Move more files

Move VoxelNormalsPalette to TS
This commit is contained in:
penev92
2014-12-13 19:11:44 +02:00
parent 611e3038b2
commit 1e9535b63a
23 changed files with 43 additions and 39 deletions

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@@ -10,13 +10,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits; using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Cnc namespace OpenRA.Mods.Cnc.Activities
{ {
public class HarvesterDockSequence : Activity public class HarvesterDockSequence : Activity
{ {

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@@ -8,6 +8,7 @@
*/ */
#endregion #endregion
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.RA.Traits; using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;

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@@ -11,9 +11,10 @@
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.Cnc.Traits
{ {
class RenderGunboatInfo : RenderSpritesInfo, IQuantizeBodyOrientationInfo, Requires<IBodyOrientationInfo> class RenderGunboatInfo : RenderSpritesInfo, IQuantizeBodyOrientationInfo, Requires<IBodyOrientationInfo>
{ {

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@@ -8,9 +8,10 @@
*/ */
#endregion #endregion
using OpenRA.Mods.RA.Render;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.Cnc.Traits
{ {
[Desc("Building animation to play when ProductionAirdrop is used to deliver units.")] [Desc("Building animation to play when ProductionAirdrop is used to deliver units.")]
public class WithDeliveryAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo> public class WithDeliveryAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move namespace OpenRA.Mods.Common.Activities
{ {
public class Drag : Activity public class Drag : Activity
{ {

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@@ -48,6 +48,7 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Activities\Move\Drag.cs" />
<Compile Include="CommonTraitsInterfaces.cs" /> <Compile Include="CommonTraitsInterfaces.cs" />
<Compile Include="Effects\Beacon.cs" /> <Compile Include="Effects\Beacon.cs" />
<Compile Include="Effects\Bullet.cs" /> <Compile Include="Effects\Bullet.cs" />
@@ -107,6 +108,7 @@
<Compile Include="Scripting\Properties\UpgradeProperties.cs" /> <Compile Include="Scripting\Properties\UpgradeProperties.cs" />
<Compile Include="Traits\BlocksBullets.cs" /> <Compile Include="Traits\BlocksBullets.cs" />
<Compile Include="Traits\Buildable.cs" /> <Compile Include="Traits\Buildable.cs" />
<Compile Include="Traits\Buildings\BaseProvider.cs" />
<Compile Include="Traits\Buildings\DeadBuildingState.cs" /> <Compile Include="Traits\Buildings\DeadBuildingState.cs" />
<Compile Include="Traits\Buildings\RallyPoint.cs" /> <Compile Include="Traits\Buildings\RallyPoint.cs" />
<Compile Include="Traits\Burns.cs" /> <Compile Include="Traits\Burns.cs" />
@@ -114,6 +116,7 @@
<Compile Include="Traits\CustomSellValue.cs" /> <Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\Demolishable.cs" /> <Compile Include="Traits\Demolishable.cs" />
<Compile Include="Traits\GlobalUpgradable.cs" /> <Compile Include="Traits\GlobalUpgradable.cs" />
<Compile Include="Traits\Husk.cs" />
<Compile Include="Traits\Immobile.cs" /> <Compile Include="Traits\Immobile.cs" />
<Compile Include="Traits\JamsMissiles.cs" /> <Compile Include="Traits\JamsMissiles.cs" />
<Compile Include="Traits\KillsSelf.cs" /> <Compile Include="Traits\KillsSelf.cs" />
@@ -125,7 +128,9 @@
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" /> <Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\NukePaletteEffect.cs" /> <Compile Include="Traits\PaletteEffects\NukePaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" /> <Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" /> <Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
<Compile Include="Traits\Player\PlaceBeacon.cs" />
<Compile Include="Traits\Player\ProvidesCustomPrerequisite.cs" /> <Compile Include="Traits\Player\ProvidesCustomPrerequisite.cs" />
<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" /> <Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
<Compile Include="Traits\Player\TechTree.cs" /> <Compile Include="Traits\Player\TechTree.cs" />

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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Limits the zone where buildings can be constructed to a radius around this actor.")] [Desc("Limits the zone where buildings can be constructed to a radius around this actor.")]
public class BaseProviderInfo : ITraitInfo public class BaseProviderInfo : ITraitInfo

