked;
case "Deploy": return Cursor.Deploy;
case "Chronoshift":
case "Deploy": return Cursor.Deploy;
case "Chronoshift":
if (movement.CanEnterCell(location))
return Cursor.Chronoshift;
else
return Cursor.MoveBlocked;
return Cursor.Chronoshift;
else
return Cursor.MoveBlocked;
case "Enter": return Cursor.Enter;
case "Deliver": return Cursor.Enter;
case "Infiltrate": return Cursor.Enter;

View File

@@ -22,7 +22,7 @@ namespace OpenRa.Game
public static Cursor Deploy { get { return new Cursor("deploy"); } }
public static Cursor Enter { get { return new Cursor("enter"); } }
public static Cursor DeployBlocked { get { return new Cursor("deploy-blocked"); } }
public static Cursor Chronoshift { get { return new Cursor("chrono"); } }
public static Cursor Chronoshift { get { return new Cursor("chrono"); } }
public static Cursor C4 { get { return new Cursor("c4"); } }
public static Cursor Capture { get { return new Cursor("capture"); } }
public static Cursor Heal { get { return new Cursor("heal"); } }

View File

@@ -19,7 +19,7 @@ namespace OpenRa.Game
public static InfoLoader<VoiceInfo> VoiceInfo;
public static InfoLoader<SupportPowerInfo> SupportPowerInfo;
public static GeneralInfo General;
public static AftermathInfo Aftermath;
public static AftermathInfo Aftermath;
public static TechTree TechTree;
public static Map Map;
public static TileSet TileSet;
@@ -48,7 +48,7 @@ namespace OpenRa.Game
General = new GeneralInfo();
FieldLoader.Load(General, AllRules.GetSection("General"));
Aftermath = new AftermathInfo();
Aftermath = new AftermathInfo();
if (useAftermath)
FieldLoader.Load(Aftermath, AllRules.GetSection("Aftermath"));

View File

@@ -6,24 +6,24 @@ using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits.Activities
{
class Teleport : IActivity
{
public IActivity NextActivity { get; set; }
class Teleport : IActivity
{
public IActivity NextActivity { get; set; }
int2 destination;
int2 destination;
public Teleport(int2 destination)
{
this.destination = destination;
}
public Teleport(int2 destination)
{
this.destination = destination;
}
public IActivity Tick(Actor self)
{
var mobile = self.traits.Get<Mobile>();
public IActivity Tick(Actor self)
{
var mobile = self.traits.Get<Mobile>();
mobile.TeleportTo(self, destination);
return NextActivity;
}
return NextActivity;
}
public void Cancel(Actor self) { }
}
}
}

View File

@@ -4,51 +4,51 @@ using OpenRa.Game.Orders;
namespace OpenRa.Game.Traits
{
class ChronoshiftDeploy : IOrder, ISpeedModifier, ITick, IPips
{
public ChronoshiftDeploy(Actor self) { }
int remainingChargeTime = 0; // How long until we can chronoshift again?
int chargeTime = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
class ChronoshiftDeploy : IOrder, ISpeedModifier, ITick, IPips
{
public ChronoshiftDeploy(Actor self) { }
int remainingChargeTime = 0; // How long until we can chronoshift again?
int chargeTime = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
public void Tick(Actor self)
{
if (remainingChargeTime > 0)
remainingChargeTime--;
}
public void Tick(Actor self)
{
if (remainingChargeTime > 0)
remainingChargeTime--;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
else if (xy == self.Location && remainingChargeTime <= 0)
else if (xy == self.Location && remainingChargeTime <= 0)
return new Order("Deploy", self, null, int2.Zero, null);
return null;
}
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy" && remainingChargeTime <= 0)
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy" && remainingChargeTime <= 0)
{
Game.controller.orderGenerator = new TeleportOrderGenerator(self);
self.CancelActivity();
}
self.CancelActivity();
}
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{
{
Game.controller.CancelInputMode();
self.CancelActivity();
self.QueueActivity(new Activities.Teleport(order.TargetLocation));
Sound.Play("chrotnk1.aud");
remainingChargeTime = chargeTime;
}
}
self.QueueActivity(new Activities.Teleport(order.TargetLocation));
Sound.Play("chrotnk1.aud");
remainingChargeTime = chargeTime;
}
}
public float GetSpeedModifier()
{
return (Game.controller.orderGenerator is TeleportOrderGenerator) ? 0f : 1f;
}
public float GetSpeedModifier()
{
return (Game.controller.orderGenerator is TeleportOrderGenerator) ? 0f : 1f;
}
// Display 5 pips indicating the current charge status
public IEnumerable<PipType> GetPips()
@@ -78,5 +78,5 @@ namespace OpenRa.Game.Traits
}
}
}
}
}
}

View File

@@ -12,16 +12,16 @@ namespace OpenRa.Game.Traits
public void Attacking(Actor self)
{
if (remainingUncloakTime <= 0)
if (remainingUncloakTime <= 0)
OnCloak();
remainingUncloakTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
remainingUncloakTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
}
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingUncloakTime > 0)
if (remainingUncloakTime > 0)
return rs;
if (self.Owner == Game.LocalPlayer)
@@ -32,8 +32,8 @@ namespace OpenRa.Game.Traits
public void Tick(Actor self)
{
if (remainingUncloakTime > 0)
if (--remainingUncloakTime <= 0)
if (remainingUncloakTime > 0)
if (--remainingUncloakTime <= 0)
OnUncloak();
}

View File

@@ -4,11 +4,11 @@ using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class Submarine : IRenderModifier, INotifyAttack, ITick, INotifyDamage
{
int remainingSurfaceTime = 2; /* setup for initial dive */
class Submarine : IRenderModifier, INotifyAttack, ITick, INotifyDamage
{
int remainingSurfaceTime = 2; /* setup for initial dive */
public Submarine(Actor self) { }
public Submarine(Actor self) { }
void DoSurface()
{
@@ -18,36 +18,36 @@ namespace OpenRa.Game.Traits
remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
}
public void Attacking(Actor self) { DoSurface(); }
public void Attacking(Actor self) { DoSurface(); }
public void Damaged(Actor self, AttackInfo e) { DoSurface(); }
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingSurfaceTime > 0)
return rs;
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingSurfaceTime > 0)
return rs;
if (self.Owner == Game.LocalPlayer)
return rs.Select(a => a.WithPalette(PaletteType.Shadow));
else
return new Renderable[] { };
}
}
public void Tick(Actor self)
{
if (remainingSurfaceTime > 0)
if (--remainingSurfaceTime <= 0)
OnDive();
}
public void Tick(Actor self)
{
if (remainingSurfaceTime > 0)
if (--remainingSurfaceTime <= 0)
OnDive();
}
void OnSurface()
{
Sound.Play("subshow1.aud");
}
void OnSurface()
{
Sound.Play("subshow1.aud");
}
void OnDive()
{
Sound.Play("subshow1.aud"); /* is this the right sound?? */
}
void OnDive()
{
Sound.Play("subshow1.aud"); /* is this the right sound?? */
}
}
}