Remove aftermath mod - it has bitrotted beyond all usefulness.

This commit is contained in:
Paul Chote
2010-10-12 23:54:15 +13:00
parent c0fcc862d6
commit 1e8e5c8f5c
6 changed files with 0 additions and 502 deletions

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# Red Alert: The Aftermath -- Package Manifest
# Requires classic RA mod
Packages:
mods/aftermath/packages/am-sounds.mix: repack of the bits the aftermath installer hacks into an RA mix
mods/aftermath/packages/expand2.mix
mods/aftermath/packages/hires1.mix
Rules:
mods/aftermath/rules.yaml: OpenRA actorinfos
Sequences:
mods/aftermath/sequences.xml: Additional aftermath
Assemblies:
mods/aftermath/OpenRA.Mods.Aftermath.dll: Traits used
Weapons:
mods/aftermath/weapons.yaml
Voices:
mods/aftermath/voices.yaml

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DTRK:
Inherits: ^Vehicle
Buildable:
TechLevel: 13
Prerequisites: mslo
Owner: allies,soviet
Cost: 2400
Description: Demo Truck
Unit:
HP: 110
Armor: light
Sight: 3
Speed: 8
AttackBase:
PrimaryWeapon: Democharge
RenderUnit:
DemoTruck:
-Chronoshiftable:
STNK:
Inherits: ^Vehicle
Unit:
HP: 200
Armor: heavy
Sight: 5
Speed: 10
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: APTusk
Recoil: 2
RenderUnitTurreted:
Cloak:
CloakSound:ironcur9.aud
UncloakSound:ironcur9.aud
TTNK:
Inherits: ^Vehicle
Buildable:
TechLevel: 8
Prerequisites: tsla
Owner: soviet
Cost: 1500
Description: Tesla Tank
Unit:
HP: 110
Armor: light
Crewed: yes
Sight: 7
Speed: 8
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: TTankZap
RenderUnitSpinner:
CTNK:
Inherits: ^Vehicle
Buildable:
TechLevel: 12
Prerequisites: atek
Owner: allies
Cost: 2400
Description: Chrono Tank
Unit:
HP: 350
Armor: light
Sight: 5
Speed: 5
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: APTusk
RenderUnit:
ChronoshiftDeploy:
QTNK:
Inherits: ^Vehicle
Buildable:
TechLevel: 10
Prerequisites: stek
Owner: soviet
Cost: 2300
Description: M.A.D. Tank
Unit:
HP: 300
Armor: heavy
Crewed: no
Sight: 6
Speed: 3
Mobile:
MovementType: Track
RenderUnit:
MSUB:
Inherits: ^Ship
Buildable:
TechLevel: 9
Prerequisites: stek
BuiltAt: spen
Owner: soviet
Cost: 1650
Description: Missile Submarine
Unit:
HP: 150
Armor: light
ROT: 7
Sight: 6
Speed: 5
WaterBound: yes
AttackBase:
PrimaryWeapon: SubSCUD
FireDelay: 2
RenderUnit:
Cloak:
InitialDelay: .4
CloakDelay: 2.0
CloakSound: subshow1.aud
UncloakSound: subshow1.aud
Chronoshiftable:
SHOK:
Inherits: ^Infantry
Buildable:
TechLevel: 7
Prerequisites: tsla
Owner: soviet
Cost: 900
Description: Tesla Trooper
Selectable:
Voice: ShokVoice
Unit:
HP: 80
Speed: 3
AttackBase:
PrimaryWeapon: PortaTesla
TakeCover:
MECH:
Inherits: ^Infantry
Buildable:
TechLevel: 7
Prerequisites: fix
Owner: allies
Cost: 950
Description: Mechanic
LongDesc: Heals nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Voice: MechVoice
Bounds: 12,17,0,-9
Unit:
HP: 60
Sight: 3
Speed: 4
AutoHeal:
AttackBase:
PrimaryWeapon: GoodWrench
TakeCover:
-AutoTarget:
ANT1:
Inherits: ^Infantry
Selectable:
Voice: AntVoice
Unit:
HP: 125
Armor: heavy
Crewed: no
ROT: 8
Sight: 3
Speed: 8
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: Mandible
RenderInfantry:
Image: ANT1
-Passenger:
ANT2:
Inherits: ^Infantry
Selectable:
Voice: AntVoice
Unit:
HP: 75
Armor: heavy
Crewed: no
ROT: 6
Sight: 3
Speed: 8
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: FireballLauncher
RenderInfantry:
Image: ANT2
-Passenger:
ANT3:
Inherits: ^Infantry
Selectable:
Voice: AntVoice
Unit:
HP: 85
Armor: light
Crewed: no
ROT: 9
Sight: 3
Speed: 7
Mobile:
MovementType: Track
AttackBase:
PrimaryWeapon: TeslaZap
RenderInfantry:
Image: ANT3
-Passenger:

