Cache trait look-ups in the constructor where possible for Air activities/traits

This commit is contained in:
reaperrr
2015-03-14 03:59:37 +01:00
parent 9a780ba07d
commit 1e9d1a6cb7
22 changed files with 160 additions and 93 deletions

View File

@@ -18,20 +18,21 @@ namespace OpenRA.Mods.Common.Activities
{
public class FallToEarth : Activity
{
readonly Aircraft aircraft;
readonly FallsToEarthInfo info;
int acceleration = 0;
int spin = 0;
FallsToEarthInfo info;
public FallToEarth(Actor self, FallsToEarthInfo info)
{
this.info = info;
aircraft = self.Trait<Aircraft>();
if (info.Spins)
acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
}
public override Activity Tick(Actor self)
{
var aircraft = self.Trait<Aircraft>();
if (self.CenterPosition.Z <= 0)
{
if (info.Explosion != null)

View File

@@ -52,9 +52,9 @@ namespace OpenRA.Mods.Common.Activities
// TODO: This should fire each weapon at its maximum range
if (target.IsInRange(self.CenterPosition, attackPlane.Armaments.Select(a => a.Weapon.MinRange).Min()))
inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn), new Fly(self, target), new FlyTimed(ticksUntilTurn));
inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
else
inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn));
inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
}
inner = Util.RunActivity(self, inner);

View File

@@ -16,16 +16,23 @@ namespace OpenRA.Mods.Common.Activities
{
public class FlyCircle : Activity
{
readonly Plane plane;
readonly WRange cruiseAltitude;
public FlyCircle(Actor self)
{
plane = self.Trait<Plane>();
cruiseAltitude = plane.Info.CruiseAltitude;
}
public override Activity Tick(Actor self)
{
if (IsCanceled)
return NextActivity;
var plane = self.Trait<Plane>();
// We can't possibly turn this fast
var desiredFacing = plane.Facing + 64;
Fly.FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
Fly.FlyToward(self, plane, desiredFacing, cruiseAltitude);
return this;
}

View File

@@ -0,0 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class FlyOffMap : Activity
{
readonly Plane plane;
public FlyOffMap(Actor self)
{
plane = self.Trait<Plane>();
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !self.World.Map.Contains(self.Location))
return NextActivity;
Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
return this;
}
}
}

View File

@@ -16,37 +16,25 @@ namespace OpenRA.Mods.Common.Activities
{
public class FlyTimed : Activity
{
readonly Plane plane;
readonly WRange cruiseAltitude;
int remainingTicks;
public FlyTimed(int ticks) { remainingTicks = ticks; }
public FlyTimed(int ticks, Actor self)
{
remainingTicks = ticks;
plane = self.Trait<Plane>();
cruiseAltitude = plane.Info.CruiseAltitude;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || remainingTicks-- == 0)
return NextActivity;
var plane = self.Trait<Plane>();
Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
Fly.FlyToward(self, plane, plane.Facing, cruiseAltitude);
return this;
}
}
public class FlyOffMap : Activity
{
public override Activity Tick(Actor self)
{
if (IsCanceled || !self.World.Map.Contains(self.Location))
return NextActivity;
var plane = self.Trait<Plane>();
Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
return this;
}
public override void Cancel(Actor self)
{
base.Cancel(self);
}
}
}

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Activities
// If all ammo pools are depleted and none reload automatically, return to helipad to reload and then move to next activity
// TODO: This should check whether there is ammo left that is actually suitable for the target
if (ammoPools != null && ammoPools.All(x => !x.Info.SelfReloads && !x.HasAmmo()))
return Util.SequenceActivities(new HeliReturn(), NextActivity);
return Util.SequenceActivities(new HeliReturn(self), NextActivity);
var dist = target.CenterPosition - self.CenterPosition;

View File

@@ -15,11 +15,15 @@ namespace OpenRA.Mods.Common.Activities
{
public class HeliLand : Activity
{
readonly Helicopter helicopter;
readonly WRange landAltitude;
bool requireSpace;
public HeliLand(bool requireSpace)
public HeliLand(Actor self, bool requireSpace)
{
this.requireSpace = requireSpace;
helicopter = self.Trait<Helicopter>();
landAltitude = helicopter.Info.LandAltitude;
}
public override Activity Tick(Actor self)
@@ -27,12 +31,10 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled)
return NextActivity;
var helicopter = self.Trait<Helicopter>();
if (requireSpace && !helicopter.CanLand(self.Location))
return this;
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.LandAltitude))
if (HeliFly.AdjustAltitude(self, helicopter, landAltitude))
return this;
return NextActivity;

