Cache trait look-ups in the constructor where possible for Air activities/traits
This commit is contained in:
@@ -59,16 +59,16 @@ namespace OpenRA.Mods.Cnc.Traits
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return;
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var altitude = self.World.Map.Rules.Actors[actorType].Traits.Get<PlaneInfo>().CruiseAltitude;
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var a = w.CreateActor(actorType, new TypeDictionary
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var actor = w.CreateActor(actorType, new TypeDictionary
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{
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new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(owner),
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new FacingInit(64)
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});
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a.QueueActivity(new Fly(a, Target.FromCell(w, self.Location + new CVec(9, 0))));
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a.QueueActivity(new Land(Target.FromActor(self)));
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a.QueueActivity(new CallFunc(() =>
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actor.QueueActivity(new Fly(actor, Target.FromCell(w, self.Location + new CVec(9, 0))));
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actor.QueueActivity(new Land(actor, Target.FromActor(self)));
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actor.QueueActivity(new CallFunc(() =>
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{
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if (!self.IsInWorld || self.IsDead)
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return;
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@@ -80,8 +80,8 @@ namespace OpenRA.Mods.Cnc.Traits
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Country.Race);
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}));
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a.QueueActivity(new Fly(a, Target.FromCell(w, endPos)));
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a.QueueActivity(new RemoveSelf());
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actor.QueueActivity(new Fly(actor, Target.FromCell(w, endPos)));
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actor.QueueActivity(new RemoveSelf());
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});
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return true;
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@@ -18,20 +18,21 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class FallToEarth : Activity
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{
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readonly Aircraft aircraft;
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readonly FallsToEarthInfo info;
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int acceleration = 0;
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int spin = 0;
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FallsToEarthInfo info;
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public FallToEarth(Actor self, FallsToEarthInfo info)
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{
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this.info = info;
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aircraft = self.Trait<Aircraft>();
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if (info.Spins)
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acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
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}
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public override Activity Tick(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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if (self.CenterPosition.Z <= 0)
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{
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if (info.Explosion != null)
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@@ -52,9 +52,9 @@ namespace OpenRA.Mods.Common.Activities
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// TODO: This should fire each weapon at its maximum range
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if (target.IsInRange(self.CenterPosition, attackPlane.Armaments.Select(a => a.Weapon.MinRange).Min()))
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inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn), new Fly(self, target), new FlyTimed(ticksUntilTurn));
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inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
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else
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inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn));
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inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
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}
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inner = Util.RunActivity(self, inner);
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@@ -16,16 +16,23 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class FlyCircle : Activity
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{
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readonly Plane plane;
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readonly WRange cruiseAltitude;
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public FlyCircle(Actor self)
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{
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plane = self.Trait<Plane>();
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cruiseAltitude = plane.Info.CruiseAltitude;
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled)
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return NextActivity;
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var plane = self.Trait<Plane>();
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// We can't possibly turn this fast
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var desiredFacing = plane.Facing + 64;
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Fly.FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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Fly.FlyToward(self, plane, desiredFacing, cruiseAltitude);
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return this;
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}
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35
OpenRA.Mods.Common/Activities/Air/FlyOffMap.cs
Normal file
35
OpenRA.Mods.Common/Activities/Air/FlyOffMap.cs
Normal file
@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class FlyOffMap : Activity
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{
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readonly Plane plane;
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public FlyOffMap(Actor self)
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{
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plane = self.Trait<Plane>();
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !self.World.Map.Contains(self.Location))
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return NextActivity;
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
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return this;
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}
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}
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}
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@@ -16,37 +16,25 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class FlyTimed : Activity
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{
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readonly Plane plane;
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readonly WRange cruiseAltitude;
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int remainingTicks;
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public FlyTimed(int ticks) { remainingTicks = ticks; }
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public FlyTimed(int ticks, Actor self)
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{
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remainingTicks = ticks;
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plane = self.Trait<Plane>();
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cruiseAltitude = plane.Info.CruiseAltitude;
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || remainingTicks-- == 0)
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return NextActivity;
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var plane = self.Trait<Plane>();
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
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Fly.FlyToward(self, plane, plane.Facing, cruiseAltitude);
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return this;
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}
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}
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public class FlyOffMap : Activity
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{
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !self.World.Map.Contains(self.Location))
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return NextActivity;
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var plane = self.Trait<Plane>();
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
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return this;
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}
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public override void Cancel(Actor self)
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{
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base.Cancel(self);
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}
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}
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}
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Activities
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// If all ammo pools are depleted and none reload automatically, return to helipad to reload and then move to next activity
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// TODO: This should check whether there is ammo left that is actually suitable for the target
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if (ammoPools != null && ammoPools.All(x => !x.Info.SelfReloads && !x.HasAmmo()))
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return Util.SequenceActivities(new HeliReturn(), NextActivity);
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return Util.SequenceActivities(new HeliReturn(self), NextActivity);
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var dist = target.CenterPosition - self.CenterPosition;
