Merge pull request #7066 from WolfGaming/FixTimeoutInSinglePlayer

Fix: Game can no longer drop you in a single player game.
This commit is contained in:
Matthias Mailänder
2014-12-14 10:50:36 +01:00
3 changed files with 35 additions and 25 deletions

View File

@@ -34,37 +34,45 @@ namespace OpenRA.Mods.Common.Server
{
isInitialPing = false;
lastPing = Game.RunTime;
foreach (var c in server.Conns.ToList())
{
if (c.TimeSinceLastResponse < ConnTimeout)
{
// Ignore client timeout in singleplayer games to make debugging easier
if (server.LobbyInfo.IsSinglePlayer && !server.Settings.Dedicated)
foreach (var c in server.Conns.ToList())
server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
if (!c.TimeoutMessageShown && c.TimeSinceLastResponse > PingInterval * 2)
else
{
foreach (var c in server.Conns.ToList())
{
if (c.TimeSinceLastResponse < ConnTimeout)
{
server.SendMessage(server.GetClient(c).Name + " is experiencing connection problems.");
c.TimeoutMessageShown = true;
server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
if (!c.TimeoutMessageShown && c.TimeSinceLastResponse > PingInterval * 2)
{
server.SendMessage(server.GetClient(c).Name + " is experiencing connection problems.");
c.TimeoutMessageShown = true;
}
}
else
{
server.SendMessage(server.GetClient(c).Name + " has been dropped after timing out.");
server.DropClient(c, -1);
}
}
else
if (Game.RunTime - lastConnReport > ConnReportInterval)
{
server.SendMessage(server.GetClient(c).Name + " has been dropped after timing out.");
server.DropClient(c, -1);
lastConnReport = Game.RunTime;
var timeouts = server.Conns
.Where(c => c.TimeSinceLastResponse > ConnReportInterval && c.TimeSinceLastResponse < ConnTimeout)
.OrderBy(c => c.TimeSinceLastResponse);
foreach (var c in timeouts)
server.SendMessage("{0} will be dropped in {1} seconds.".F(
server.GetClient(c).Name, (ConnTimeout - c.TimeSinceLastResponse) / 1000));
}
}
}
if (Game.RunTime - lastConnReport > ConnReportInterval)
{
lastConnReport = Game.RunTime;
var timeouts = server.Conns
.Where(c => c.TimeSinceLastResponse > ConnReportInterval && c.TimeSinceLastResponse < ConnTimeout)
.OrderBy(c => c.TimeSinceLastResponse);
foreach (var c in timeouts)
server.SendMessage("{0} will be dropped in {1} seconds.".F(
server.GetClient(c).Name, (ConnTimeout - c.TimeSinceLastResponse) / 1000));
}
}
}
}

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using System.Net;
using OpenRA.Network;
using OpenRA.Widgets;
@@ -76,7 +77,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
latency.GetText = () => LobbyUtils.LatencyDescription(ping);
latency.GetColor = () => LobbyUtils.LatencyColor(ping);
var address = orderManager.LobbyInfo.ClientWithIndex(clientIndex).IpAddress;
if (address == "127.0.0.1" && UPnP.NatDevice != null)
if (address == IPAddress.Loopback.ToString() && UPnP.NatDevice != null)
address = UPnP.NatDevice.GetExternalIP().ToString();
var cachedDescriptiveIP = LobbyUtils.DescriptiveIpAddress(address);
ip.GetText = () => cachedDescriptiveIP;

View File

@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Network;
@@ -224,7 +225,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
if (ip == null)
return "Unknown Host";
if (ip == "127.0.0.1")
if (ip == IPAddress.Loopback.ToString())
return "Local Host";
return ip;
}