Remove aftermath mod - it has bitrotted beyond all usefulness.
This commit is contained in:
@@ -1,22 +0,0 @@
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# Red Alert: The Aftermath -- Package Manifest
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# Requires classic RA mod
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Packages:
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mods/aftermath/packages/am-sounds.mix: repack of the bits the aftermath installer hacks into an RA mix
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mods/aftermath/packages/expand2.mix
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mods/aftermath/packages/hires1.mix
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Rules:
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mods/aftermath/rules.yaml: OpenRA actorinfos
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Sequences:
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mods/aftermath/sequences.xml: Additional aftermath
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Assemblies:
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mods/aftermath/OpenRA.Mods.Aftermath.dll: Traits used
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Weapons:
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mods/aftermath/weapons.yaml
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Voices:
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mods/aftermath/voices.yaml
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Binary file not shown.
@@ -1,218 +0,0 @@
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DTRK:
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Inherits: ^Vehicle
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Buildable:
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TechLevel: 13
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Prerequisites: mslo
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Owner: allies,soviet
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Cost: 2400
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Description: Demo Truck
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Unit:
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HP: 110
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Armor: light
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Sight: 3
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Speed: 8
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AttackBase:
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PrimaryWeapon: Democharge
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RenderUnit:
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DemoTruck:
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-Chronoshiftable:
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STNK:
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Inherits: ^Vehicle
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Unit:
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HP: 200
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Armor: heavy
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Sight: 5
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Speed: 10
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: APTusk
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Recoil: 2
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RenderUnitTurreted:
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Cloak:
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CloakSound:ironcur9.aud
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UncloakSound:ironcur9.aud
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TTNK:
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Inherits: ^Vehicle
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Buildable:
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TechLevel: 8
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Prerequisites: tsla
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Owner: soviet
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Cost: 1500
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Description: Tesla Tank
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Unit:
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HP: 110
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Armor: light
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Crewed: yes
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Sight: 7
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Speed: 8
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Mobile:
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MovementType: Track
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AttackBase:
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PrimaryWeapon: TTankZap
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RenderUnitSpinner:
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CTNK:
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Inherits: ^Vehicle
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Buildable:
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TechLevel: 12
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Prerequisites: atek
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Owner: allies
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Cost: 2400
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Description: Chrono Tank
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Unit:
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HP: 350
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Armor: light
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Sight: 5
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Speed: 5
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Mobile:
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MovementType: Track
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AttackBase:
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PrimaryWeapon: APTusk
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RenderUnit:
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ChronoshiftDeploy:
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QTNK:
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Inherits: ^Vehicle
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Buildable:
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TechLevel: 10
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Prerequisites: stek
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Owner: soviet
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Cost: 2300
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Description: M.A.D. Tank
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Unit:
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HP: 300
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Armor: heavy
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Crewed: no
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Sight: 6
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Speed: 3
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Mobile:
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MovementType: Track
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RenderUnit:
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MSUB:
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Inherits: ^Ship
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Buildable:
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TechLevel: 9
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Prerequisites: stek
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BuiltAt: spen
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Owner: soviet
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Cost: 1650
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Description: Missile Submarine
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Unit:
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HP: 150
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Armor: light
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ROT: 7
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Sight: 6
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Speed: 5
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WaterBound: yes
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AttackBase:
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PrimaryWeapon: SubSCUD
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FireDelay: 2
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RenderUnit:
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Cloak:
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InitialDelay: .4
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CloakDelay: 2.0
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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Chronoshiftable:
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SHOK:
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Inherits: ^Infantry
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Buildable:
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TechLevel: 7
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Prerequisites: tsla
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Owner: soviet
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Cost: 900
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Description: Tesla Trooper
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Selectable:
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Voice: ShokVoice
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Unit:
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HP: 80
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Speed: 3
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AttackBase:
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PrimaryWeapon: PortaTesla
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TakeCover:
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MECH:
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Inherits: ^Infantry
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Buildable:
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TechLevel: 7
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Prerequisites: fix
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Owner: allies
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Cost: 950
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Description: Mechanic
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LongDesc: Heals nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Voice: MechVoice
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Bounds: 12,17,0,-9
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Unit:
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HP: 60
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Sight: 3
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Speed: 4
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AutoHeal:
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AttackBase:
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PrimaryWeapon: GoodWrench
