Merge branch 'master' of git://github.com/chrisforbes/OpenRA

This commit is contained in:
Chris Forbes
2009-12-22 19:20:36 +13:00

View File

@@ -29,9 +29,17 @@ namespace OpenRa.Game
readonly Dictionary<string, Sprite[]> tabSprites;
readonly Sprite[] shimSprites;
readonly Sprite blank;
readonly int paletteColumns;
readonly int2 paletteOrigin;
public Chrome(Renderer r)
{
// Positioning of chrome elements
// Build palette
paletteColumns = 4;
paletteOrigin = new int2(Game.viewport.Width - paletteColumns * 64 - 9, 240 - 9);
this.renderer = r;
specialBin = new Sheet(renderer, "specialbin.png");
chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
@@ -82,7 +90,7 @@ namespace OpenRa.Game
ready = new Animation("pips");
ready.PlayRepeating("ready");
}
public void Draw()
{
buttons.Clear();
@@ -104,9 +112,20 @@ namespace OpenRa.Game
chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), 0);
DrawMoney();
chromeRenderer.Flush();
int paletteHeight = DrawBuildPalette(currentTab);
DrawBuildTabs(paletteHeight);
DrawChat();
}
var x = Game.viewport.Width - 36 - 3 * 64;
var y = 40;
void DrawBuildTabs(int paletteHeight)
{
const int tabWidth = 24;
const int tabHeight = 40;
var x = paletteOrigin.X - tabWidth;
var y = paletteOrigin.Y + 9;
if (currentTab == null || !Rules.TechTree.BuildableItems(Game.LocalPlayer, currentTab).Any())
ChooseAvailableTab();
@@ -124,19 +143,30 @@ namespace OpenRa.Game
var producing = queue.Producing(groupName);
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
// Don't let tabs overlap the bevel
if (y > paletteOrigin.Y + paletteHeight - tabHeight - 9 && y < paletteOrigin.Y + paletteHeight)
{
y += tabHeight;
}
// Stick tabs to the edge of the screen
if (y > paletteOrigin.Y + paletteHeight)
{
x = Game.viewport.Width - tabWidth;
}
chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), 0);
buttons.Add(Pair.New(new Rectangle(x, y, 27, 40),
buttons.Add(Pair.New(new Rectangle(x, y, tabWidth, tabHeight),
(Action<bool>)(isLmb => currentTab = groupName)));
y += 40;
y += tabHeight;
}
chromeRenderer.Flush();
DrawBuildPalette(currentTab);
DrawChat();
}
void CheckDeadTab( string groupName )
{
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
@@ -198,10 +228,15 @@ namespace OpenRa.Game
return (producing.TotalTime - producing.RemainingTime) * NumClockFrames / producing.TotalTime;
};
}
void DrawBuildPalette(string queueName)
// Return an int telling us the y coordinate at the bottom of the palette
int DrawBuildPalette(string queueName)
{
if (queueName == null) return;
// Hack
int columns = paletteColumns;
int2 origin = new int2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
if (queueName == null) return 0;
var x = 0;
var y = 0;
@@ -218,11 +253,11 @@ namespace OpenRa.Game
var overlayBits = new List<Pair<Sprite, float2>>();
string tooltipItem = null;
int2 tooltipPos = int2.Zero;
//int2 tooltipPos = int2.Zero;
foreach (var item in allItems)
{
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = Game.viewport.Location + new float2(rect.Location);
var isBuildingThis = currentItem != null && currentItem.Item == item;
var isBuildingSomethingElse = currentItem != null && currentItem.Item != item;
@@ -232,7 +267,7 @@ namespace OpenRa.Game
if (rect.Contains(lastMousePos.ToPoint()))
{
tooltipItem = item;
tooltipPos = new int2(rect.Location);
//tooltipPos = new int2(rect.Location);
}
if (!buildableItems.Contains(item) || isBuildingSomethingElse)
@@ -261,16 +296,16 @@ namespace OpenRa.Game
var closureItem = item;
buttons.Add(Pair.New(rect,
(Action<bool>)(isLmb => HandleBuildPalette(closureItem, isLmb))));
if (++x == 3) { x = 0; y++; }
if (++x == columns) { x = 0; y++; }
}
while (x != 0)
{
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = Game.viewport.Location + new float2(rect.Location);
buildPaletteRenderer.DrawSprite(blank, drawPos, 0);
buttons.Add(Pair.New(rect, (Action<bool>)(_ => { })));
if (++x == 3) { x = 0; y++; }
if (++x == columns) { x = 0; y++; }
}
foreach (var ob in overlayBits)
@@ -279,13 +314,15 @@ namespace OpenRa.Game
buildPaletteRenderer.Flush();
for (var j = 0; j < y; j++)
chromeRenderer.DrawSprite(shimSprites[2], new float2(Game.viewport.Width - 192 - 9, 40 + 48 * j), 0);
chromeRenderer.DrawSprite(shimSprites[0], new float2(Game.viewport.Width - 192 - 9, 40 - 9), 0);
chromeRenderer.DrawSprite(shimSprites[1], new float2(Game.viewport.Width - 192 - 9, 40 - 1 + 48 * y), 0);
chromeRenderer.DrawSprite(shimSprites[2], new float2(origin.X - 9, origin.Y + 48 * j), 0);
chromeRenderer.DrawSprite(shimSprites[0], new float2(origin.X - 9, origin.Y - 9), 0);
chromeRenderer.DrawSprite(shimSprites[1], new float2(origin.X - 9, origin.Y - 1 + 48 * y), 0);
chromeRenderer.Flush();
if (tooltipItem != null)
DrawProductionTooltip(tooltipItem, tooltipPos);
DrawProductionTooltip(tooltipItem, new int2(Game.viewport.Width, origin.Y + y * 48 + 9)/*tooltipPos*/);
return y*48+9;
}
void HandleBuildPalette(string item, bool isLmb)