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@@ -1,124 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- M.A.D. Tank -->
<unit name="qtnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="charge-0" start="32" length="3" />
<sequence name="deploy-0" start="35" length="5" />
<sequence name="charge-1" start="40" length="3" />
<sequence name="deploy-1" start="43" length="5" />
<sequence name="charge-2" start="48" length="3" />
<sequence name="deploy-2" start="51" length="5" />
<sequence name="charge-3" start="56" length="3" />
<sequence name="deploy-3" start="59" length="5" />
<sequence name="charge-4" start="64" length="3" />
<sequence name="deploy-4" start="67" length="5" />
<sequence name="charge-5" start="72" length="3" />
<sequence name="deploy-5" start="75" length="5" />
<sequence name="charge-6" start="80" length="3" />
<sequence name="deploy-6" start="83" length="5" />
<sequence name="charge-7" start="88" length="3" />
<sequence name="deploy-7" start="91" length="5" />
</unit>
<!-- Chronotank -->
<unit name="ctnk">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Demolition Truck -->
<unit name="dtrk">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Missile Submarine -->
<unit name="msub">
<sequence name="idle" start="0" facings="16" />
</unit>
<!-- Tesla Tank -->
<unit name="ttnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="spinner" start="32" length="32" />
</unit>
<!-- Phase Transport -->
<unit name="stnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="load-0" start="32" length="3" />
<sequence name="load-1" start="35" length="3" />
<sequence name="turret" start="38" facings="32" />
</unit>
<!-- Tesla Trooper -->
<unit name="shok">
<sequence name="stand" start="0" facings="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="16" facings="8" />
<sequence name="stand3" start="192" length="16" />
<sequence name="crawl" start="208" length="4" facings="8" />
<sequence name="standup" start="240" length="2" facings="8" />
<sequence name="prone-shoot" start="256" length="16" facings="8" />
<sequence name="die1" start="416" length="8" />
<sequence name="die2" start="424" length="8" />
<sequence name="die3" start="432" length="8" />
<sequence name="die4" start="440" length="12" />
<sequence name="die5" start="452" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
</unit>
<!-- Mechanic -->
<unit name="mech">
<sequence name="stand" start="0" facings="8" />
<sequence name="run" start="8" length="6" facings="8" />
<sequence name="crawl" start="130" length="4" facings="8" />
<sequence name="die1" start="193" length="8" />
<sequence name="die2" start="201" length="8" />
<sequence name="die3" start="209" length="8" />
<sequence name="die4" start="217" length="12" />
<sequence name="die5" start="229" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="heal" start="56" length="58" />
<sequence name="standup" start="114" length="2" facings="8" />
</unit>
<!-- Warrior Ant -->
<unit name="ant1">
<sequence name="stand" start="0" length="8" />
<sequence name="run" start="8" length="8" facings="8" />
<sequence name="shoot" start="72" length="4" facings="8" />
<sequence name="die-1" start="104" length="8" />
<sequence name="die-2" start="104" length="8" />
<sequence name="die-3" start="104" length="8" />
<sequence name="die-4" start="104" length="8" />
<sequence name="die-5" start="104" length="8" />
<sequence name="die-6" start="104" length="8" />
</unit>
<!-- Fire Ant -->
<unit name="ant2">
<sequence name="stand" start="0" length="8" />
<sequence name="run" start="8" length="8" facings="8" />
<sequence name="shoot" start="72" length="4" facings="8" />
<sequence name="die-1" start="104" length="8" />
<sequence name="die-2" start="104" length="8" />
<sequence name="die-3" start="104" length="8" />
<sequence name="die-4" start="104" length="8" />
<sequence name="die-5" start="104" length="8" />
<sequence name="die-6" start="104" length="8" />
</unit>
<!-- Scout Ant -->
<unit name="ant3">
<sequence name="stand" start="0" length="8" />
<sequence name="run" start="8" length="8" facings="8" />
<sequence name="shoot" start="72" length="4" facings="8" />
<sequence name="die-1" start="104" length="8" />
<sequence name="die-2" start="104" length="8" />
<sequence name="die-3" start="104" length="8" />
<sequence name="die-4" start="104" length="8" />
<sequence name="die-5" start="104" length="8" />
<sequence name="die-6" start="104" length="8" />
</unit>
</sequences>