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@@ -15,11 +15,15 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class HeliLand : Activity
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{
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readonly Helicopter helicopter;
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readonly WRange landAltitude;
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bool requireSpace;
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public HeliLand(bool requireSpace)
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public HeliLand(Actor self, bool requireSpace)
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{
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this.requireSpace = requireSpace;
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helicopter = self.Trait<Helicopter>();
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landAltitude = helicopter.Info.LandAltitude;
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}
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public override Activity Tick(Actor self)
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@@ -27,12 +31,10 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled)
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return NextActivity;
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var helicopter = self.Trait<Helicopter>();
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if (requireSpace && !helicopter.CanLand(self.Location))
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return this;
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if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
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if (HeliFly.AdjustAltitude(self, helicopter, landAltitude))
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return this;
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return NextActivity;
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@@ -17,7 +17,18 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class HeliReturn : Activity
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{
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static Actor ChooseHelipad(Actor self)
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readonly AircraftInfo aircraftInfo;
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readonly Helicopter heli;
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readonly HelicopterInfo heliInfo;
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public HeliReturn(Actor self)
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{
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aircraftInfo = self.Info.Traits.Get<AircraftInfo>();
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heli = self.Trait<Helicopter>();
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heliInfo = self.Info.Traits.Get<HelicopterInfo>();
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}
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public static Actor ChooseHelipad(Actor self)
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{
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var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
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return self.World.Actors.Where(a => a.Owner == self.Owner).FirstOrDefault(
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@@ -30,24 +41,23 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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var dest = ChooseHelipad(self);
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var initialFacing = self.Info.Traits.Get<AircraftInfo>().InitialFacing;
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var initialFacing = aircraftInfo.InitialFacing;
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if (dest == null)
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{
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var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
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var rearmBuildings = heliInfo.RearmBuildings;
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var nearestHpad = self.World.ActorsWithTrait<Reservable>()
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.Where(a => a.Actor.Owner == self.Owner && rearmBuildings.Contains(a.Actor.Info.Name))
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.Select(a => a.Actor)
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.ClosestTo(self);
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if (nearestHpad == null)
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return Util.SequenceActivities(new Turn(self, initialFacing), new HeliLand(true), NextActivity);
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return Util.SequenceActivities(new Turn(self, initialFacing), new HeliLand(self, true), NextActivity);
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else
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return Util.SequenceActivities(new HeliFly(self, Target.FromActor(nearestHpad)));
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}
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var res = dest.TraitOrDefault<Reservable>();
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var heli = self.Trait<Helicopter>();
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if (res != null)
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{
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@@ -61,8 +71,8 @@ namespace OpenRA.Mods.Common.Activities
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return Util.SequenceActivities(
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new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
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new Turn(self, initialFacing),
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new HeliLand(false),
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new ResupplyAircraft());
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new HeliLand(self, false),
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new ResupplyAircraft(self));
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}
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}
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}
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@@ -16,9 +16,14 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class Land : Activity
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{
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Target target;
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readonly Target target;
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readonly Plane plane;
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public Land(Target t) { target = t; }
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public Land(Actor self, Target t)
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{
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target = t;
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plane = self.Trait<Plane>();
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}
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public override Activity Tick(Actor self)
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{
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@@ -28,7 +33,6 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled)
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return NextActivity;
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var plane = self.Trait<Plane>();
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var d = target.CenterPosition - self.CenterPosition;
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// The next move would overshoot, so just set the final position
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@@ -20,9 +20,15 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class ResupplyAircraft : Activity
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{
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readonly Aircraft aircraft;
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public ResupplyAircraft(Actor self)
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{
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aircraft = self.Trait<Aircraft>();
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}
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public override Activity Tick(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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var host = aircraft.GetActorBelow();
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if (host == null)
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@@ -18,10 +18,19 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class ReturnToBase : Activity
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{
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readonly Plane plane;
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readonly PlaneInfo planeInfo;
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bool isCalculated;
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Actor dest;
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WPos w1, w2, w3;
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public ReturnToBase(Actor self, Actor dest)
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{
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this.dest = dest;
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plane = self.Trait<Plane>();
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planeInfo = self.Info.Traits.Get<PlaneInfo>();
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}
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public static Actor ChooseAirfield(Actor self, bool unreservedOnly)
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{
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var rearmBuildings = self.Info.Traits.Get<PlaneInfo>().RearmBuildings;
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@@ -41,8 +50,6 @@ namespace OpenRA.Mods.Common.Activities
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if (dest == null)
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return;
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var plane = self.Trait<Plane>();
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var planeInfo = self.Info.Traits.Get<PlaneInfo>();
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var res = dest.TraitOrDefault<Reservable>();
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if (res != null)
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{
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@@ -54,7 +61,7 @@ namespace OpenRA.Mods.Common.Activities
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var altitude = planeInfo.CruiseAltitude.Range;
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// Distance required for descent.
