Update existing maps
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@@ -48,8 +48,12 @@ WorldLoaded = function()
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
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gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
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Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Media.PlaySpeechNotification(player, "Win")
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@@ -37,8 +37,12 @@ WorldLoaded = function()
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery")
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gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery")
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Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Media.PlaySpeechNotification(player, "Win")
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@@ -82,8 +82,12 @@ WorldLoaded = function()
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Białystok")
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Białystok")
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gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnAllKilled(LoseTriggerHouses, function()
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Trigger.OnAllKilled(LoseTriggerHouses, function()
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player.MarkFailedObjective(gdiObjective1)
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player.MarkFailedObjective(gdiObjective1)
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@@ -26,8 +26,12 @@ WorldLoaded = function()
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NodObjective3 = nod.AddSecondaryObjective("Destroy all GDI troops in the area")
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NodObjective3 = nod.AddSecondaryObjective("Destroy all GDI troops in the area")
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GDIObjective1 = gdi.AddPrimaryObjective("Eliminate all Nod forces")
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GDIObjective1 = gdi.AddPrimaryObjective("Eliminate all Nod forces")
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Trigger.OnObjectiveCompleted(nod, function() Media.DisplayMessage("Objective completed") end)
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Trigger.OnObjectiveCompleted(nod, function(p, id)
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Trigger.OnObjectiveFailed(nod, function() Media.DisplayMessage("Objective failed") end)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(nod, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(nod, function()
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Trigger.OnPlayerWon(nod, function()
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Media.PlaySpeechNotification(nod, "Win")
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Media.PlaySpeechNotification(nod, "Win")
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@@ -28,8 +28,12 @@ WorldLoaded = function()
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Trigger.AfterDelay(Utils.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end)
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Trigger.AfterDelay(Utils.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end)
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Trigger.AfterDelay(Utils.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end)
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Trigger.AfterDelay(Utils.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end)
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Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnCapture(TechCenter, function()
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Trigger.OnCapture(TechCenter, function()
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Trigger.AfterDelay(Utils.Seconds(2), function()
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Trigger.AfterDelay(Utils.Seconds(2), function()
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@@ -40,8 +40,12 @@ WorldLoaded = function()
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
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InsertNodUnits()
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InsertNodUnits()
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Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.AfterDelay(Utils.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
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Trigger.AfterDelay(Utils.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
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Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
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Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
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