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TakeCover:
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-AutoTarget:
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ANT1:
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Inherits: ^Infantry
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Selectable:
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Voice: AntVoice
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Unit:
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HP: 125
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Armor: heavy
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Crewed: no
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ROT: 8
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Sight: 3
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Speed: 8
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Mobile:
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MovementType: Track
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AttackBase:
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PrimaryWeapon: Mandible
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RenderInfantry:
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Image: ANT1
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-Passenger:
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ANT2:
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Inherits: ^Infantry
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Selectable:
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Voice: AntVoice
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Unit:
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HP: 75
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Armor: heavy
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Crewed: no
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ROT: 6
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Sight: 3
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Speed: 8
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Mobile:
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MovementType: Track
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AttackBase:
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PrimaryWeapon: FireballLauncher
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RenderInfantry:
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Image: ANT2
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-Passenger:
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ANT3:
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Inherits: ^Infantry
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Selectable:
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Voice: AntVoice
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Unit:
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HP: 85
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Armor: light
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Crewed: no
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ROT: 9
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Sight: 3
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Speed: 7
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Mobile:
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MovementType: Track
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AttackBase:
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PrimaryWeapon: TeslaZap
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RenderInfantry:
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Image: ANT3
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-Passenger:
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@@ -1,124 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<!-- M.A.D. Tank -->
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<unit name="qtnk">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="charge-0" start="32" length="3" />
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<sequence name="deploy-0" start="35" length="5" />
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<sequence name="charge-1" start="40" length="3" />
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<sequence name="deploy-1" start="43" length="5" />
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<sequence name="charge-2" start="48" length="3" />
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<sequence name="deploy-2" start="51" length="5" />
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<sequence name="charge-3" start="56" length="3" />
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<sequence name="deploy-3" start="59" length="5" />
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<sequence name="charge-4" start="64" length="3" />
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<sequence name="deploy-4" start="67" length="5" />
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<sequence name="charge-5" start="72" length="3" />
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<sequence name="deploy-5" start="75" length="5" />
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<sequence name="charge-6" start="80" length="3" />
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<sequence name="deploy-6" start="83" length="5" />
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<sequence name="charge-7" start="88" length="3" />
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<sequence name="deploy-7" start="91" length="5" />
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</unit>
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<!-- Chronotank -->
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<unit name="ctnk">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Demolition Truck -->
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<unit name="dtrk">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Missile Submarine -->
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<unit name="msub">
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<sequence name="idle" start="0" facings="16" />
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</unit>
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<!-- Tesla Tank -->
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<unit name="ttnk">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="spinner" start="32" length="32" />
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</unit>
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<!-- Phase Transport -->
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<unit name="stnk">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="load-0" start="32" length="3" />
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<sequence name="load-1" start="35" length="3" />
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<sequence name="turret" start="38" facings="32" />
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</unit>
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<!-- Tesla Trooper -->
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<unit name="shok">
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<sequence name="stand" start="0" facings="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run" start="16" length="6" facings="8" />
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<sequence name="shoot" start="64" length="16" facings="8" />
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<sequence name="stand3" start="192" length="16" />
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<sequence name="crawl" start="208" length="4" facings="8" />
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<sequence name="standup" start="240" length="2" facings="8" />
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<sequence name="prone-shoot" start="256" length="16" facings="8" />
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<sequence name="die1" start="416" length="8" />
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<sequence name="die2" start="424" length="8" />
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<sequence name="die3" start="432" length="8" />
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<sequence name="die4" start="440" length="12" />
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<sequence name="die5" start="452" length="18" />
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<sequence name="die6" start="0" length="14" src="electro" />
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</unit>
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<!-- Mechanic -->
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<unit name="mech">
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<sequence name="stand" start="0" facings="8" />
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<sequence name="run" start="8" length="6" facings="8" />
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<sequence name="crawl" start="130" length="4" facings="8" />
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<sequence name="die1" start="193" length="8" />
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<sequence name="die2" start="201" length="8" />
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<sequence name="die3" start="209" length="8" />
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<sequence name="die4" start="217" length="12" />
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<sequence name="die5" start="229" length="18" />
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<sequence name="die6" start="0" length="14" src="electro" />
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<sequence name="heal" start="56" length="58" />
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<sequence name="standup" start="114" length="2" facings="8" />
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</unit>
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<!-- Warrior Ant -->
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<unit name="ant1">
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<sequence name="stand" start="0" length="8" />
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<sequence name="run" start="8" length="8" facings="8" />
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<sequence name="shoot" start="72" length="4" facings="8" />
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<sequence name="die-1" start="104" length="8" />
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<sequence name="die-2" start="104" length="8" />
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<sequence name="die-3" start="104" length="8" />
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<sequence name="die-4" start="104" length="8" />
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<sequence name="die-5" start="104" length="8" />
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<sequence name="die-6" start="104" length="8" />
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</unit>
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<!-- Fire Ant -->
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<unit name="ant2">
