Merge pull request #2886 from Mailaender/community-icons
Added more cameos and showcase everything in developer mode
This commit is contained in:
1
AUTHORS
1
AUTHORS
@@ -47,6 +47,7 @@ Also thanks to:
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* Sascha Biedermann (bidifx)
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* Sascha Biedermann (bidifx)
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* Tim Mylemans (gecko)
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* Tim Mylemans (gecko)
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* Tirili
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* Tirili
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* Tristan Keating (Kilkakon)
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* Vladimir Komarov (VrKomarov)
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* Vladimir Komarov (VrKomarov)
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Past developers included:
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Past developers included:
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BIN
mods/cnc/bits/boaticnh.shp
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mods/cnc/bits/boaticnh.shp
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mods/cnc/bits/c17icnh.shp
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mods/cnc/bits/c17icnh.shp
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mods/cnc/bits/facticnh.shp
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mods/cnc/bits/facticnh.shp
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mods/cnc/bits/htnkicnh.shp
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mods/cnc/bits/htnkicnh.shp
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mods/cnc/bits/mhqicnh.shp
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mods/cnc/bits/mhqicnh.shp
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mods/cnc/bits/missicnh.shp
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mods/cnc/bits/missicnh.shp
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mods/cnc/bits/missmake.shp
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mods/cnc/bits/missmake.shp
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mods/cnc/bits/orcaicnh.shp
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mods/cnc/bits/orcaicnh.shp
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mods/cnc/bits/tmplicnh.shp
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mods/cnc/bits/tmplicnh.shp
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@@ -152,6 +152,14 @@ C17:
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Inherits: ^Plane
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Inherits: ^Plane
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Tooltip:
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Tooltip:
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Name: Supply Aircraft
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Name: Supply Aircraft
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Description: Drops vehicle reinforcements on Airstrips
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Icon: c17icnh
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Buildable:
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Queue: Aircraft
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BuildPaletteOrder: 1000
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Owner: None
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Valued:
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Cost: 2000
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Plane:
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Plane:
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ROT: 5
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ROT: 5
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Speed: 35
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Speed: 35
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@@ -176,6 +184,13 @@ A10:
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Tooltip:
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Tooltip:
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Name: A10 Bomber
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Name: A10 Bomber
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Icon: a10icnh
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Icon: a10icnh
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Description: Used to deliver Napalm strikes.
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Buildable:
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Queue: Aircraft
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BuildPaletteOrder: 1000
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Owner: None
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Valued:
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Cost: 2000
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Plane:
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Plane:
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ROT: 4
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ROT: 4
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Speed: 40
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Speed: 40
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@@ -2,13 +2,16 @@
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FACT:
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FACT:
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Inherits: ^Building
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Inherits: ^Building
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-Buildable:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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Owner: None
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Valued:
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Valued:
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Cost: 2000
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Cost: 2000
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Tooltip:
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Tooltip:
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Name: Construction Yard
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Name: Construction Yard
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Icon: mcvicnh
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Description: Builds structures
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Description: Builds structures
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Icon: facticnh
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Building:
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Building:
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Power: 15
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Power: 15
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Footprint: xxx xxx
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Footprint: xxx xxx
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@@ -80,3 +80,10 @@ MISS:
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Dimensions: 3,2
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Dimensions: 3,2
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Tooltip:
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Tooltip:
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Name: Tech Center
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Name: Tech Center
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Icon: missicnh
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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Owner: None
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Valued:
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Cost: 2000
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@@ -473,10 +473,10 @@ MLRS:
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Name: Surface-to-Air Missile Launcher
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Name: Surface-to-Air Missile Launcher
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Icon: mlrsicnh
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Icon: mlrsicnh
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Description: Powerful anti-air unit.\nCannot attack ground units.
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Description: Powerful anti-air unit.\nCannot attack ground units.
