Clean up SupportPowerTooltipLogic:

- Avoid creating unnecessary bindings
- Avoid duplicated text size calculations
- Relayout panel when (and only when) needed
- Color timer red when paused
This commit is contained in:
Paul Chote
2017-09-04 19:23:40 +00:00
committed by reaperrr
parent 458c913264
commit 1e4640dc0b
2 changed files with 33 additions and 27 deletions

View File

@@ -10,6 +10,7 @@
#endregion
using System;
using System.Drawing;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
@@ -18,70 +19,75 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public class SupportPowerTooltipLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public SupportPowerTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, SupportPowersWidget palette, World world)
public SupportPowerTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Player player, SupportPowersWidget palette, World world)
{
widget.IsVisible = () => palette.TooltipIcon != null;
widget.IsVisible = () => palette.TooltipIcon != null && palette.TooltipIcon.Power.Info != null;
var nameLabel = widget.Get<LabelWidget>("NAME");
var hotkeyLabel = widget.Get<LabelWidget>("HOTKEY");
var timeLabel = widget.Get<LabelWidget>("TIME");
var descLabel = widget.Get<LabelWidget>("DESC");
var nameFont = Game.Renderer.Fonts[nameLabel.Font];
var hotkeyFont = Game.Renderer.Fonts[hotkeyLabel.Font];
var timeFont = Game.Renderer.Fonts[timeLabel.Font];
var descFont = Game.Renderer.Fonts[descLabel.Font];
var name = "";
var time = "";
var desc = "";
var baseHeight = widget.Bounds.Height;
var timeOffset = timeLabel.Bounds.X;
var pm = player.PlayerActor.Trait<PowerManager>();
SupportPowerInstance lastPower = null;
Hotkey lastHotkey = Hotkey.Invalid;
var lastRemainingSeconds = 0;
tooltipContainer.BeforeRender = () =>
{
var icon = palette.TooltipIcon;
if (icon == null)
return;
var sp = icon.Power;
if (sp.Info == null)
return; // no instances actually exist (race with destroy)
// HACK: This abuses knowledge of the internals of WidgetUtils.FormatTime
// to efficiently work when the label is going to change, requiring a panel relayout
var remainingSeconds = (int)Math.Ceiling(sp.RemainingTime * world.Timestep / 1000f);
var hotkey = icon.Hotkey != null ? icon.Hotkey.GetValue() : Hotkey.Invalid;
if (sp == lastPower && hotkey == lastHotkey && lastRemainingSeconds == remainingSeconds)
return;
nameLabel.Text = sp.Info.Description;
var nameSize = nameFont.Measure(nameLabel.Text);
descLabel.Text = sp.Info.LongDesc.Replace("\\n", "\n");
var descSize = descFont.Measure(descLabel.Text);
var remaining = WidgetUtils.FormatTime(sp.RemainingTime, world.Timestep);
var total = WidgetUtils.FormatTime(sp.Info.ChargeTime * 25, world.Timestep);
time = "{0} / {1}".F(remaining, total);
if (sp == lastPower)
return;
name = sp.Info.Description;
desc = sp.Info.LongDesc.Replace("\\n", "\n");
timeLabel.Text = "{0} / {1}".F(remaining, total);
var timeSize = timeFont.Measure(timeLabel.Text);
var hotkeyWidth = 0;
var hotkey = icon.Hotkey != null ? icon.Hotkey.GetValue() : Hotkey.Invalid;
hotkeyLabel.Visible = hotkey.IsValid();
if (hotkeyLabel.Visible)
{
var hotkeyText = "({0})".F(hotkey.DisplayString());
hotkeyWidth = nameFont.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X;
hotkeyWidth = hotkeyFont.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X;
hotkeyLabel.Text = hotkeyText;
hotkeyLabel.Bounds.X = nameFont.Measure(name).X + 2 * nameLabel.Bounds.X;
hotkeyLabel.Bounds.X = nameSize.X + 2 * nameLabel.Bounds.X;
}
var timeWidth = timeFont.Measure(time).X;
var topWidth = nameFont.Measure(name).X + hotkeyWidth + timeWidth + timeOffset;
var descSize = descFont.Measure(desc);
var timeWidth = timeSize.X;
var topWidth = nameSize.X + hotkeyWidth + timeWidth + timeOffset;
widget.Bounds.Width = 2 * nameLabel.Bounds.X + Math.Max(topWidth, descSize.X);
widget.Bounds.Height = baseHeight + descSize.Y;
timeLabel.Bounds.X = widget.Bounds.Width - nameLabel.Bounds.X - timeWidth;
lastPower = sp;
lastHotkey = hotkey;
lastRemainingSeconds = remainingSeconds;
};
nameLabel.GetText = () => name;
timeLabel.GetText = () => time;
descLabel.GetText = () => desc;
timeLabel.GetColor = () => pm.PowerState != PowerState.Normal ? Color.Red : Color.White;
}
}
}

View File

@@ -228,7 +228,7 @@ namespace OpenRA.Mods.Common.Widgets
return;
tooltipContainer.Value.SetTooltip(TooltipTemplate,
new WidgetArgs() { { "world", worldRenderer.World }, { "palette", this } });
new WidgetArgs() { { "world", worldRenderer.World }, { "player", spm.Self.Owner }, { "palette", this } });
}
public override void MouseExited()