Merge pull request #2891 from psydev/patch-4

blossom trees: indestructible; blue slower
This commit is contained in:
Matthias Mailänder
2013-03-30 00:58:21 -07:00
5 changed files with 55 additions and 36 deletions

View File

@@ -67,7 +67,7 @@ HELI:
Armor:
Type: Light
RevealsShroud:
Range: 8
Range: 10
Armament@PRIMARY:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
@@ -120,7 +120,7 @@ ORCA:
Armor:
Type: Light
RevealsShroud:
Range: 8
Range: 10
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: 427,-171,-213, 427,171,-213
@@ -130,10 +130,10 @@ ORCA:
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
PipCount: 5
Ammo: 6
PipCount: 6
Reloads:
Count: 2
Count: 1
Period: 100
RenderUnit:
WithShadow:
@@ -184,7 +184,7 @@ A10:
Armor:
Type: Heavy
RevealsShroud:
Range: 8
Range: 12
RenderUnit:
WithShadow:
LimitedAmmo:

View File

@@ -257,7 +257,7 @@ AFLD:
Footprint: xxxx xxxx
Dimensions: 4,2
Health:
HP: 1500
HP: 1000
RevealsShroud:
Range: 7
Bib:
@@ -296,7 +296,7 @@ WEAP:
Footprint: ___ xxx ===
Dimensions: 3,3
Health:
HP: 1750
HP: 1000
RevealsShroud:
Range: 4
Bib:
@@ -361,6 +361,8 @@ HQ:
Name: Communications Center
Icon: hqicnh
Description: Provides an overview of the battlefield.\n Requires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 70
Prerequisites: proc
@@ -423,6 +425,8 @@ EYE:
Name: Advanced Communications Center
Icon: eyeicnh
Description: Provides access to the Ion Cannon.\n Requires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
@@ -432,7 +436,7 @@ EYE:
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 1000
HP: 1200
RevealsShroud:
Range: 10
Bib:
@@ -461,6 +465,8 @@ TMPL:
Name: Temple of Nod
Icon: tmplicnh
Description: Place of worship and secret missile silo.\n Requires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
@@ -772,3 +778,8 @@ ANYPOWER:
Tooltip:
Name: Power Plant
Description: Power Plant
ANYHQ:
Tooltip:
Name: a communications center
Description: a communications center

View File

@@ -9,6 +9,9 @@ SPLIT2:
Name: Blossom Tree
RadarColorFromTerrain:
Terrain: Tiberium
-Health:
-DeadBuildingState:
-Armor:
SPLIT3:
Inherits: ^Tree
@@ -21,6 +24,9 @@ SPLIT3:
Name: Blossom Tree
RadarColorFromTerrain:
Terrain: Tiberium
-Health:
-DeadBuildingState:
-Armor:
SPLITBLUE:
Inherits: ^Tree
@@ -28,11 +34,14 @@ SPLITBLUE:
Palette: staticterrain
SeedsResource:
ResourceType:BlueTiberium
Interval: 55
Interval: 95
Tooltip:
Name: Blossom Tree (blue)
RadarColorFromTerrain:
Terrain: BlueTiberium
-Health:
-DeadBuildingState:
-Armor:
ROCK1:
Inherits: ^Rock

View File

@@ -56,8 +56,9 @@ HARV:
Bounds: 36,36
Harvester:
Resources: Tiberium, BlueTiberium
PipCount: 5
Capacity: 15
PipCount: 7
Capacity: 20
UnloadTicksPerBale: 12 # hardcoded default is 4
# How far away from our linked proc (refinery) to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
@@ -393,9 +394,10 @@ HTNK:
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 3
Speed: 4
ROT: 3
Health:
HP: 600
HP: 800
Armor:
Type: Heavy
RevealsShroud:
@@ -442,9 +444,9 @@ MSAM:
Prerequisites: hq
Owner: gdi
Mobile:
Speed: 8
Speed: 7
Health:
HP: 120
HP: 115
Armor:
Type: Light
RevealsShroud:
@@ -496,6 +498,7 @@ MLRS:
AttackTurreted:
RenderUnitTurretedAim:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:

View File

@@ -68,7 +68,7 @@ Atomic:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Heavy: 50%
Explosion: 6
InfDeath: 5
ImpactSound: nukexplo
@@ -82,33 +82,29 @@ Atomic:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Heavy: 50%
Delay: 3
InfDeath: 5
ImpactSound: xplobig4
IonCannon:
ValidTargets: Ground, Air
Warhead@impact:
Damage: 500
Spread: 6
Damage: 900
Spread: 16
Ore: true
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 45%
Light: 100%
Heavy: 100%
InfDeath: 5
Warhead@area:
DamageModel: PerCell
Damage: 200
Damage: 0
SmudgeType: Scorch
Size: 2,1
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 25%
Delay: 3
InfDeath: 5
@@ -129,13 +125,13 @@ Sniper:
InfDeath: 2
HighV:
ROF: 40
ROF: 30
Range: 6
Report: GUN8
Projectile: Bullet
Speed: 100
Warhead:
Damage: 40
Damage: 50
Spread: 3
Versus:
None: 100%
@@ -234,7 +230,7 @@ Rockets:
ROT: 15
Trail: smokey
Speed: 35
RangeLimit: 40
RangeLimit: 30
Warhead:
Spread: 3
Versus:
@@ -283,7 +279,7 @@ BikeRockets:
OrcaAGMissiles:
ROF: 10
Burst: 2
Burst: 1
BurstDelay: 0
Range: 5
Report: BAZOOK1
@@ -310,11 +306,11 @@ OrcaAGMissiles:
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 20
Damage: 40
OrcaAAMissiles:
ROF: 10
Burst: 2
Burst: 1
BurstDelay: 0
Range: 5
Report: BAZOOK1
@@ -341,7 +337,7 @@ OrcaAAMissiles:
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 20
Damage: 40
Flamethrower:
ROF: 50
@@ -613,7 +609,7 @@ MammothMissiles:
Spread: 3
Versus:
None: 35%
Wood: 90%
Wood: 50%
Light: 100%
Heavy: 90%
InfDeath: 4