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var landDistance = altitude * 1024 / plane.Info.MaximumPitch.Tan();
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var landDistance = altitude * 1024 / planeInfo.MaximumPitch.Tan();
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// Land towards the east
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var approachStart = landPos + new WVec(-landDistance, 0, altitude);
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@@ -92,11 +99,6 @@ namespace OpenRA.Mods.Common.Activities
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isCalculated = true;
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}
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public ReturnToBase(Actor self, Actor dest)
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{
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this.dest = dest;
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || self.IsDead)
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@@ -111,16 +113,16 @@ namespace OpenRA.Mods.Common.Activities
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self.CancelActivity();
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if (nearestAfld != null)
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return Util.SequenceActivities(new Fly(self, Target.FromActor(nearestAfld)), new FlyCircle());
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return Util.SequenceActivities(new Fly(self, Target.FromActor(nearestAfld)), new FlyCircle(self));
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else
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return new FlyCircle();
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return new FlyCircle(self);
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}
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return Util.SequenceActivities(
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new Fly(self, Target.FromPos(w1)),
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new Fly(self, Target.FromPos(w2)),
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new Fly(self, Target.FromPos(w3)),
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new Land(Target.FromActor(dest)),
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new Land(self, Target.FromActor(dest)),
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NextActivity);
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}
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}
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@@ -16,10 +16,17 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class TakeOff : Activity
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{
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readonly Aircraft aircraft;
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readonly IMove move;
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public TakeOff(Actor self)
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{
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aircraft = self.Trait<Aircraft>();
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move = self.Trait<IMove>();
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}
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public override Activity Tick(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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self.CancelActivity();
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var reservation = aircraft.Reservation;
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@@ -36,7 +43,7 @@ namespace OpenRA.Mods.Common.Activities
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var destination = rp != null ? rp.Location :
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(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
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return new AttackMoveActivity(self, self.Trait<IMove>().MoveTo(destination, 1));
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return new AttackMoveActivity(self, move.MoveTo(destination, 1));
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}
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}
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}
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@@ -81,6 +81,7 @@
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<Compile Include="Activities\Air\FlyAttack.cs" />
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<Compile Include="Activities\Air\FlyCircle.cs" />
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<Compile Include="Activities\Air\FlyFollow.cs" />
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<Compile Include="Activities\Air\FlyOffMap.cs" />
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<Compile Include="Activities\Air\FlyTimed.cs" />
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<Compile Include="Activities\Air\HeliAttack.cs" />
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<Compile Include="Activities\Air\HeliFly.cs" />
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@@ -141,7 +141,7 @@ namespace OpenRA.Mods.Common.Scripting
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if (heli != null)
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{
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transport.QueueActivity(new Turn(transport, heli.Info.InitialFacing));
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transport.QueueActivity(new HeliLand(true));
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transport.QueueActivity(new HeliLand(transport, true));
