move all the Game.Exts junk either down into FileFormats or into WorldUtils
This commit is contained in:
@@ -105,6 +105,42 @@ namespace OpenRA
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public static bool Contains(this RectangleF r, int2 p)
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{
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return r.Contains(p.ToPointF());
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}
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}
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public static bool HasModifier(this Modifiers k, Modifiers mod)
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{
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return (k & mod) == mod;
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}
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public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
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where V : new()
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{
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return d.GetOrAdd(k, _ => new V());
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}
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public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
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{
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V ret;
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if (!d.TryGetValue(k, out ret))
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d.Add(k, ret = createFn(k));
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return ret;
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}
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public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
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{
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var xs = ts.ToArray();
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return xs[r.Next(xs.Length)];
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}
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public static float Product(this IEnumerable<float> xs)
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{
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return xs.Aggregate(1f, (a, x) => a * x);
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}
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public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
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{
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// this is probably a shockingly-slow way to do this, but it's concise.
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return xs.Except(ys).Concat(ys.Except(xs));
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}
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}
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}
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@@ -1,70 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Support;
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namespace OpenRA
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{
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public static class Exts
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{
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public static bool HasModifier(this Modifiers k, Modifiers mod)
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{
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return (k & mod) == mod;
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}
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public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
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{
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// this is probably a shockingly-slow way to do this, but it's concise.
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return xs.Except(ys).Concat(ys.Except(xs));
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}
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public static float Product(this IEnumerable<float> xs)
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{
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return xs.Aggregate(1f, (a, x) => a * x);
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}
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public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k)
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where V : new()
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{
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return d.GetOrAdd(k, _ => new V());
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}
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public static V GetOrAdd<K, V>(this Dictionary<K, V> d, K k, Func<K, V> createFn)
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{
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V ret;
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if (!d.TryGetValue(k, out ret))
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d.Add(k, ret = createFn(k));
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return ret;
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}
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public static T Random<T>(this IEnumerable<T> ts, Thirdparty.Random r)
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{
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var xs = ts.ToArray();
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return xs[r.Next(xs.Length)];
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}
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public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
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{
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var sw = new Stopwatch();
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e.Do(x =>
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{
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var t = sw.ElapsedTime();
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a(x);
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var dt = sw.ElapsedTime() - t;
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if (dt > time)
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Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
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});
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}
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}
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -87,7 +87,6 @@
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<Compile Include="Widgets\WidgetUtils.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="GameRules\ActorInfo.cs" />
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<Compile Include="GameRules\VoiceInfo.cs" />
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<Compile Include="Effects\IEffect.cs" />
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@@ -15,8 +15,7 @@ using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.Network;
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using OpenRA.Orders;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Traits;
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using XRandom = OpenRA.Thirdparty.Random;
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namespace OpenRA
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@@ -137,6 +137,20 @@ namespace OpenRA
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o.Subject, o.Subject.Owner.Country.Race))
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return;
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}
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}
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}
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public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
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{
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var sw = new Stopwatch();
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e.Do(x =>
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{
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var t = sw.ElapsedTime();
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a(x);
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var dt = sw.ElapsedTime() - t;
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if (dt > time)
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Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
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});
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}
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}
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}
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@@ -8,8 +8,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Server;
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