Tiberian Sun Loadscreen

we need at least one file to get the DLL built
This commit is contained in:
Matthias Mailänder
2013-08-07 14:05:11 +02:00
parent 79355bbb32
commit 1cd3a97772
3 changed files with 97 additions and 1 deletions

View File

@@ -35,6 +35,7 @@
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
@@ -51,4 +52,7 @@
<Name>OpenRA.FileFormats</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="TSLoadScreen.cs" />
</ItemGroup>
</Project>

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@@ -0,0 +1,92 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.TS
{
public class TSLoadScreen : ILoadScreen
{
Dictionary<string, string> Info;
static string[] Comments = new[] { "Updating EVA installation..." };
Stopwatch lastLoadScreen = new Stopwatch();
Rectangle StripeRect;
Sprite Stripe, Logo;
float2 LogoPos;
Renderer r;
public void Init(Dictionary<string, string> info)
{
Info = info;
// Avoid standard loading mechanisms so we
// can display loadscreen as early as possible
r = Game.Renderer;
if (r == null) return;
var s = new Sheet(Info["LoadScreenImage"]);
Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
}
public void Display()
{
if (r == null)
return;
// Update text at most every 0.5 seconds
if (lastLoadScreen.ElapsedTime() < 0.5)
return;
if (r.Fonts == null)
return;
lastLoadScreen.Reset();
var text = Comments.Random(Game.CosmeticRandom);
var textSize = r.Fonts["Bold"].Measure(text);
r.BeginFrame(float2.Zero, 1f);
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
r.EndFrame( new NullInputHandler() );
}
public void StartGame()
{
TestAndContinue();
}
void TestAndContinue()
{
Ui.ResetAll();
if (!FileSystem.Exists(Info["TestFile"]))
{
var args = new WidgetArgs()
{
{ "continueLoading", () => TestAndContinue() },
{ "installData", Info }
};
Ui.OpenWindow(Info["InstallerMenuWidget"], args);
}
else
Game.LoadShellMap();
}
}
}

View File

@@ -132,7 +132,7 @@ Music:
Movies:
LoadScreen: RALoadScreen
LoadScreen: TSLoadScreen
LoadScreenImage: mods/ts/uibits/loadscreen.png
InstallerMenuWidget: INSTALL_PANEL
TestFile: tibsun.mix