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@@ -10,14 +10,14 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Mods.RA.Move; using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Spawns remains of a husk actor with the correct facing.")] [Desc("Spawns remains of a husk actor with the correct facing.")]
class HuskInfo : ITraitInfo, IOccupySpaceInfo, IFacingInfo public class HuskInfo : IOccupySpaceInfo, IFacingInfo
{ {
public readonly string[] AllowedTerrain = { }; public readonly string[] AllowedTerrain = { };
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Traits
public int GetInitialFacing() { return 128; } public int GetInitialFacing() { return 128; }
} }
class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDisable public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDisable
{ {
readonly HuskInfo info; readonly HuskInfo info;
readonly Actor self; readonly Actor self;

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@@ -12,7 +12,7 @@ using System.Globalization;
using System.Linq; using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Part of the unfinished group-movement system. Attach this to the player actor.")] [Desc("Part of the unfinished group-movement system. Attach this to the player actor.")]
class ActorGroupProxyInfo : TraitInfo<ActorGroupProxy> { } class ActorGroupProxyInfo : TraitInfo<ActorGroupProxy> { }

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@@ -8,11 +8,10 @@
*/ */
#endregion #endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Traits
{ {
public class PlaceBeaconInfo : ITraitInfo public class PlaceBeaconInfo : ITraitInfo
{ {

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@@ -10,8 +10,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Mods.RA; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Support; using OpenRA.Support;
using OpenRA.Traits; using OpenRA.Traits;

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@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;

