Merge pull request #10616 from Mailaender/bio-immunity
Added HazMat suites to Tiberian Dawn
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mods/cnc/bits/pip-hazmat.shp
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mods/cnc/bits/pip-hazmat.shp
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@@ -208,6 +208,17 @@
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CargoType: Infantry
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HiddenUnderFog:
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PoisonedByTiberium:
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UpgradeTypes: hazmatsuits
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UpgradeMaxEnabledLevel: 0
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GlobalUpgradable@BIO:
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Upgrades: hazmatsuits
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Prerequisites: bio
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WithDecoration@HAZMAT:
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Image: pips
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Sequence: pip-hazmat
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ReferencePoint: Bottom, Right
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UpgradeTypes: hazmatsuits
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UpgradeMinEnabledLevel: 1
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ActorLostNotification:
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SpawnActorOnDeath:
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Probability: 10
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@@ -227,7 +238,7 @@
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DamageCooldown: 125
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UpgradeTypes: hospitalheal
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UpgradeMinEnabledLevel: 1
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GlobalUpgradable:
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GlobalUpgradable@HOSPITAL:
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Upgrades: hospitalheal
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Prerequisites: hosp
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DetectCloaked:
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@@ -299,6 +310,7 @@
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Buildable:
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Queue: Biolab
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BuildPaletteOrder: 50
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Prerequisites: ~disabled
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Valued:
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Cost: 1000
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Tooltip:
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@@ -55,6 +55,7 @@ BIO:
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Dimensions: 2,2
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Tooltip:
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Name: Biological Lab
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Description: Grants Tiberium immunity to infantry.
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Exit@1:
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SpawnOffset: 0,-426,0
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ExitCell: 0,-1
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@@ -212,6 +212,8 @@ pips:
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Start: 5
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groups: pdigits
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Length: *
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pip-hazmat: pip-hazmat
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Length: *
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overlay:
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build-valid-desert:
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