Clean up ProductionTooltipLogic:

- Avoid creating unnecessary bindings
- Fix time display not updating on low power
- Fix power usage color not updating on power changes
- Avoid duplicated text size calculations
This commit is contained in:
Paul Chote
2017-09-04 19:24:25 +01:00
committed by reaperrr
parent b3b2efa781
commit 458c913264

View File

@@ -46,8 +46,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var font = Game.Renderer.Fonts[nameLabel.Font];
var descFont = Game.Renderer.Fonts[descLabel.Font];
var requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
var formatBuildTime = new CachedTransform<int, string>(time => WidgetUtils.FormatTime(time, world.Timestep));
var requiresFormat = requiresLabel.Text;
ActorInfo lastActor = null;
Hotkey lastHotkey = Hotkey.Invalid;
var lastPowerState = pm.PowerState;
tooltipContainer.BeforeRender = () =>
{
@@ -60,7 +64,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return;
var hotkey = tooltipIcon.Hotkey != null ? tooltipIcon.Hotkey.GetValue() : Hotkey.Invalid;
if (actor == lastActor && hotkey == lastHotkey)
if (actor == lastActor && hotkey == lastHotkey && pm.PowerState == lastPowerState)
return;
var tooltip = actor.TraitInfos<TooltipInfo>().FirstOrDefault(Exts.IsTraitEnabled);
@@ -68,9 +72,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var buildable = actor.TraitInfo<BuildableInfo>();
var cost = actor.TraitInfo<ValuedInfo>().Cost;
nameLabel.GetText = () => name;
nameLabel.Text = name;
var nameWidth = font.Measure(name).X;
var nameSize = font.Measure(name);
var hotkeyWidth = 0;
hotkeyLabel.Visible = hotkey.IsValid();
@@ -80,49 +84,49 @@ namespace OpenRA.Mods.Common.Widgets.Logic
hotkeyWidth = font.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X;
hotkeyLabel.Text = hotkeyText;
hotkeyLabel.Bounds.X = nameWidth + 2 * nameLabel.Bounds.X;
hotkeyLabel.Bounds.X = nameSize.X + 2 * nameLabel.Bounds.X;
}
var prereqs = buildable.Prerequisites.Select(a => ActorName(mapRules, a)).Where(s => !s.StartsWith("~"));
var requiresString = prereqs.Any() ? requiresLabel.Text.F(prereqs.JoinWith(", ")) : "";
requiresLabel.GetText = () => requiresString;
var prereqs = buildable.Prerequisites.Select(a => ActorName(mapRules, a)).Where(s => !s.StartsWith("~", StringComparison.Ordinal));
requiresLabel.Text = prereqs.Any() ? requiresFormat.F(prereqs.JoinWith(", ")) : "";
var requiresSize = requiresFont.Measure(requiresLabel.Text);
var power = actor.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault).Sum(i => i.Amount);
var powerString = power.ToString();
powerLabel.GetText = () => powerString;
powerLabel.Text = power.ToString();
powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)
? Color.White : Color.Red;
powerLabel.IsVisible = () => power != 0;
powerIcon.IsVisible = () => power != 0;
powerLabel.Visible = power != 0;
powerIcon.Visible = power != 0;
var powerSize = font.Measure(powerLabel.Text);
var lowpower = pm.PowerState != PowerState.Normal;
var time = tooltipIcon.ProductionQueue == null ? 0 : tooltipIcon.ProductionQueue.GetBuildTime(actor, buildable)
* (lowpower ? tooltipIcon.ProductionQueue.Info.LowPowerSlowdown : 1);
var timeString = WidgetUtils.FormatTime(time, world.Timestep);
timeLabel.GetText = () => timeString;
timeLabel.GetColor = () => lowpower ? Color.Red : Color.White;
var buildTime = tooltipIcon.ProductionQueue == null ? 0 : tooltipIcon.ProductionQueue.GetBuildTime(actor, buildable);
var timeMultiplier = pm.PowerState != PowerState.Normal ? tooltipIcon.ProductionQueue.Info.LowPowerSlowdown : 1;
var costString = cost.ToString();
costLabel.GetText = () => costString;
costLabel.GetColor = () => pr.Cash + pr.Resources >= cost
? Color.White : Color.Red;
timeLabel.Text = formatBuildTime.Update(buildTime * timeMultiplier);
timeLabel.TextColor = pm.PowerState != PowerState.Normal ? Color.Red : Color.White;
var timeSize = font.Measure(timeLabel.Text);
var descString = buildable.Description.Replace("\\n", "\n");
descLabel.GetText = () => descString;
costLabel.Text = cost.ToString();
costLabel.GetColor = () => pr.Cash + pr.Resources >= cost ? Color.White : Color.Red;
var costSize = font.Measure(costLabel.Text);
var leftWidth = new[] { nameWidth + hotkeyWidth, requiresFont.Measure(requiresString).X, descFont.Measure(descString).X }.Aggregate(Math.Max);
var rightWidth = new[] { font.Measure(powerString).X, font.Measure(timeString).X, font.Measure(costString).X }.Aggregate(Math.Max);
descLabel.Text = buildable.Description.Replace("\\n", "\n");
var descSize = descFont.Measure(descLabel.Text);
var leftWidth = new[] { nameSize.X + hotkeyWidth, requiresSize.X, descSize.X }.Aggregate(Math.Max);
var rightWidth = new[] { powerSize.X, timeSize.X, costSize.X }.Aggregate(Math.Max);
timeIcon.Bounds.X = powerIcon.Bounds.X = costIcon.Bounds.X = leftWidth + 2 * nameLabel.Bounds.X;
timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = timeIcon.Bounds.Right + iconMargin;
widget.Bounds.Width = leftWidth + rightWidth + 3 * nameLabel.Bounds.X + timeIcon.Bounds.Width + iconMargin;
var leftHeight = font.Measure(name).Y + requiresFont.Measure(requiresString).Y + descFont.Measure(descString).Y;
var rightHeight = font.Measure(powerString).Y + font.Measure(timeString).Y + font.Measure(costString).Y;
var leftHeight = nameSize.Y + requiresSize.Y + descSize.Y;
var rightHeight = powerSize.Y + timeSize.Y + costSize.Y;
widget.Bounds.Height = Math.Max(leftHeight, rightHeight) * 3 / 2 + 3 * nameLabel.Bounds.Y;
lastActor = actor;
lastHotkey = hotkey;
lastPowerState = pm.PowerState;
};
}