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@@ -127,6 +127,7 @@
<Compile Include="Activities\Wait.cs" /> <Compile Include="Activities\Wait.cs" />
<Compile Include="ActorExts.cs" /> <Compile Include="ActorExts.cs" />
<Compile Include="AI\SupportPowerDecision.cs" /> <Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Attack\AttackTurreted.cs" />
<Compile Include="Crates\DuplicateUnitCrateAction.cs" /> <Compile Include="Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Crushable.cs" /> <Compile Include="Crushable.cs" />
<Compile Include="Effects\GpsSatellite.cs" /> <Compile Include="Effects\GpsSatellite.cs" />
@@ -137,7 +138,6 @@
<Compile Include="TeslaZapRenderable.cs" /> <Compile Include="TeslaZapRenderable.cs" />
<Compile Include="GainsExperience.cs" /> <Compile Include="GainsExperience.cs" />
<Compile Include="Infiltration\InfiltrateForPowerOutage.cs" /> <Compile Include="Infiltration\InfiltrateForPowerOutage.cs" />
<Compile Include="Player\PlaceBeacon.cs" />
<Compile Include="EjectOnDeath.cs" /> <Compile Include="EjectOnDeath.cs" />
<Compile Include="AI\RushFuzzy.cs" /> <Compile Include="AI\RushFuzzy.cs" />
<Compile Include="AI\StateMachine.cs" /> <Compile Include="AI\StateMachine.cs" />
@@ -151,7 +151,6 @@
<Compile Include="Attack\AttackOmni.cs" /> <Compile Include="Attack\AttackOmni.cs" />
<Compile Include="Attack\AttackPopupTurreted.cs" /> <Compile Include="Attack\AttackPopupTurreted.cs" />
<Compile Include="Attack\AttackCharge.cs" /> <Compile Include="Attack\AttackCharge.cs" />
<Compile Include="Attack\AttackTurreted.cs" />
<Compile Include="Attack\AttackWander.cs" /> <Compile Include="Attack\AttackWander.cs" />
<Compile Include="AutoHeal.cs" /> <Compile Include="AutoHeal.cs" />
<Compile Include="AutoTarget.cs" /> <Compile Include="AutoTarget.cs" />
@@ -207,7 +206,6 @@
<Compile Include="MadTank.cs" /> <Compile Include="MadTank.cs" />
<Compile Include="Mine.cs" /> <Compile Include="Mine.cs" />
<Compile Include="Minelayer.cs" /> <Compile Include="Minelayer.cs" />
<Compile Include="Move\Drag.cs" />
<Compile Include="Move\Mobile.cs" /> <Compile Include="Move\Mobile.cs" />
<Compile Include="Move\Move.cs" /> <Compile Include="Move\Move.cs" />
<Compile Include="Move\PathFinder.cs" /> <Compile Include="Move\PathFinder.cs" />
@@ -218,7 +216,6 @@
<Compile Include="ParaDrop.cs" /> <Compile Include="ParaDrop.cs" />
<Compile Include="Passenger.cs" /> <Compile Include="Passenger.cs" />
<Compile Include="Player\PlayerStatistics.cs" /> <Compile Include="Player\PlayerStatistics.cs" />
<Compile Include="Player\ActorGroupProxy.cs" />
<Compile Include="Player\AllyRepair.cs" /> <Compile Include="Player\AllyRepair.cs" />
<Compile Include="Player\ClassicProductionQueue.cs" /> <Compile Include="Player\ClassicProductionQueue.cs" />
<Compile Include="Player\PlaceBuilding.cs" /> <Compile Include="Player\PlaceBuilding.cs" />
@@ -226,6 +223,8 @@
<Compile Include="Player\MissionObjectives.cs" /> <Compile Include="Player\MissionObjectives.cs" />
<Compile Include="PortableChrono.cs" /> <Compile Include="PortableChrono.cs" />
<Compile Include="Scripting\Properties\GuardProperties.cs" /> <Compile Include="Scripting\Properties\GuardProperties.cs" />
<Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Turreted.cs" />
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" /> <Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
<Compile Include="Production.cs" /> <Compile Include="Production.cs" />
<Compile Include="ProductionBar.cs" /> <Compile Include="ProductionBar.cs" />
@@ -294,7 +293,6 @@
<Compile Include="Traits\Cloak.cs" /> <Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\Harvester.cs" /> <Compile Include="Traits\Harvester.cs" />
<Compile Include="Traits\HarvesterHuskModifier.cs" /> <Compile Include="Traits\HarvesterHuskModifier.cs" />
<Compile Include="Traits\Husk.cs" />
<Compile Include="Traits\LeavesHusk.cs" /> <Compile Include="Traits\LeavesHusk.cs" />
<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" /> <Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
<Compile Include="Traits\RepairsBridges.cs" /> <Compile Include="Traits\RepairsBridges.cs" />
@@ -302,13 +300,11 @@
<Compile Include="Traits\TargetableUnit.cs" /> <Compile Include="Traits\TargetableUnit.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" /> <Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="Traits\World\BuildableTerrainLayer.cs" /> <Compile Include="Traits\World\BuildableTerrainLayer.cs" />
<Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Traits\World\PathfinderDebugOverlay.cs" /> <Compile Include="Traits\World\PathfinderDebugOverlay.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" /> <Compile Include="Traits\World\ResourceLayer.cs" />
<Compile Include="TransformOnCapture.cs" /> <Compile Include="TransformOnCapture.cs" />
<Compile Include="TransformOnPassenger.cs" /> <Compile Include="TransformOnPassenger.cs" />
<Compile Include="Transforms.cs" /> <Compile Include="Transforms.cs" />
<Compile Include="Turreted.cs" />
<Compile Include="Widgets\Logic\KickSpectatorsLogic.cs" /> <Compile Include="Widgets\Logic\KickSpectatorsLogic.cs" />
<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" /> <Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
<Compile Include="Widgets\Logic\IngameMenuLogic.cs" /> <Compile Include="Widgets\Logic\IngameMenuLogic.cs" />
@@ -346,7 +342,6 @@
<Compile Include="RenderShroudCircle.cs" /> <Compile Include="RenderShroudCircle.cs" />
<Compile Include="Infiltration\Infiltrates.cs" /> <Compile Include="Infiltration\Infiltrates.cs" />
<Compile Include="Armament.cs" /> <Compile Include="Armament.cs" />
<Compile Include="Buildings\BaseProvider.cs" />
<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" /> <Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
<Compile Include="Activities\RepairBridge.cs" /> <Compile Include="Activities\RepairBridge.cs" />
<Compile Include="Lint\CheckSequences.cs" /> <Compile Include="Lint\CheckSequences.cs" />
@@ -354,11 +349,6 @@
<Compile Include="Widgets\Logic\ClientTooltipLogic.cs" /> <Compile Include="Widgets\Logic\ClientTooltipLogic.cs" />
<Compile Include="Render\WithTurret.cs" /> <Compile Include="Render\WithTurret.cs" />
<Compile Include="Render\WithBarrel.cs" /> <Compile Include="Render\WithBarrel.cs" />
<Compile Include="VoxelNormalsPalette.cs" />
<Compile Include="Render\RenderVoxels.cs" />
<Compile Include="Render\WithVoxelTurret.cs" />
<Compile Include="Render\WithVoxelBody.cs" />
<Compile Include="Render\WithVoxelBarrel.cs" />
<Compile Include="Widgets\Logic\CreditsLogic.cs" /> <Compile Include="Widgets\Logic\CreditsLogic.cs" />
<Compile Include="Render\WithHarvestAnimation.cs" /> <Compile Include="Render\WithHarvestAnimation.cs" />
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" /> <Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
@@ -490,4 +480,4 @@ copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
cd "$(SolutionDir)"</PostBuildEvent> cd "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup> </PropertyGroup>
<ItemGroup /> <ItemGroup />
</Project> </Project>

