Fix damagestates in the map editor.

This commit is contained in:
Paul Chote
2018-12-02 18:40:25 +00:00
committed by reaperrr
parent 07fc67f58d
commit 1d98b8b8f0

View File

@@ -96,16 +96,16 @@ namespace OpenRA.Mods.Common.Graphics
if (hf <= 0)
return DamageState.Dead;
if (hf < 0.25f)
if (hf < 25)
return DamageState.Critical;
if (hf < 0.5f)
if (hf < 50)
return DamageState.Heavy;
if (hf < 0.75f)
if (hf < 75)
return DamageState.Medium;
if (hf < 1.0f)
if (hf < 100)
return DamageState.Light;
return DamageState.Undamaged;