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# Buildable:
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Buildable:
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# BuildPaletteOrder: 70
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BuildPaletteOrder: 70
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# Prerequisites: hq
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Prerequisites: hq
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# Owner: nod
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Owner: None
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Mobile:
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Mobile:
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Speed: 6
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Speed: 6
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Health:
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Health:
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@@ -547,3 +547,27 @@ STNK:
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TargetableUnit:
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TargetableUnit:
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LeavesHusk:
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LeavesHusk:
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HuskActor: STNK.Husk
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HuskActor: STNK.Husk
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MHQ:
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Inherits: ^Vehicle
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Valued:
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Cost: 1000
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Tooltip:
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Name: Mobile Headquarter
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Icon: mhqicnh
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Description: Base of operations
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Health:
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HP: 200
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Armor:
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Type: Light
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Mobile:
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Speed: 6
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RevealsShroud:
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Range: 6
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RenderUnitSpinner:
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Offset: 0,6
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AttackMove:
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JustMove: yes
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -725,6 +725,9 @@ miss:
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Start: 0
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Start: 0
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damaged-idle:
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damaged-idle:
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Start: 1
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Start: 1
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make: missmake
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Start: 0
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Length: *
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miss.husk:
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miss.husk:
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idle: miss
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idle: miss
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@@ -1,7 +1,5 @@
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CONYARDA:
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CONYARDA:
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Inherits: ^CONYARD
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Inherits: ^CONYARD
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Buildable:
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Owner: atreides
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Transforms:
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Transforms:
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IntoActor: mcva
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IntoActor: mcva
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Offset:1,1
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Offset:1,1
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@@ -1,7 +1,5 @@
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CONYARDH:
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CONYARDH:
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Inherits: ^CONYARD
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Inherits: ^CONYARD
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Buildable:
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Owner: harkonnen
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Transforms:
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Transforms:
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IntoActor: mcvh
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IntoActor: mcvh
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Offset:1,1
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Offset:1,1
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@@ -1,7 +1,5 @@
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CONYARDO:
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CONYARDO:
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Inherits: ^CONYARD
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Inherits: ^CONYARD
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Buildable:
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Owner: ordos
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Transforms:
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Transforms:
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IntoActor: mcvo
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IntoActor: mcvo
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Offset:1,1
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Offset:1,1
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@@ -5,6 +5,10 @@
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Footprint: xxx xxx
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Footprint: xxx xxx
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Dimensions: 3,2
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Dimensions: 3,2
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Adjacent: 4
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Adjacent: 4
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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Owner: None
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Selectable:
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Selectable:
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Bounds: 96,64
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Bounds: 96,64
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Health:
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Health:
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@@ -616,10 +620,15 @@ STARPORTC:
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PALACEC:
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PALACEC:
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Inherits: ^PALACE
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Inherits: ^PALACE
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-Buildable:
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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Owner: None
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Building:
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Building:
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Footprint: xxx xxx
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Footprint: xxx xxx
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Dimensions: 3,2
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Dimensions: 3,2
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RenderBuilding:
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HasMakeAnimation: false
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HEAVYC:
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HEAVYC:
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Inherits: ^HEAVY
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Inherits: ^HEAVY
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@@ -1391,3 +1391,9 @@ fire:
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4: fire4
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4: fire4
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Start: 0
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Start: 0
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Length: *
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Length: *
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palacec:
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idle:
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Start: 0
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damaged-idle:
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Start: 1
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BIN
mods/ra/bits/missmake.shp
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mods/ra/bits/missmake.shp
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@@ -58,6 +58,8 @@ FCOM:
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Power: -200
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Power: -200
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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Valued:
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Cost: 2000
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -268,6 +270,8 @@ MISS:
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Building:
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Building:
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Footprint: xxx xxx
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Footprint: xxx xxx
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Dimensions: 3,2
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Dimensions: 3,2
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Valued:
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Cost: 2000
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -1311,13 +1311,16 @@ FIX:
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FACF:
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FACF:
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Inherits: ^Building
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Inherits: ^Building
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# Buildable:
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Valued:
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# BuildPaletteOrder: 900
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Cost: 50
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# Owner: allies
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Buildable:
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# Cost: 50
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BuildPaletteOrder: 900
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# Description: Fake Construction Yard
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Owner: None
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# LongDesc: Looks like a Construction Yard.
