Update existing maps
This commit is contained in:
@@ -28,8 +28,12 @@ WorldLoaded = function()
|
||||
Trigger.AfterDelay(Utils.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end)
|
||||
Trigger.AfterDelay(Utils.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end)
|
||||
|
||||
Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
|
||||
Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnCapture(TechCenter, function()
|
||||
Trigger.AfterDelay(Utils.Seconds(2), function()
|
||||
|
||||
Reference in New Issue
Block a user