Fixed bright dots on TS temperate terrain water

Temperate water tiles use palette index #1, which is also used for shadow on SHPs.
This commit is contained in:
reaperrr
2015-08-03 16:32:24 +02:00
parent d1375a224f
commit 1ca4ec1749
3 changed files with 8 additions and 6 deletions

View File

@@ -1274,7 +1274,7 @@ GALITE:
Tooltip:
Name: Light Post
RenderBuilding:
Palette: terrain
Palette: terraindecoration
-WithMakeAnimation:
-WithDeathAnimation:
Health:
@@ -1354,7 +1354,7 @@ UFO:
Dimensions: 6, 4
Footprint: xxxxxx xxxxxx xxxxxx xxxxxx
RenderBuilding:
Palette: terrain
Palette: terraindecoration
Selectable:
Bounds: 144, 72, 0, 0
Tooltip:

View File

@@ -114,7 +114,7 @@
Tooltip:
Description: Civilian Building
RenderBuilding:
Palette: terrain
Palette: terraindecoration
^CivBillboard:
Inherits: ^CivBuilding
@@ -136,7 +136,7 @@
Lifetime: 180
TerrainTypes: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium, Veins
RenderSprites:
Palette: terrain
Palette: terraindecoration
WithCrateBody:
Images: crate
CustomSelectionSize:
@@ -533,7 +533,7 @@
^Tree:
HiddenUnderShroud:
RenderSprites:
Palette: terrain
Palette: terraindecoration
WithSpriteBody:
AutoSelectionSize:
Building:
@@ -550,7 +550,7 @@
^Rock:
HiddenUnderShroud:
RenderSprites:
Palette: terrain
Palette: terraindecoration
WithSpriteBody:
AutoSelectionSize:
Building:

View File

@@ -17,6 +17,8 @@
Filename: depth.pal
PaletteFromCurrentTileset:
Name: terrain
PaletteFromCurrentTileset@decoration:
Name: terraindecoration
ShadowIndex: 1
PaletteFromFile@chrome:
Name: chrome