Update existing maps
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@@ -40,8 +40,12 @@ WorldLoaded = function()
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
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InsertNodUnits()
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Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
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Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.AfterDelay(Utils.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
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Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
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