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transport.QueueActivity(new Wait(15));
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}
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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public void TickIdle(Actor self)
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{
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self.QueueActivity(new FlyOffMap());
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self.QueueActivity(new FlyOffMap(self));
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self.QueueActivity(new RemoveSelf());
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}
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}
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@@ -35,7 +35,8 @@ namespace OpenRA.Mods.Common.Traits
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public class Helicopter : Aircraft, ITick, IResolveOrder, IMove
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{
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public HelicopterInfo Info;
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public readonly HelicopterInfo Info;
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readonly bool fallsToEarth;
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Actor self;
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bool firstTick = true;
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public bool IsMoving { get { return self.CenterPosition.Z > 0; } set { } }
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@@ -45,6 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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self = init.Self;
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Info = info;
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fallsToEarth = self.HasTrait<FallsToEarth>();
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -74,7 +76,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.TurnToLand)
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self.QueueActivity(new Turn(self, Info.InitialFacing));
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self.QueueActivity(new HeliLand(true));
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self.QueueActivity(new HeliLand(self, true));
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||||
}
|
||||
}
|
||||
|
||||
@@ -83,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (Reservable.IsReserved(order.TargetActor))
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new HeliReturn());
|
||||
self.QueueActivity(new HeliReturn(self));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -99,16 +101,16 @@ namespace OpenRA.Mods.Common.Traits
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new HeliFly(self, Target.FromPos(order.TargetActor.CenterPosition + offset)));
|
||||
self.QueueActivity(new Turn(self, Info.InitialFacing));
|
||||
self.QueueActivity(new HeliLand(false));
|
||||
self.QueueActivity(new ResupplyAircraft());
|
||||
self.QueueActivity(new TakeOff());
|
||||
self.QueueActivity(new HeliLand(self, false));
|
||||
self.QueueActivity(new ResupplyAircraft(self));
|
||||
self.QueueActivity(new TakeOff(self));
|
||||
}
|
||||
}
|
||||
|
||||
if (order.OrderString == "ReturnToBase")
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new HeliReturn());
|
||||
self.QueueActivity(new HeliReturn(self));
|
||||
}
|
||||
|
||||
if (order.OrderString == "Stop")
|
||||
@@ -120,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (Info.TurnToLand)
|
||||
self.QueueActivity(new Turn(self, Info.InitialFacing));
|
||||
|
||||
self.QueueActivity(new HeliLand(true));
|
||||
self.QueueActivity(new HeliLand(self, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -130,14 +132,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (firstTick)
|
||||
{
|
||||
firstTick = false;
|
||||
if (!self.HasTrait<FallsToEarth>()) // TODO: Aircraft husks don't properly unreserve.
|
||||
if (!fallsToEarth) // TODO: Aircraft husks don't properly unreserve.
|
||||
ReserveSpawnBuilding();
|
||||
|
||||
var host = GetActorBelow();
|
||||
if (host == null)
|
||||
return;
|
||||
|
||||
self.QueueActivity(new TakeOff());
|
||||
self.QueueActivity(new TakeOff(self));
|
||||
}
|
||||
|
||||
Repulse();
|
||||
@@ -155,7 +157,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return new HeliFly(self, Target.FromCell(self.World, cell, subCell));
|
||||
}
|
||||
|
||||
public Activity MoveIntoTarget(Actor self, Target target) { return new HeliLand(false); }
|
||||
public Activity MoveIntoTarget(Actor self, Target target) { return new HeliLand(self, false); }
|
||||
public Activity MoveToTarget(Actor self, Target target)
|
||||
{
|
||||
return Util.SequenceActivities(new HeliFly(self, target), new Turn(self, Info.InitialFacing));
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public class Plane : Aircraft, IResolveOrder, IMove, ITick, ISync
|
||||
{
|
||||
public readonly PlaneInfo Info;
|
||||
readonly bool fallsToEarth;
|
||||
[Sync] public WPos RTBPathHash;
|
||||
Actor self;
|
||||
public bool IsMoving { get { return self.CenterPosition.Z > 0; } set { } }
|
||||
@@ -35,6 +36,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
self = init.Self;
|
||||
Info = info;
|
||||
fallsToEarth = self.HasTrait<FallsToEarth>();
|
||||
}
|
||||
|
||||
bool firstTick = true;
|
||||
@@ -43,14 +45,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (firstTick)
|
||||
{
|
||||
firstTick = false;
|
||||
if (!self.HasTrait<FallsToEarth>()) // TODO: Aircraft husks don't properly unreserve.
|
||||
if (!fallsToEarth) // TODO: Aircraft husks don't properly unreserve.
