Move more files

Move VoxelNormalsPalette to TS
This commit is contained in:
penev92
2014-12-13 19:11:44 +02:00
parent 611e3038b2
commit 1e9535b63a
23 changed files with 43 additions and 39 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Limits the zone where buildings can be constructed to a radius around this actor.")]
public class BaseProviderInfo : ITraitInfo
{
public readonly int Range = 10;
public readonly int Cooldown = 0;
public readonly int InitialDelay = 0;
public object Create(ActorInitializer init) { return new BaseProvider(init.self, this); }
}
public class BaseProvider : ITick, IPostRenderSelection, ISelectionBar
{
public readonly BaseProviderInfo Info;
DeveloperMode devMode;
Actor self;
int total;
int progress;
public BaseProvider(Actor self, BaseProviderInfo info)
{
Info = info;
this.self = self;
devMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
progress = total = info.InitialDelay;
}
public void Tick(Actor self)
{
if (progress > 0)
progress--;
}
public void BeginCooldown()
{
progress = total = Info.Cooldown;
}
public bool Ready()
{
return devMode.FastBuild || progress == 0;
}
bool ValidRenderPlayer()
{
var allyBuildRadius = self.World.LobbyInfo.GlobalSettings.AllyBuildRadius;
return self.Owner == self.World.RenderPlayer || (allyBuildRadius && self.Owner.IsAlliedWith(self.World.RenderPlayer));
}
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
// Visible to player and allies
if (!ValidRenderPlayer())
yield break;
yield return new RangeCircleRenderable(
self.CenterPosition,
WRange.FromCells(Info.Range),
0,
Color.FromArgb(128, Ready() ? Color.White : Color.Red),
Color.FromArgb(96, Color.Black)
);
}
// Selection bar
public float GetValue()
{
// Visible to player and allies
if (!ValidRenderPlayer())
return 0f;
// Ready or delay disabled
if (progress == 0 || total == 0 || devMode.FastBuild)
return 0f;
return (float)progress / total;
}
public Color GetColor() { return Color.Purple; }
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns remains of a husk actor with the correct facing.")]
public class HuskInfo : IOccupySpaceInfo, IFacingInfo
{
public readonly string[] AllowedTerrain = { };
public object Create(ActorInitializer init) { return new Husk(init, this); }
public int GetInitialFacing() { return 128; }
}
public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDisable
{
readonly HuskInfo info;
readonly Actor self;
readonly int dragSpeed;
readonly WPos finalPosition;
[Sync] public CPos TopLeft { get; private set; }
[Sync] public WPos CenterPosition { get; private set; }
[Sync] public int Facing { get; set; }
public int ROT { get { return 0; } }
public Husk(ActorInitializer init, HuskInfo info)
{
this.info = info;
this.self = init.self;
TopLeft = init.Get<LocationInit, CPos>();
CenterPosition = init.Contains<CenterPositionInit>() ? init.Get<CenterPositionInit, WPos>() : init.world.Map.CenterOfCell(TopLeft);
Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 128;
dragSpeed = init.Contains<HuskSpeedInit>() ? init.Get<HuskSpeedInit, int>() : 0;
finalPosition = init.world.Map.CenterOfCell(TopLeft);
}
public void Created(Actor self)
{
var distance = (finalPosition - CenterPosition).Length;
if (dragSpeed > 0 && distance > 0)
self.QueueActivity(new Drag(self, CenterPosition, finalPosition, distance / dragSpeed));
}
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(TopLeft, SubCell.FullCell); }
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!self.World.Map.Contains(cell))
return SubCell.Invalid;
if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
return SubCell.Invalid;
if (!checkTransientActors)
return SubCell.FullCell;
return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor)
.Any() ? SubCell.FullCell : SubCell.Invalid;
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
{
return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
}
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
public void SetVisualPosition(Actor self, WPos pos)
{
CenterPosition = pos;
self.World.ScreenMap.Update(self);
}
public void SetPosition(Actor self, WPos pos)
{
self.World.ActorMap.RemoveInfluence(self, this);
CenterPosition = pos;
TopLeft = self.World.Map.CellContaining(pos);
self.World.ActorMap.AddInfluence(self, this);
self.World.ActorMap.UpdatePosition(self, this);
self.World.ScreenMap.Update(self);
}
public void AddedToWorld(Actor self)
{
self.World.ActorMap.AddInfluence(self, this);
self.World.ActorMap.AddPosition(self, this);
self.World.ScreenMap.Add(self);
}
public void RemovedFromWorld(Actor self)
{
self.World.ActorMap.RemoveInfluence(self, this);
self.World.ActorMap.RemovePosition(self, this);
self.World.ScreenMap.Remove(self);
}
public bool Disabled
{
get { return true; }
}
}
public class HuskSpeedInit : IActorInit<int>
{
[FieldFromYamlKey] readonly int value = 0;
public HuskSpeedInit() { }
public HuskSpeedInit(int init) { value = init; }
public int Value(World world) { return value; }
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Globalization;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Part of the unfinished group-movement system. Attach this to the player actor.")]
class ActorGroupProxyInfo : TraitInfo<ActorGroupProxy> { }
class ActorGroupProxy : IResolveOrder
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "CreateGroup")
{
/* create a group */
var actors = order.TargetString.Split(',')
.Select(id => uint.Parse(id, NumberStyles.Any, NumberFormatInfo.InvariantInfo))
.Select(id => self.World.Actors.FirstOrDefault(a => a.ActorID == id))
.Where(a => a != null);
new Group(actors);
}
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class PlaceBeaconInfo : ITraitInfo
{
public readonly int Duration = 30 * 25;
public readonly string NotificationType = "Sounds";
public readonly string Notification = "Beacon";
public readonly string PalettePrefix = "player";
public object Create(ActorInitializer init) { return new PlaceBeacon(init.self, this); }
}
public class PlaceBeacon : IResolveOrder
{
readonly PlaceBeaconInfo info;
readonly RadarPings radarPings;
Beacon playerBeacon;
RadarPing playerRadarPing;
public PlaceBeacon(Actor self, PlaceBeaconInfo info)
{
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
this.info = info;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "PlaceBeacon")
return;
var pos = self.World.Map.CenterOfCell(order.TargetLocation);
self.World.AddFrameEndTask(w =>
{
if (playerBeacon != null)
self.World.Remove(playerBeacon);
playerBeacon = new Beacon(self.Owner, pos, info.Duration, info.PalettePrefix);
self.World.Add(playerBeacon);
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
Sound.PlayNotification(self.World.Map.Rules, null, info.NotificationType, info.Notification,
self.World.RenderPlayer != null ? self.World.RenderPlayer.Country.Race : null);
if (radarPings != null)
{
if (playerRadarPing != null)
radarPings.Remove(playerRadarPing);
playerRadarPing = radarPings.Add(
() => self.Owner.IsAlliedWith(self.World.RenderPlayer),
pos,
self.Owner.Color.RGB,
info.Duration);
}
});
}
}
}