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<sequence name="stand" start="0" length="8" />
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<sequence name="run" start="8" length="8" facings="8" />
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<sequence name="shoot" start="72" length="4" facings="8" />
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<sequence name="die-1" start="104" length="8" />
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<sequence name="die-2" start="104" length="8" />
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<sequence name="die-3" start="104" length="8" />
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<sequence name="die-4" start="104" length="8" />
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<sequence name="die-5" start="104" length="8" />
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<sequence name="die-6" start="104" length="8" />
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</unit>
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<!-- Scout Ant -->
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<unit name="ant3">
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<sequence name="stand" start="0" length="8" />
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<sequence name="run" start="8" length="8" facings="8" />
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<sequence name="shoot" start="72" length="4" facings="8" />
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<sequence name="die-1" start="104" length="8" />
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<sequence name="die-2" start="104" length="8" />
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<sequence name="die-3" start="104" length="8" />
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<sequence name="die-4" start="104" length="8" />
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<sequence name="die-5" start="104" length="8" />
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<sequence name="die-6" start="104" length="8" />
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</unit>
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</sequences>
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@@ -1,14 +0,0 @@
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ShokVoice:
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Select: jchrge1,jjuice1,jjump1,jpower1
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Move: jdance1,jyes1
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Attack: jburn1,jcrisp1,jshock1,jlight1
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MechVoice:
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Select: mhowdy1,mhotdig1,mhuh1
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Move: mlaff1,mhotdig1,mhear1,mboss1,myeehaw1
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Attack: mwrench1,mrise1,mboss1,myeehaw1
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AntVoice:
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Select: antbite,antdie
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Move: antbite,antdie
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Attack: antbite,antdie
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@@ -1,124 +0,0 @@
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PortaTesla:
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ROF: 70
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Range: 3.5
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Report: SHKTROP1
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Charges: yes
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TeslaZap:
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Warhead:
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Spread: 1
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Verses: 100%,100%,100%,100%,100%
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InfDeath: 5
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Damage: 45
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TTankZap:
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ROF: 120
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Range: 7
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Report: TESLA1
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Charges: yes
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TeslaZap:
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Warhead:
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Spread: 1
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Verses: 100%,100%,100%,100%,100%
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InfDeath: 5
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Damage: 100
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GoodWrench:
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Report: FIXIT1
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ROF: 80
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Range: 1.83
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Bullet:
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Speed: 100
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Warhead:
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Spread: 1
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Verses: 0%,0%,100%,100%,100%
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InfDeath: 0
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Damage: -100
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SubSCUD:
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ROF: 120
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Range: 14
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Burst: 2
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Report: MISSILE6
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Missile:
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Arm: 3
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High: true
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Shadow: false
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Proximity: true
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Trail: smokey
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Image: DRAGON
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ROT: 20
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RangeLimit: 60
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TurboBoost: true
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Speed: 20
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Warhead:
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Spread: 6
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Wall: true
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Wood: true
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Verses: 90%,75%,60%,25%,100%
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Explosion: 5
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InfDeath: 2
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SmudgeType: Crater
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Damage: 400
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APTusk:
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ROF: 80
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Range: 5
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Burst: 2
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Report: MISSILE6
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ValidTargets: Ground, Air
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Missile:
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Speed: 30
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Arm: 2
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High: true
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Shadow: false
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Proximity: true
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Trail: smokey
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Inaccuracy: 3
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Image: DRAGON
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ROT: 5
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RangeLimit: 20
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Warhead:
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Spread: 6
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Wall: true
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Wood: true
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Verses: 90%,75%,60%,25%,100%
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Explosion: 5
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InfDeath: 2
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||||
SmudgeType: Crater
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Damage: 75
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Democharge:
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ROF: 80
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Range: 1.75
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Warhead@impact:
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Damage: 1000
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Spread: 6
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Wall: true
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Wood: true
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Ore: true
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Verses: 90%,100%,60%,25%,50%
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Explosion: 6
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InfDeath: 4
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Warhead@areanuke:
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DamageModel: PerCell
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Damage: 250
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SmudgeType: Scorch
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Size: 5,4
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Wall: true
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Wood: true
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Ore: true
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Verses: 90%,100%,60%,25%,50%
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Delay: 3
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InfDeath: 4
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Mandible:
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Report: ANTBITE
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ROF: 15
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||||
Range: 1.5
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Bullet:
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Speed: 100
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||||
Warhead:
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||||
Spread: 1
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||||
Verses: 100%,100%,100%,100%,100%
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||||
InfDeath: 5
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||||
Damage: 50
|
||||
Reference in New Issue
Block a user