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@@ -11,12 +11,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Render;
using OpenRA.Mods.RA.Traits; using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.TS.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.TS namespace OpenRA.Mods.TS.Activities
{ {
public class VoxelHarvesterDockSequence : Activity public class VoxelHarvesterDockSequence : Activity
{ {

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@@ -58,8 +58,13 @@
<Compile Include="Activities\VoxelHarvesterDockSequence.cs" /> <Compile Include="Activities\VoxelHarvesterDockSequence.cs" />
<Compile Include="SpriteLoaders\TmpTSLoader.cs" /> <Compile Include="SpriteLoaders\TmpTSLoader.cs" />
<Compile Include="Traits\Buildings\TiberianSunRefinery.cs" /> <Compile Include="Traits\Buildings\TiberianSunRefinery.cs" />
<Compile Include="Traits\Render\RenderVoxels.cs" />
<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
<Compile Include="Traits\Render\WithVoxelBody.cs" />
<Compile Include="Traits\Render\WithVoxelTurret.cs" />
<Compile Include="Traits\Render\WithVoxelWalkerBody.cs" /> <Compile Include="Traits\Render\WithVoxelWalkerBody.cs" />
<Compile Include="Traits\Render\WithVoxelUnloadBody.cs" /> <Compile Include="Traits\Render\WithVoxelUnloadBody.cs" />
<Compile Include="Traits\World\VoxelNormalsPalette.cs" />
<Compile Include="Traits\World\ShroudPalette.cs" /> <Compile Include="Traits\World\ShroudPalette.cs" />
<Compile Include="UtilityCommands\LegacyTilesetImporter.cs" /> <Compile Include="UtilityCommands\LegacyTilesetImporter.cs" />
</ItemGroup> </ItemGroup>

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@@ -9,6 +9,7 @@
#endregion #endregion
using OpenRA.Mods.RA.Traits; using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.TS.Activities;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits namespace OpenRA.Mods.TS.Traits

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@@ -15,7 +15,7 @@ using OpenRA.Mods.Common;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.TS.Traits
{ {
public interface IRenderActorPreviewVoxelsInfo { IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p); } public interface IRenderActorPreviewVoxelsInfo { IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p); }

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@@ -12,9 +12,10 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.TS.Traits
{ {
public class WithVoxelBarrelInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<ArmamentInfo>, Requires<TurretedInfo> public class WithVoxelBarrelInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<ArmamentInfo>, Requires<TurretedInfo>
{ {

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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.TS.Traits
{ {
[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")] [Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
public class WithVoxelBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo> public class WithVoxelBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>

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@@ -12,9 +12,10 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.TS.Traits
{ {
public class WithVoxelTurretInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo> public class WithVoxelTurretInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
{ {

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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.TS.Traits
{ {
public class WithVoxelUnloadBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo> public class WithVoxelUnloadBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
{ {

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.TS.Traits
{ {
public class WithVoxelWalkerBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo> public class WithVoxelWalkerBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>
{ {

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@@ -12,7 +12,7 @@ using OpenRA.FileFormats;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.TS.Traits
{ {
public class VoxelNormalsPaletteInfo : ITraitInfo public class VoxelNormalsPaletteInfo : ITraitInfo
{ {