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Hotkey: c
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# Hotkey: c
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Queue: Defense
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Tooltip:
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Description: Fake Construction Yard
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LongDesc: Looks like a Construction Yard.
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Building:
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Building:
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Power: -2
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Power: -2
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Footprint: xxx xxx xxx
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Footprint: xxx xxx xxx
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@@ -1336,14 +1339,17 @@ FACF:
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WEAF:
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WEAF:
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Inherits: ^Building
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Inherits: ^Building
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# Buildable:
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Valued:
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# BuildPaletteOrder: 900
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Cost: 50
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# Prerequisites: proc
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Buildable:
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# Owner: allies
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BuildPaletteOrder: 900
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# Cost: 50
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Prerequisites: proc
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# Description: Fake War Factory
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Owner: None
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# LongDesc: Looks like a War Factory.
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Hotkey: x
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# Hotkey: x
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Queue: Defense
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Tooltip:
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Description: Fake War Factory
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LongDesc: Looks like a War Factory.
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Building:
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Building:
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Power: -2
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Power: -2
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Footprint: xxx xxx
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Footprint: xxx xxx
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@@ -1365,16 +1371,15 @@ SYRF:
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Inherits: ^Building
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Inherits: ^Building
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Valued:
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Valued:
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Cost: 50
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Cost: 50
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Buildable:
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BuildPaletteOrder: 900
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Prerequisites: anypower
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Owner: None
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Hotkey: z
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Queue: Defense
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Tooltip:
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Tooltip:
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Name: Fake Shipyard
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Description: Fake Shipyard
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# Buildable:
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LongDesc: Looks like a Shipyard
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# BuildPaletteOrder: 900
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# Prerequisites: anypower
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# Owner: allies
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# Cost: 50
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# Description: Fake Shipyard
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# LongDesc: Looks like a Shipyard
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# Hotkey: z
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: Ground, Water
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TargetTypes: Ground, Water
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Building:
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Building:
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@@ -1395,8 +1400,19 @@ SYRF:
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SPEF:
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SPEF:
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Inherits: ^Building
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Inherits: ^Building
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Valued:
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Cost: 50
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: Ground, Water
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TargetTypes: Ground, Water
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Buildable:
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BuildPaletteOrder: 900
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Prerequisites: anypower
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Owner: None
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Hotkey: z
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Queue: Defense
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Tooltip:
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Description: Fake Sub Pen
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LongDesc: Looks like a Sub Pen
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Building:
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Building:
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Power: -2
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Power: -2
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Footprint: xxx xxx xxx
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Footprint: xxx xxx xxx
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@@ -1419,14 +1435,13 @@ DOMF:
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Cost: 50
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Cost: 50
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Tooltip:
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Tooltip:
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Name: Fake Radar Dome
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Name: Fake Radar Dome
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# Buildable:
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LongDesc: Looks like a Radar Dome
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# BuildPaletteOrder: 900
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Buildable:
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# Prerequisites: proc
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BuildPaletteOrder: 900
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# Owner: allies
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Prerequisites: proc
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# Cost: 50
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Owner: None
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# Description: Fake Radar Dome
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Hotkey: v
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# LongDesc: Looks like a Radar Dome
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Queue: Defense
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# Hotkey: v
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Building:
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Building:
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Power: -2
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Power: -2
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Footprint: xx xx
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Footprint: xx xx
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@@ -533,6 +533,11 @@ MRJ:
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Cost: 1000
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Cost: 1000
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Tooltip:
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Tooltip:
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Name: Mobile Radar Jammer
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Name: Mobile Radar Jammer
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Description: Unarmed
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 1000
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Owner: None
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Health:
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Health:
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HP: 200
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HP: 200
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Armor:
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Armor:
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@@ -1835,6 +1835,9 @@ miss:
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Start: 0
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Start: 0
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damaged-idle:
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damaged-idle:
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Start: 2
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Start: 2
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make: missmake
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Start: 0
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Length: *
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minp:
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minp:
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idle:
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idle:
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||||||
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Reference in New Issue
Block a user