Looped sounds can now be unlooped to avoid cut-offs.
This commit is contained in:
committed by
Matthias Mailänder
parent
9cd3981b94
commit
1dc44c4047
@@ -129,6 +129,11 @@ namespace OpenRA
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soundEngine.StopAllSounds();
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soundEngine.StopAllSounds();
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}
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}
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public void EndLoop(ISound sound)
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{
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soundEngine.SetSoundLooping(false, sound);
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}
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public void MuteAudio()
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public void MuteAudio()
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{
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{
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soundEngine.Volume = 0f;
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soundEngine.Volume = 0f;
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