|
||||
ReserveSpawnBuilding();
|
||||
|
||||
var host = GetActorBelow();
|
||||
if (host == null)
|
||||
return;
|
||||
|
||||
self.QueueActivity(new TakeOff());
|
||||
self.QueueActivity(new TakeOff(self));
|
||||
}
|
||||
|
||||
Repulse();
|
||||
@@ -89,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
self.SetTargetLine(target, Color.Green);
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new Fly(self, target));
|
||||
self.QueueActivity(new FlyCircle());
|
||||
self.QueueActivity(new FlyCircle(self));
|
||||
}
|
||||
else if (order.OrderString == "Enter")
|
||||
{
|
||||
@@ -101,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new ReturnToBase(self, order.TargetActor));
|
||||
self.QueueActivity(new ResupplyAircraft());
|
||||
self.QueueActivity(new ResupplyAircraft(self));
|
||||
}
|
||||
else if (order.OrderString == "Stop")
|
||||
{
|
||||
@@ -117,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
self.CancelActivity();
|
||||
self.SetTargetLine(Target.FromActor(airfield), Color.Green);
|
||||
self.QueueActivity(new ReturnToBase(self, airfield));
|
||||
self.QueueActivity(new ResupplyAircraft());
|
||||
self.QueueActivity(new ResupplyAircraft(self));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -126,12 +128,12 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public Activity MoveTo(CPos cell, int nearEnough) { return Util.SequenceActivities(new Fly(self, Target.FromCell(self.World, cell)), new FlyCircle()); }
|
||||
public Activity MoveTo(CPos cell, Actor ignoredActor) { return Util.SequenceActivities(new Fly(self, Target.FromCell(self.World, cell)), new FlyCircle()); }
|
||||
public Activity MoveWithinRange(Target target, WRange range) { return Util.SequenceActivities(new Fly(self, target, WRange.Zero, range), new FlyCircle()); }
|
||||
public Activity MoveTo(CPos cell, int nearEnough) { return Util.SequenceActivities(new Fly(self, Target.FromCell(self.World, cell)), new FlyCircle(self)); }
|
||||
public Activity MoveTo(CPos cell, Actor ignoredActor) { return Util.SequenceActivities(new Fly(self, Target.FromCell(self.World, cell)), new FlyCircle(self)); }
|
||||
public Activity MoveWithinRange(Target target, WRange range) { return Util.SequenceActivities(new Fly(self, target, WRange.Zero, range), new FlyCircle(self)); }
|
||||
public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange)
|
||||
{
|
||||
return Util.SequenceActivities(new Fly(self, target, minRange, maxRange), new FlyCircle());
|
||||
return Util.SequenceActivities(new Fly(self, target, minRange, maxRange), new FlyCircle(self));
|
||||
}
|
||||
|
||||
public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new FlyFollow(self, target, minRange, maxRange); }
|
||||
@@ -144,6 +146,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
public Activity MoveToTarget(Actor self, Target target) { return new Fly(self, target, WRange.FromCells(3), WRange.FromCells(5)); }
|
||||
public Activity MoveIntoTarget(Actor self, Target target) { return new Land(target); }
|
||||
public Activity MoveIntoTarget(Actor self, Target target) { return new Land(self, target); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (airfield != null)
|
||||
{
|
||||
self.QueueActivity(new ReturnToBase(self, airfield));
|
||||
self.QueueActivity(new ResupplyAircraft());
|
||||
self.QueueActivity(new ResupplyAircraft(self));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -49,13 +49,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (someBuilding == null)
|
||||
{
|
||||
// ... going down the garden to eat worms ...
|
||||
self.QueueActivity(new FlyOffMap());
|
||||
self.QueueActivity(new FlyOffMap(self));
|
||||
self.QueueActivity(new RemoveSelf());
|
||||
return;
|
||||
}
|
||||
|
||||
self.QueueActivity(new Fly(self, Target.FromActor(someBuilding)));
|
||||
self.QueueActivity(new FlyCircle());
|
||||
self.QueueActivity(new FlyCircle(self));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Unloading = true;
|
||||
self.CancelActivity();
|
||||
if (helicopter != null)
|
||||
self.QueueActivity(new HeliLand(true));
|
||||
self.QueueActivity(new HeliLand(self, true));
|
||||
self.QueueActivity(new UnloadCargo(self, true));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,7 +81,7 @@ namespace OpenRA.Mods.D2k.Activities
|
||||
if (selfFacing.Facing != cargoFacing.Facing)
|
||||
return Util.SequenceActivities(new Turn(self, cargoFacing.Facing), this);
|
||||
state = State.Pickup;
|
||||
return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
|
||||
return Util.SequenceActivities(new HeliLand(self, false), new Wait(10), this);
|
||||
|
||||
case State.Pickup:
|
||||
// Remove our carryable from world
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
paradrop.SetLZ(cell, true);
|
||||
Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell)));
|
||||
Self.QueueActivity(new FlyOffMap());
|
||||
Self.QueueActivity(new FlyOffMap(Self));
|
||||
Self.QueueActivity(new RemoveSelf());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user