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ShokVoice:
Select: jchrge1,jjuice1,jjump1,jpower1
Move: jdance1,jyes1
Attack: jburn1,jcrisp1,jshock1,jlight1
MechVoice:
Select: mhowdy1,mhotdig1,mhuh1
Move: mlaff1,mhotdig1,mhear1,mboss1,myeehaw1
Attack: mwrench1,mrise1,mboss1,myeehaw1
AntVoice:
Select: antbite,antdie
Move: antbite,antdie
Attack: antbite,antdie

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@@ -1,124 +0,0 @@
PortaTesla:
ROF: 70
Range: 3.5
Report: SHKTROP1
Charges: yes
TeslaZap:
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 5
Damage: 45
TTankZap:
ROF: 120
Range: 7
Report: TESLA1
Charges: yes
TeslaZap:
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 5
Damage: 100
GoodWrench:
Report: FIXIT1
ROF: 80
Range: 1.83
Bullet:
Speed: 100
Warhead:
Spread: 1
Verses: 0%,0%,100%,100%,100%
InfDeath: 0
Damage: -100
SubSCUD:
ROF: 120
Range: 14
Burst: 2
Report: MISSILE6
Missile:
Arm: 3
High: true
Shadow: false
Proximity: true
Trail: smokey
Image: DRAGON
ROT: 20
RangeLimit: 60
TurboBoost: true
Speed: 20
Warhead:
Spread: 6
Wall: true
Wood: true
Verses: 90%,75%,60%,25%,100%
Explosion: 5
InfDeath: 2
SmudgeType: Crater
Damage: 400
APTusk:
ROF: 80
Range: 5
Burst: 2
Report: MISSILE6
ValidTargets: Ground, Air
Missile:
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 6
Wall: true
Wood: true
Verses: 90%,75%,60%,25%,100%
Explosion: 5
InfDeath: 2
SmudgeType: Crater
Damage: 75
Democharge:
ROF: 80
Range: 1.75
Warhead@impact:
Damage: 1000
Spread: 6
Wall: true
Wood: true
Ore: true
Verses: 90%,100%,60%,25%,50%
Explosion: 6
InfDeath: 4
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Wall: true
Wood: true
Ore: true
Verses: 90%,100%,60%,25%,50%
Delay: 3
InfDeath: 4
Mandible:
Report: ANTBITE
ROF: 15
Range: 1.5
Bullet:
Speed: 100
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 5
Damage: 50