Merge pull request #2891 from psydev/patch-4
blossom trees: indestructible; blue slower
This commit is contained in:
@@ -67,7 +67,7 @@ HELI:
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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Range: 10
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Armament@PRIMARY:
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Weapon: HeliAGGun
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LocalOffset: 128,-213,-85, 128,213,-85
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@@ -120,7 +120,7 @@ ORCA:
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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Range: 10
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Armament@PRIMARY:
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Weapon: OrcaAGMissiles
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LocalOffset: 427,-171,-213, 427,171,-213
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@@ -130,10 +130,10 @@ ORCA:
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AttackHeli:
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FacingTolerance: 20
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LimitedAmmo:
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Ammo: 10
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PipCount: 5
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Ammo: 6
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PipCount: 6
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Reloads:
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Count: 2
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Count: 1
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Period: 100
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RenderUnit:
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WithShadow:
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@@ -184,7 +184,7 @@ A10:
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8
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Range: 12
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RenderUnit:
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WithShadow:
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LimitedAmmo:
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@@ -257,7 +257,7 @@ AFLD:
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Footprint: xxxx xxxx
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Dimensions: 4,2
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Health:
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HP: 1500
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HP: 1000
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RevealsShroud:
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Range: 7
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Bib:
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@@ -296,7 +296,7 @@ WEAP:
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Footprint: ___ xxx ===
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Dimensions: 3,3
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Health:
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HP: 1750
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HP: 1000
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RevealsShroud:
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Range: 4
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Bib:
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@@ -361,6 +361,8 @@ HQ:
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Name: Communications Center
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Icon: hqicnh
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: proc
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@@ -423,6 +425,8 @@ EYE:
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Name: Advanced Communications Center
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Icon: eyeicnh
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Description: Provides access to the Ion Cannon.\n Requires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: hq
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@@ -432,7 +436,7 @@ EYE:
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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HP: 1000
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HP: 1200
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RevealsShroud:
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Range: 10
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Bib:
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@@ -461,6 +465,8 @@ TMPL:
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Name: Temple of Nod
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Icon: tmplicnh
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Description: Place of worship and secret missile silo.\n Requires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: hq
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@@ -772,3 +778,8 @@ ANYPOWER:
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Tooltip:
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Name: Power Plant
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Description: Power Plant
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ANYHQ:
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Tooltip:
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Name: a communications center
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Description: a communications center
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@@ -9,6 +9,9 @@ SPLIT2:
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Name: Blossom Tree
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RadarColorFromTerrain:
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Terrain: Tiberium
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-Health:
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-DeadBuildingState:
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-Armor:
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SPLIT3:
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Inherits: ^Tree
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@@ -21,6 +24,9 @@ SPLIT3:
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Name: Blossom Tree
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RadarColorFromTerrain:
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Terrain: Tiberium
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-Health:
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-DeadBuildingState:
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-Armor:
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SPLITBLUE:
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Inherits: ^Tree
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@@ -28,11 +34,14 @@ SPLITBLUE:
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Palette: staticterrain
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SeedsResource:
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ResourceType:BlueTiberium
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Interval: 55
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Interval: 95
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Tooltip:
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Name: Blossom Tree (blue)
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RadarColorFromTerrain:
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Terrain: BlueTiberium
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-Health:
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-DeadBuildingState:
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-Armor:
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ROCK1:
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Inherits: ^Rock
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@@ -56,8 +56,9 @@ HARV:
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Bounds: 36,36
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Harvester:
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Resources: Tiberium, BlueTiberium
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PipCount: 5
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Capacity: 15
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PipCount: 7
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Capacity: 20
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UnloadTicksPerBale: 12 # hardcoded default is 4
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# How far away from our linked proc (refinery) to find resources (in cells):
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SearchFromProcRadius: 24
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# How far away from last harvest order location to find more resources (in cells):
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@@ -393,9 +394,10 @@ HTNK:
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Owner: gdi
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Mobile:
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Crushes: wall, heavywall, crate, infantry
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Speed: 3
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Speed: 4
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ROT: 3
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Health:
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HP: 600
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HP: 800
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Armor:
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Type: Heavy
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RevealsShroud:
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@@ -442,9 +444,9 @@ MSAM:
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Prerequisites: hq
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Owner: gdi
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Mobile:
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Speed: 8
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Speed: 7
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Health:
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HP: 120
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HP: 115
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Armor:
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Type: Light
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RevealsShroud:
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@@ -496,6 +498,7 @@ MLRS:
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AttackTurreted:
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RenderUnitTurretedAim:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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@@ -68,7 +68,7 @@ Atomic:
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None: 90%
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Wood: 60%
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Light: 60%
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Heavy: 25%
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Heavy: 50%
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Explosion: 6
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InfDeath: 5
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ImpactSound: nukexplo
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@@ -82,33 +82,29 @@ Atomic:
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None: 90%
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Wood: 60%
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Light: 60%
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Heavy: 25%
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Heavy: 50%
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Delay: 3
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InfDeath: 5
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ImpactSound: xplobig4
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IonCannon:
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ValidTargets: Ground, Air
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Warhead@impact:
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Damage: 500
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Spread: 6
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Damage: 900
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Spread: 16
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Ore: true
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Versus:
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None: 100%
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Wood: 100%
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Light: 60%
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Heavy: 45%
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Light: 100%
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Heavy: 100%
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InfDeath: 5
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Warhead@area:
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DamageModel: PerCell
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Damage: 200
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Damage: 0
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SmudgeType: Scorch
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Size: 2,1
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Ore: true
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Versus:
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None: 90%
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Wood: 60%
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Light: 60%
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Heavy: 25%
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Delay: 3
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InfDeath: 5
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@@ -129,13 +125,13 @@ Sniper:
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InfDeath: 2
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HighV:
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ROF: 40
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ROF: 30
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Range: 6
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Report: GUN8
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Projectile: Bullet
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Speed: 100
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Warhead:
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Damage: 40
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Damage: 50
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Spread: 3
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Versus:
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None: 100%
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@@ -234,7 +230,7 @@ Rockets:
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ROT: 15
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Trail: smokey
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Speed: 35
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RangeLimit: 40
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RangeLimit: 30
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Warhead:
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Spread: 3
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Versus:
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@@ -283,7 +279,7 @@ BikeRockets:
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OrcaAGMissiles:
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ROF: 10
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Burst: 2
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Burst: 1
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BurstDelay: 0
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Range: 5
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Report: BAZOOK1
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@@ -310,11 +306,11 @@ OrcaAGMissiles:
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 20
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Damage: 40
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OrcaAAMissiles:
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ROF: 10
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Burst: 2
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Burst: 1
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BurstDelay: 0
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Range: 5
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Report: BAZOOK1
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@@ -341,7 +337,7 @@ OrcaAAMissiles:
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 20
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Damage: 40
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Flamethrower:
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ROF: 50
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@@ -613,7 +609,7 @@ MammothMissiles:
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Spread: 3
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Versus:
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None: 35%
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Wood: 90%
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Wood: 50%
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Light: 100%
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Heavy: 90%
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InfDeath: 4
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