Update existing maps
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@@ -82,8 +82,12 @@ WorldLoaded = function()
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Białystok")
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gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
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Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnAllKilled(LoseTriggerHouses, function()
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player.MarkFailedObjective(gdiObjective1)
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