Fixed bright dots on TS temperate terrain water
Temperate water tiles use palette index #1, which is also used for shadow on SHPs.
This commit is contained in:
@@ -1274,7 +1274,7 @@ GALITE:
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Tooltip:
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Name: Light Post
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RenderBuilding:
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Palette: terrain
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Palette: terraindecoration
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-WithMakeAnimation:
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-WithDeathAnimation:
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Health:
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@@ -1354,7 +1354,7 @@ UFO:
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Dimensions: 6, 4
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Footprint: xxxxxx xxxxxx xxxxxx xxxxxx
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RenderBuilding:
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Palette: terrain
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Palette: terraindecoration
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Selectable:
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Bounds: 144, 72, 0, 0
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Tooltip:
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@@ -114,7 +114,7 @@
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Tooltip:
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Description: Civilian Building
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RenderBuilding:
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Palette: terrain
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Palette: terraindecoration
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^CivBillboard:
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Inherits: ^CivBuilding
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@@ -136,7 +136,7 @@
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Lifetime: 180
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TerrainTypes: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium, Veins
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RenderSprites:
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Palette: terrain
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Palette: terraindecoration
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WithCrateBody:
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Images: crate
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CustomSelectionSize:
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@@ -533,7 +533,7 @@
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^Tree:
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HiddenUnderShroud:
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RenderSprites:
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Palette: terrain
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Palette: terraindecoration
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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@@ -550,7 +550,7 @@
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^Rock:
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HiddenUnderShroud:
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RenderSprites:
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Palette: terrain
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Palette: terraindecoration
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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@@ -17,6 +17,8 @@
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Filename: depth.pal
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PaletteFromCurrentTileset:
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Name: terrain
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PaletteFromCurrentTileset@decoration:
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Name: terraindecoration
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ShadowIndex: 1
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PaletteFromFile@chrome:
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Name: chrome
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