Update existing maps
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@@ -26,8 +26,12 @@ WorldLoaded = function()
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NodObjective3 = nod.AddSecondaryObjective("Destroy all GDI troops in the area")
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GDIObjective1 = gdi.AddPrimaryObjective("Eliminate all Nod forces")
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Trigger.OnObjectiveCompleted(nod, function() Media.DisplayMessage("Objective completed") end)
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Trigger.OnObjectiveFailed(nod, function() Media.DisplayMessage("Objective failed") end)
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Trigger.OnObjectiveCompleted(nod, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(nod, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(nod, function()
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Media.PlaySpeechNotification(nod, "Win")
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