View File

@@ -17,7 +17,18 @@ namespace OpenRA.Mods.Common.Activities
{
public class HeliReturn : Activity
{
static Actor ChooseHelipad(Actor self)
readonly AircraftInfo aircraftInfo;
readonly Helicopter heli;
readonly HelicopterInfo heliInfo;
public HeliReturn(Actor self)
{
aircraftInfo = self.Info.Traits.Get<AircraftInfo>();
heli = self.Trait<Helicopter>();
heliInfo = self.Info.Traits.Get<HelicopterInfo>();
}
public static Actor ChooseHelipad(Actor self)
{
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
return self.World.Actors.Where(a => a.Owner == self.Owner).FirstOrDefault(
@@ -30,24 +41,23 @@ namespace OpenRA.Mods.Common.Activities
return NextActivity;
var dest = ChooseHelipad(self);
var initialFacing = self.Info.Traits.Get<AircraftInfo>().InitialFacing;
var initialFacing = aircraftInfo.InitialFacing;
if (dest == null)
{
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
var rearmBuildings = heliInfo.RearmBuildings;
var nearestHpad = self.World.ActorsWithTrait<Reservable>()
.Where(a => a.Actor.Owner == self.Owner && rearmBuildings.Contains(a.Actor.Info.Name))
.Select(a => a.Actor)
.ClosestTo(self);
if (nearestHpad == null)
return Util.SequenceActivities(new Turn(self, initialFacing), new HeliLand(true), NextActivity);
return Util.SequenceActivities(new Turn(self, initialFacing), new HeliLand(self, true), NextActivity);
else
return Util.SequenceActivities(new HeliFly(self, Target.FromActor(nearestHpad)));
}
var res = dest.TraitOrDefault<Reservable>();
var heli = self.Trait<Helicopter>();
if (res != null)
{
@@ -61,8 +71,8 @@ namespace OpenRA.Mods.Common.Activities
return Util.SequenceActivities(
new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
new Turn(self, initialFacing),
new HeliLand(false),
new ResupplyAircraft());
new HeliLand(self, false),
new ResupplyAircraft(self));
}
}
}

View File

@@ -16,9 +16,14 @@ namespace OpenRA.Mods.Common.Activities
{
public class Land : Activity
{
Target target;
readonly Target target;
readonly Plane plane;
public Land(Target t) { target = t; }
public Land(Actor self, Target t)
{
target = t;
plane = self.Trait<Plane>();
}
public override Activity Tick(Actor self)
{
@@ -28,7 +33,6 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled)
return NextActivity;
var plane = self.Trait<Plane>();
var d = target.CenterPosition - self.CenterPosition;
// The next move would overshoot, so just set the final position

View File

@@ -20,9 +20,15 @@ namespace OpenRA.Mods.Common.Activities
{
public class ResupplyAircraft : Activity
{
readonly Aircraft aircraft;
public ResupplyAircraft(Actor self)
{
aircraft = self.Trait<Aircraft>();
}
public override Activity Tick(Actor self)
{
var aircraft = self.Trait<Aircraft>();
var host = aircraft.GetActorBelow();
if (host == null)

View File

@@ -18,10 +18,19 @@ namespace OpenRA.Mods.Common.Activities
{
public class ReturnToBase : Activity
{
readonly Plane plane;
readonly PlaneInfo planeInfo;
bool isCalculated;
Actor dest;
WPos w1, w2, w3;
public ReturnToBase(Actor self, Actor dest)
{
this.dest = dest;
plane = self.Trait<Plane>();
planeInfo = self.Info.Traits.Get<PlaneInfo>();
}
public static Actor ChooseAirfield(Actor self, bool unreservedOnly)
{
var rearmBuildings = self.Info.Traits.Get<PlaneInfo>().RearmBuildings;
@@ -41,8 +50,6 @@ namespace OpenRA.Mods.Common.Activities
if (dest == null)
return;
var plane = self.Trait<Plane>();
var planeInfo = self.Info.Traits.Get<PlaneInfo>();
var res = dest.TraitOrDefault<Reservable>();
if (res != null)
{
@@ -54,7 +61,7 @@ namespace OpenRA.Mods.Common.Activities
var altitude = planeInfo.CruiseAltitude.Range;
// Distance required for descent.
var landDistance = altitude * 1024 / plane.Info.MaximumPitch.Tan();
var landDistance = altitude * 1024 / planeInfo.MaximumPitch.Tan();
// Land towards the east
var approachStart = landPos + new WVec(-landDistance, 0, altitude);
@@ -92,11 +99,6 @@ namespace OpenRA.Mods.Common.Activities
isCalculated = true;
}
public ReturnToBase(Actor self, Actor dest)
{
this.dest = dest;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || self.IsDead)
@@ -111,16 +113,16 @@ namespace OpenRA.Mods.Common.Activities
self.CancelActivity();
if (nearestAfld != null)
return Util.SequenceActivities(new Fly(self, Target.FromActor(nearestAfld)), new FlyCircle());
return Util.SequenceActivities(new Fly(self, Target.FromActor(nearestAfld)), new FlyCircle(self));
else
return new FlyCircle();
return new FlyCircle(self);
}
return Util.SequenceActivities(
new Fly(self, Target.FromPos(w1)),
new Fly(self, Target.FromPos(w2)),
new Fly(self, Target.FromPos(w3)),
new Land(Target.FromActor(dest)),
new Land(self, Target.FromActor(dest)),
NextActivity);
}
}

View File

@@ -16,10 +16,17 @@ namespace OpenRA.Mods.Common.Activities
{
public class TakeOff : Activity
{
readonly Aircraft aircraft;
readonly IMove move;
public TakeOff(Actor self)
{
aircraft = self.Trait<Aircraft>();
move = self.Trait<IMove>();
}
public override Activity Tick(Actor self)
{
var aircraft = self.Trait<Aircraft>();
self.CancelActivity();
var reservation = aircraft.Reservation;
@@ -36,7 +43,7 @@ namespace OpenRA.Mods.Common.Activities
var destination = rp != null ? rp.Location :
(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
return new AttackMoveActivity(self, self.Trait<IMove>().MoveTo(destination, 1));
return new AttackMoveActivity(self, move.MoveTo(destination, 1));
}
}
}